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|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_SVDUNDO_HXX
#define INCLUDED_SVX_SVDUNDO_HXX
#include <sal/config.h>
#include <memory>
#include <vector>
#include <svl/solar.hrc>
#include <svl/undo.hxx>
#include <svl/style.hxx>
#include <tools/gen.hxx>
#include <svx/svdtypes.hxx>
#include <svx/svdsob.hxx>
#include <svx/svxdllapi.h>
class SfxItemSet;
class SfxPoolItem;
class SfxStyleSheet;
class SdrView;
class SdrPageView;
class SdrModel;
class SdrObject;
class SdrPage;
class SdrObjList;
class SdrLayer;
class SdrLayerAdmin;
class SdrObjGeoData;
class OutlinerParaObject;
/**
* Abstract base class (ABC) for all UndoActions of DrawingEngine
*/
class SVX_DLLPUBLIC SdrUndoAction : public SfxUndoAction
{
protected:
SdrModel& rMod;
ViewShellId m_nViewShellId;
protected:
SdrUndoAction(SdrModel& rNewMod);
public:
virtual ~SdrUndoAction() override;
virtual bool CanRepeat(SfxRepeatTarget& rView) const override;
virtual void Repeat(SfxRepeatTarget& rView) override;
virtual OUString GetRepeatComment(SfxRepeatTarget& rView) const override;
virtual OUString GetSdrRepeatComment(SdrView& rView) const;
virtual bool CanSdrRepeat(SdrView& rView) const;
virtual void SdrRepeat(SdrView& rView);
/// See SfxUndoAction::GetViewShellId().
ViewShellId GetViewShellId() const override;
};
/**
* Aggregation of arbitrarily many UndoActions to a single UndoAction.
* Undo() executes the single UndoActions backwards (LIFO, first the last
* ones attached), Redo() executes the UndoActions in the order they were
* added (FIFO).
*/
class SVX_DLLPUBLIC SdrUndoGroup : public SdrUndoAction
{
protected:
std::vector<SdrUndoAction*> aBuf;
// No expanded description of the Action (contains %O)
OUString aComment;
OUString aObjDescription;
SdrRepeatFunc eFunction;
public:
SdrUndoGroup(SdrModel& rNewMod);
virtual ~SdrUndoGroup() override;
void Clear();
sal_uIntPtr GetActionCount() const { return aBuf.size(); }
SdrUndoAction* GetAction(sal_uIntPtr nNum) const { return aBuf[nNum]; }
void AddAction(SdrUndoAction* pAct);
void SetComment(const OUString& rStr) { aComment=rStr; }
void SetObjDescription(const OUString& rStr) { aObjDescription=rStr; }
virtual OUString GetComment() const override;
virtual OUString GetSdrRepeatComment(SdrView& rView) const override;
virtual void Undo() override;
virtual void Redo() override;
virtual bool CanSdrRepeat(SdrView& rView) const override;
virtual void SdrRepeat(SdrView& rView) override;
void SetRepeatFunction(SdrRepeatFunc eFunc) { eFunction=eFunc; }
};
/**
* Abstract base class for all UndoActions that handle objects.
*/
class SVX_DLLPUBLIC SdrUndoObj : public SdrUndoAction
{
protected:
SdrObject* pObj;
protected:
SdrUndoObj(SdrObject& rNewObj);
void ImpTakeDescriptionStr(const char* pStrCacheID, OUString& rStr, bool bRepeat = false) const;
static SAL_WARN_UNUSED_RESULT OUString GetDescriptionStringForObject( const SdrObject& _rForObject, const char* pStrCacheID, bool bRepeat = false );
// #94278# new method for evtl. PageChange at UNDO/REDO
void ImpShowPageOfThisObject();
};
/**
* Changing the object attributes.
* Create Action right before setting the new attributes.
* Also for StyleSheets.
*/
class SVX_DLLPUBLIC SdrUndoAttrObj : public SdrUndoObj
{
protected:
SfxItemSet* pUndoSet;
SfxItemSet* pRedoSet;
SfxItemSet* pRepeatSet;
// FIXME: Or should we better remember the StyleSheetNames?
rtl::Reference< SfxStyleSheetBase > mxUndoStyleSheet;
rtl::Reference< SfxStyleSheetBase > mxRedoStyleSheet;
bool bStyleSheet;
bool bHaveToTakeRedoSet;
// When assigning TextItems to a drawing object with text:
OutlinerParaObject* pTextUndo;
// #i8508#
// The text rescue mechanism needs also to be implemented for redo actions.
OutlinerParaObject* pTextRedo;
// If we have a group object:
SdrUndoGroup* pUndoGroup;
// Helper to ensure StyleSheet is in pool (provided by SdrModel from SdrObject)
static void ensureStyleSheetInStyleSheetPool(SfxStyleSheetBasePool& rStyleSheetPool, SfxStyleSheet& rSheet);
public:
SdrUndoAttrObj(SdrObject& rNewObj, bool bStyleSheet1 = false, bool bSaveText = false);
virtual ~SdrUndoAttrObj() override;
virtual void Undo() override;
virtual void Redo() override;
virtual OUString GetComment() const override;
virtual OUString GetSdrRepeatComment(SdrView& rView) const override;
virtual void SdrRepeat(SdrView& rView) override;
virtual bool CanSdrRepeat(SdrView& rView) const override;
};
/**
* Only moving of an object.
* Create Action right before moving.
*/
class SVX_DLLPUBLIC SdrUndoMoveObj : public SdrUndoObj
{
protected:
Size aDistance; // Distance by which we move
public:
SdrUndoMoveObj(SdrObject& rNewObj): SdrUndoObj(rNewObj) {}
SdrUndoMoveObj(SdrObject& rNewObj, const Size& rDist): SdrUndoObj(rNewObj),aDistance(rDist) {}
virtual ~SdrUndoMoveObj() override;
virtual void Undo() override;
virtual void Redo() override;
virtual OUString GetComment() const override;
virtual OUString GetSdrRepeatComment(SdrView& rView) const override;
virtual void SdrRepeat(SdrView& rView) override;
virtual bool CanSdrRepeat(SdrView& rView) const override;
};
/**
* Changing the geometry of an object.
* Create Action right before the geometric transformation.
*/
class SVX_DLLPUBLIC SdrUndoGeoObj : public SdrUndoObj
{
protected:
SdrObjGeoData* pUndoGeo;
SdrObjGeoData* pRedoGeo;
// If we have a group object:
SdrUndoGroup* pUndoGroup;
/// If we have a table object, should its layout change?
bool mbSkipChangeLayout;
public:
SdrUndoGeoObj(SdrObject& rNewObj);
virtual ~SdrUndoGeoObj() override;
virtual void Undo() override;
virtual void Redo() override;
virtual OUString GetComment() const override;
void SetSkipChangeLayout(bool bOn) { mbSkipChangeLayout=bOn; }
};
/**
* Manipulation of an ObjList: New Object, DeleteObj, SetObjZLevel, Grouping, ...
* Abstract base class.
*/
class SVX_DLLPUBLIC SdrUndoObjList : public SdrUndoObj {
class ObjListListener;
friend class ObjListListener;
private:
bool bOwner;
protected:
SdrObjList* pObjList;
sal_uInt32 nOrdNum;
protected:
SdrUndoObjList(SdrObject& rNewObj, bool bOrdNumDirect);
virtual ~SdrUndoObjList() override;
bool IsOwner() { return bOwner; }
void SetOwner(bool bNew);
};
/**
* Removing an Object from an ObjectList.
* To be used with corresponding Inserts within a UndoGroup.
*
* Create Action before removing from the ObjList.
*/
class SVX_DLLPUBLIC SdrUndoRemoveObj : public SdrUndoObjList
{
public:
SdrUndoRemoveObj(SdrObject& rNewObj, bool bOrdNumDirect = false)
: SdrUndoObjList(rNewObj,bOrdNumDirect) {}
virtual void Undo() override;
virtual void Redo() override;
virtual ~SdrUndoRemoveObj() override;
};
/**
* Inserting Objects into a ObjectList.
* Use with corresponding Removes within an UndoGroup.
* Create Action before removal from ObjList.
*/
class SVX_DLLPUBLIC SdrUndoInsertObj : public SdrUndoObjList
{
public:
SdrUndoInsertObj(SdrObject& rNewObj, bool bOrdNumDirect = false)
: SdrUndoObjList(rNewObj,bOrdNumDirect) {}
virtual void Undo() override;
virtual void Redo() override;
};
/**
* Deleting an Object.
* Create Action before removing from ObjList.
*/
class SVX_DLLPUBLIC SdrUndoDelObj : public SdrUndoRemoveObj
{
public:
SdrUndoDelObj(SdrObject& rNewObj, bool bOrdNumDirect = false);
virtual void Undo() override;
virtual void Redo() override;
virtual OUString GetComment() const override;
virtual OUString GetSdrRepeatComment(SdrView& rView) const override;
virtual void SdrRepeat(SdrView& rView) override;
virtual bool CanSdrRepeat(SdrView& rView) const override;
};
/**
* Inserting a NEW Object.
* Create Action after insertion into the ObjList.
*/
class SVX_DLLPUBLIC SdrUndoNewObj : public SdrUndoInsertObj
{
public:
SdrUndoNewObj(SdrObject& rNewObj, bool bOrdNumDirect = false)
: SdrUndoInsertObj(rNewObj,bOrdNumDirect) {}
virtual void Undo() override;
virtual void Redo() override;
virtual OUString GetComment() const override;
static OUString GetComment(const SdrObject& _rForObject);
};
/**
* Replacing an Object.
* Create Action before Replace in ObjList.
*/
class SVX_DLLPUBLIC SdrUndoReplaceObj : public SdrUndoObj
{
bool bOldOwner;
bool bNewOwner;
protected:
SdrObjList* pObjList;
sal_uInt32 nOrdNum;
SdrObject* pNewObj;
public:
SdrUndoReplaceObj(SdrObject& rOldObj1, SdrObject& rNewObj1, bool bOrdNumDirect);
virtual ~SdrUndoReplaceObj() override;
virtual void Undo() override;
virtual void Redo() override;
bool IsNewOwner() { return bNewOwner; }
void SetNewOwner(bool bNew);
bool IsOldOwner() { return bOldOwner; }
void SetOldOwner(bool bNew);
};
/**
* Copying an Object.
* Create Action before inserting into the ObjList.
*/
class SdrUndoCopyObj : public SdrUndoNewObj
{
public:
SdrUndoCopyObj(SdrObject& rNewObj, bool bOrdNumDirect)
: SdrUndoNewObj(rNewObj,bOrdNumDirect) {}
virtual OUString GetComment() const override;
};
class SdrUndoObjOrdNum : public SdrUndoObj
{
protected:
sal_uInt32 nOldOrdNum;
sal_uInt32 nNewOrdNum;
public:
SdrUndoObjOrdNum(SdrObject& rNewObj, sal_uInt32 nOldOrdNum1, sal_uInt32 nNewOrdNum1);
virtual void Undo() override;
virtual void Redo() override;
virtual OUString GetComment() const override;
};
// #i11702#
class SVX_DLLPUBLIC SdrUndoObjectLayerChange : public SdrUndoObj
{
protected:
SdrLayerID maOldLayer;
SdrLayerID maNewLayer;
public:
SdrUndoObjectLayerChange(SdrObject& rObj, SdrLayerID aOldLayer, SdrLayerID aNewLayer);
virtual void Undo() override;
virtual void Redo() override;
};
class SVX_DLLPUBLIC SdrUndoObjSetText : public SdrUndoObj
{
protected:
OutlinerParaObject* pOldText;
OutlinerParaObject* pNewText;
bool bNewTextAvailable;
bool bEmptyPresObj;
sal_Int32 mnText;
public:
SdrUndoObjSetText(SdrObject& rNewObj, sal_Int32 nText );
virtual ~SdrUndoObjSetText() override;
bool IsDifferent() const { return pOldText!=pNewText; }
void AfterSetText();
virtual void Undo() override;
virtual void Redo() override;
virtual OUString GetComment() const override;
virtual OUString GetSdrRepeatComment(SdrView& rView) const override;
virtual void SdrRepeat(SdrView& rView) override;
virtual bool CanSdrRepeat(SdrView& rView) const override;
};
/**
* Implement Title/Description Elements UI for Writer
* text frames, graphics and embedded objects (#i73249#)
*/
class SdrUndoObjStrAttr : public SdrUndoObj
{
public:
enum class ObjStrAttrType
{
Name,
Title,
Description
};
protected:
const ObjStrAttrType meObjStrAttr;
const OUString msOldStr;
const OUString msNewStr;
public:
SdrUndoObjStrAttr( SdrObject& rNewObj,
const ObjStrAttrType eObjStrAttr,
const OUString& sOldStr,
const OUString& sNewStr);
virtual void Undo() override;
virtual void Redo() override;
virtual OUString GetComment() const override;
};
/*
* Layer
*/
/**
* Abstract base class for all UndoActions that have something to do with SdrLayer.
*/
class SdrUndoLayer : public SdrUndoAction
{
protected:
SdrLayer* pLayer;
SdrLayerAdmin* pLayerAdmin;
sal_uInt16 nNum;
bool bItsMine;
protected:
SdrUndoLayer(sal_uInt16 nLayerNum, SdrLayerAdmin& rNewLayerAdmin, SdrModel& rNewModel);
virtual ~SdrUndoLayer() override;
};
/**
* Inserting a new Layer.
* Create Action after Insertion.
*/
class SdrUndoNewLayer : public SdrUndoLayer
{
public:
SdrUndoNewLayer(sal_uInt16 nLayerNum, SdrLayerAdmin& rNewLayerAdmin, SdrModel& rNewModel)
: SdrUndoLayer(nLayerNum,rNewLayerAdmin,rNewModel) {}
virtual void Undo() override;
virtual void Redo() override;
virtual OUString GetComment() const override;
};
/**
* Deleting a Layer.
* Create Action before the Remove.
*/
class SdrUndoDelLayer : public SdrUndoLayer
{
public:
SdrUndoDelLayer(sal_uInt16 nLayerNum, SdrLayerAdmin& rNewLayerAdmin, SdrModel& rNewModel)
: SdrUndoLayer(nLayerNum,rNewLayerAdmin,rNewModel) { bItsMine=true; }
virtual void Undo() override;
virtual void Redo() override;
virtual OUString GetComment() const override;
};
/**
* Moving a Layer.
* Create Action before the Move.
*/
class SdrUndoMoveLayer : public SdrUndoLayer
{
sal_uInt16 nNewPos;
public:
SdrUndoMoveLayer(sal_uInt16 nLayerNum, SdrLayerAdmin& rNewLayerAdmin, SdrModel& rNewModel, sal_uInt16 nNewPos1)
: SdrUndoLayer(nLayerNum,rNewLayerAdmin,rNewModel), nNewPos(nNewPos1) {}
virtual void Undo() override;
virtual void Redo() override;
virtual OUString GetComment() const override;
};
/*
* Pages
*/
/**
* ABC for all UndoActions that have something to do with SdrPages.
*/
class SVX_DLLPUBLIC SdrUndoPage : public SdrUndoAction
{
protected:
SdrPage& mrPage;
protected:
void ImpInsertPage(sal_uInt16 nNum);
void ImpRemovePage(sal_uInt16 nNum);
void ImpMovePage(sal_uInt16 nOldNum, sal_uInt16 nNewNum);
protected:
SdrUndoPage(SdrPage& rNewPg);
static void ImpTakeDescriptionStr(const char* pStrCacheID, OUString& rStr);
};
/**
* ABC for manipulation of a PageList: New Page, DeletePage, MovePage (ChangePageNum).
*/
class SVX_DLLPUBLIC SdrUndoPageList : public SdrUndoPage
{
protected:
sal_uInt16 nPageNum;
// It's possible that the object is re-assigned during a Undo/Redo.
// The Page is deleted in the dtor, if bItsMine==TRUE
bool bItsMine;
protected:
SdrUndoPageList(SdrPage& rNewPg);
virtual ~SdrUndoPageList() override;
};
/**
* Deleting a Page.
* Create Action before removing from the List.
*/
class SVX_DLLPUBLIC SdrUndoDelPage : public SdrUndoPageList
{
// When deleting a MasterPage, we remember all relations of the
// Character Page with the MasterPage in this UndoGroup.
std::unique_ptr<SdrUndoGroup> pUndoGroup;
std::unique_ptr<SfxPoolItem> mpFillBitmapItem;
bool mbHasFillBitmap;
public:
SdrUndoDelPage(SdrPage& rNewPg);
virtual ~SdrUndoDelPage() override;
virtual void Undo() override;
virtual void Redo() override;
virtual OUString GetComment() const override;
virtual OUString GetSdrRepeatComment(SdrView& rView) const override;
virtual void SdrRepeat(SdrView& rView) override;
virtual bool CanSdrRepeat(SdrView& rView) const override;
private:
void queryFillBitmap(const SfxItemSet &rItemSet);
void clearFillBitmap();
void restoreFillBitmap();
};
/**
* Inserting a new Page.
* Create Action after inserting into the List.
*/
class SVX_DLLPUBLIC SdrUndoNewPage : public SdrUndoPageList
{
public:
SdrUndoNewPage(SdrPage& rNewPg): SdrUndoPageList(rNewPg) {}
virtual void Undo() override;
virtual void Redo() override;
virtual OUString GetComment() const override;
};
/**
* Copying a Page.
* Create Action after inserting into the List.
*/
class SdrUndoCopyPage : public SdrUndoNewPage
{
public:
SdrUndoCopyPage(SdrPage& rNewPg): SdrUndoNewPage(rNewPg) {}
virtual OUString GetComment() const override;
virtual OUString GetSdrRepeatComment(SdrView& rView) const override;
virtual void SdrRepeat(SdrView& rView) override;
virtual bool CanSdrRepeat(SdrView& rView) const override;
};
/**
* Moving a Page within the List.
* Create Action before moving the Page.
*/
class SVX_DLLPUBLIC SdrUndoSetPageNum : public SdrUndoPage
{
protected:
sal_uInt16 nOldPageNum;
sal_uInt16 nNewPageNum;
public:
SdrUndoSetPageNum(SdrPage& rNewPg, sal_uInt16 nOldPageNum1, sal_uInt16 nNewPageNum1)
: SdrUndoPage(rNewPg),nOldPageNum(nOldPageNum1),nNewPageNum(nNewPageNum1) {}
virtual void Undo() override;
virtual void Redo() override;
virtual OUString GetComment() const override;
};
/*
* Masterpages
*/
/**
* ABC for all UndoActions that have something to do with
* MasterPage relationships.
*/
class SdrUndoPageMasterPage : public SdrUndoPage
{
protected:
bool mbOldHadMasterPage;
SdrLayerIDSet maOldSet;
sal_uInt16 maOldMasterPageNumber;
protected:
SdrUndoPageMasterPage(SdrPage& rChangedPage);
public:
SVX_DLLPUBLIC virtual ~SdrUndoPageMasterPage() override;
};
/**
* Removal of a MasterPage from a Character Page.
* Create Action before removing the MasterPageDescriptor.
*/
class SdrUndoPageRemoveMasterPage : public SdrUndoPageMasterPage
{
public:
SdrUndoPageRemoveMasterPage(SdrPage& rChangedPage);
virtual void Undo() override;
virtual void Redo() override;
virtual OUString GetComment() const override;
};
/**
* Changing the MasterPageDescriptor (e.g. change of the VisibleLayer).
* Create Action before changing the MasterPageDescriptors.
*/
class SVX_DLLPUBLIC SdrUndoPageChangeMasterPage : public SdrUndoPageMasterPage
{
protected:
bool mbNewHadMasterPage;
SdrLayerIDSet maNewSet;
sal_uInt16 maNewMasterPageNumber;
public:
SdrUndoPageChangeMasterPage(SdrPage& rChangedPage);
virtual void Undo() override;
virtual void Redo() override;
virtual OUString GetComment() const override;
};
/**
* The SdrUndoFactory can be set and retrieved from the SdrModel.
* It is used by the drawing layer implementations to create undo actions.
* It can be used by applications to create application specific undo actions.
*/
class SVX_DLLPUBLIC SdrUndoFactory
{
public:
// Shapes
virtual ~SdrUndoFactory();
virtual SdrUndoAction* CreateUndoMoveObject( SdrObject& rObject );
virtual SdrUndoAction* CreateUndoMoveObject( SdrObject& rObject, const Size& rDist );
virtual SdrUndoAction* CreateUndoGeoObject( SdrObject& rObject );
virtual SdrUndoAction* CreateUndoAttrObject( SdrObject& rObject, bool bStyleSheet1 = false, bool bSaveText = false );
virtual SdrUndoAction* CreateUndoRemoveObject( SdrObject& rObject, bool bOrdNumDirect = false);
virtual SdrUndoAction* CreateUndoInsertObject( SdrObject& rObject, bool bOrdNumDirect = false);
virtual SdrUndoAction* CreateUndoDeleteObject( SdrObject& rObject, bool bOrdNumDirect = false);
virtual SdrUndoAction* CreateUndoNewObject( SdrObject& rObject, bool bOrdNumDirect = false);
virtual SdrUndoAction* CreateUndoCopyObject( SdrObject& rObject, bool bOrdNumDirect = false);
virtual SdrUndoAction* CreateUndoObjectOrdNum( SdrObject& rObject, sal_uInt32 nOldOrdNum1, sal_uInt32 nNewOrdNum1);
virtual SdrUndoAction* CreateUndoReplaceObject( SdrObject& rOldObject, SdrObject& rNewObject, bool bOrdNumDirect = false );
virtual SdrUndoAction* CreateUndoObjectLayerChange( SdrObject& rObject, SdrLayerID aOldLayer, SdrLayerID aNewLayer );
virtual SdrUndoAction* CreateUndoObjectSetText( SdrObject& rNewObj, sal_Int32 nText );
// Implement Title/Description Elements UI for Writer text frames, graphics and embedded objects (#i73249#)
static SdrUndoAction* CreateUndoObjectStrAttr( SdrObject& rObject,
SdrUndoObjStrAttr::ObjStrAttrType eObjStrAttrType,
const OUString& sOldStr,
const OUString& sNewStr );
// Layer
virtual SdrUndoAction* CreateUndoNewLayer(sal_uInt16 nLayerNum, SdrLayerAdmin& rNewLayerAdmin, SdrModel& rNewModel);
virtual SdrUndoAction* CreateUndoDeleteLayer(sal_uInt16 nLayerNum, SdrLayerAdmin& rNewLayerAdmin, SdrModel& rNewModel);
virtual SdrUndoAction* CreateUndoMoveLayer(sal_uInt16 nLayerNum, SdrLayerAdmin& rNewLayerAdmin, SdrModel& rNewModel, sal_uInt16 nNewPos1);
// Page
virtual SdrUndoAction* CreateUndoDeletePage(SdrPage& rPage);
virtual SdrUndoAction* CreateUndoNewPage(SdrPage& rPage);
virtual SdrUndoAction* CreateUndoCopyPage(SdrPage& rPage);
virtual SdrUndoAction* CreateUndoSetPageNum(SdrPage& rNewPg, sal_uInt16 nOldPageNum1, sal_uInt16 nNewPageNum1);
// Master page
virtual SdrUndoAction* CreateUndoPageRemoveMasterPage(SdrPage& rChangedPage);
virtual SdrUndoAction* CreateUndoPageChangeMasterPage(SdrPage& rChangedPage);
};
#endif // INCLUDED_SVX_SVDUNDO_HXX
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