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authorMichael Meeks <michael.meeks@collabora.com>2020-06-09 11:29:11 +0100
committerAndras Timar <andras.timar@collabora.com>2020-06-10 16:40:14 +0200
commitf05c794b321da38eef62c8501d6523673918cac0 (patch)
treee821e6f82ba2b6c8bed1b90cc05e2d6bc08cb700
parentadmin: cleanup resource consuming kits (diff)
downloadonline-f05c794b321da38eef62c8501d6523673918cac0.tar.gz
online-f05c794b321da38eef62c8501d6523673918cac0.zip
Proxy: detect un-responsive sockets & close after 30secs.
Also: + fix double poll timer in error + remove & rename incorrect interval timer names Change-Id: Idfae44c0a388312b248c78fc9ad04fe3725990b6 Reviewed-on: https://gerrit.libreoffice.org/c/online/+/95910 Tested-by: Jenkins Reviewed-by: Michael Meeks <michael.meeks@collabora.com> Reviewed-on: https://gerrit.libreoffice.org/c/online/+/96007 Tested-by: Jenkins CollaboraOffice <jenkinscollaboraoffice@gmail.com> Reviewed-by: Andras Timar <andras.timar@collabora.com>
-rw-r--r--loleaflet/js/global.js33
1 files changed, 20 insertions, 13 deletions
diff --git a/loleaflet/js/global.js b/loleaflet/js/global.js
index c6590389b4..6a0bd23dfd 100644
--- a/loleaflet/js/global.js
+++ b/loleaflet/js/global.js
@@ -350,14 +350,16 @@
};
this.sendQueue = '';
this._signalErrorClose = function() {
+ clearInterval(this.pollInterval);
+ clearTimeout(this.delaySession);
+ this.pollInterval = undefined;
+ this.delaySession = undefined;
+
if (that.readyState < 3)
{
this.onerror();
this.onclose();
}
- clearInterval(this.waitInterval);
- clearTimeout(this.delaySession);
- this.waitInterval = undefined;
this.sessionId = 'open';
this.inSerial = 0;
this.outSerial = 0;
@@ -365,9 +367,14 @@
this.openInflight = 0;
this.readyState = 3; // CLOSED
};
+ // For those who think that long-running sockets are a
+ // better way to wait: you're so right. However, each
+ // consumes a scarce server worker thread while it waits,
+ // so ... back in the real world:
this._setPollInterval = function(intervalMs) {
- clearInterval(that.pollInterval);
- that.pollInterval = setInterval(that.doSend, intervalMs);
+ clearInterval(this.pollInterval);
+ if (this.readyState === 1)
+ this.pollInterval = setInterval(this.doSend, intervalMs);
},
this.doSend = function () {
if (that.sessionId === 'open')
@@ -388,6 +395,11 @@
console.debug('High latency connection - too much in-flight, throttling to ' + that.curPollMs + ' ms.');
that._setPollInterval(that.curPollMs);
}
+ else if (performance.now() - that.lastDataTimestamp > 30 * 1000)
+ {
+ console.debug('Close connection after no response for 30secs');
+ that._signalErrorClose();
+ }
else
console.debug('High latency connection - too much in-flight, pausing.');
return;
@@ -490,12 +502,7 @@
that.sessionId = this.responseText;
that.readyState = 1;
that.onopen();
-
- // For those who think that long-running sockets are a
- // better way to wait: you're so right. However, each
- // consumes a scarce server worker thread while it waits,
- // so ... back in the real world:
- that.pollInterval = setInterval(that.doSend, that.curPollMs);
+ that._setPollInterval(that.curPollMs);
}
});
req.addEventListener('loadend', function() {
@@ -540,9 +547,9 @@
console.debug('proxy: close socket');
this.readyState = 3;
this.onclose();
- clearInterval(this.waitInterval);
+ clearInterval(this.pollInterval);
clearTimeout(this.delaySession);
- this.waitInterval = undefined;
+ this.pollInterval = undefined;
if (oldState === 1) // was open
this.sendCloseMsg(this.unloading);
this.sessionId = 'open';