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* log some information about used OpenGL deviceMarkus Mohrhard2016-02-262-0/+9
* opengl: shader based polyline rendering - fixes tdf#97137 for OGLTomaž Vajngerl2016-02-254-49/+398
* -Werror,-Wunused-functionStephan Bergmann2016-02-241-43/+0
* include breakpad into the buildMarkus Mohrhard2016-02-221-0/+2
* use consistent #define checks for the Windows platformNoel Grandin2016-02-171-6/+6
* use consistent #define checks for the Windows platformNoel Grandin2016-02-161-1/+1
* Unit test for opengl blocklist parsing and evaluatingTomaž Vajngerl2016-02-153-71/+33
* rename X11WindowProvider to a NativeWindowHandle providerCaolán McNamara2016-02-151-2/+2
* vcl: include vcl headers via triangular brackets instead of quotesChris Sherlock2016-02-132-6/+6
* tdf#97763 - avoid divide by zero for scaling images to tiny dimensions.Michael Meeks2016-02-111-0/+4
* tdf#97715 fix inv. scale calculation in DrawTransformedTextureTomaž Vajngerl2016-02-111-2/+7
* opengl: remove unneeded mnBufWidth{Height} from OpenGLSalBitmapTomaž Vajngerl2016-02-102-22/+6
* opengl: invert50 shader compilation errorTomaž Vajngerl2016-02-101-3/+3
* tdf#97700 - vcl: opengl - fix memory corrupting size mis-match.Michael Meeks2016-02-101-0/+6
* tdf#97700 - vcl: opengl - add asserts for horrible size mismatch.Michael Meeks2016-02-101-1/+26
* vcl: opengl - clear the user buffer after greyscale conversion.Michael Meeks2016-02-091-0/+4
* vcl: opengl - do some writes on the CPU to help valgrind in debug mode.Michael Meeks2016-02-091-0/+6
* vcl: opengl - fix crashing / memory corrupting issues with updateChecksum.Michael Meeks2016-02-091-16/+8
* tdf#97666 -opengl: convert the bitmap to 8bit grays using GL shaderTomaž Vajngerl2016-02-092-0/+54
* tdf#97458 - remove unused intel opengl driver version special-casing.Michael Meeks2016-02-081-33/+0
* vcl: replace boost::shared_array with std::shared_ptrMichael Stahl2016-01-262-22/+24
* basebmp now only used from vcl/headless codeCaolán McNamara2016-01-181-1/+1
* This stuff is private to vclTor Lillqvist2016-01-131-1/+1
* We only use the prev pointerTor Lillqvist2016-01-131-2/+1
* Bin unused fieldTor Lillqvist2016-01-131-3/+2
* tdf#96385 - opengl: dynamically adjust priority of swap buffers.Michael Meeks2016-01-121-1/+3
* Fix typosAndrea Gelmini2016-01-102-2/+2
* tdf#96550 - vcl opengl - fix BGR/RGB swap for some 8-bit icons.Michael Meeks2016-01-091-6/+18
* tdf#96657 - vcl opengl: implement invert: Track Frame.Michael Meeks2016-01-091-1/+12
* tdf#96919 - vcl opengl: implement missing XOR mode.Michael Meeks2016-01-091-14/+31
* Don't use the "marketing" version number for the Intel driverTor Lillqvist2016-01-081-1/+1
* The OpenGL Windows driver blacklist file should be in share, not user configTor Lillqvist2016-01-071-2/+2
* We should compare an Intel version to 15.40.4.64, not 15.40.4.64.4256Tor Lillqvist2016-01-061-1/+1
* vcl: fix lifecycle errors & memory corruption.Michael Meeks2016-01-063-20/+33
* loplugin:defaultparamsStephan Bergmann2016-01-061-1/+1
* vcl: opengl - Kill the last glErrors on common paths.Michael Meeks2016-01-064-89/+61
* Avoid indexing out of array boundsTor Lillqvist2016-01-051-1/+1
* tdf#96894 - get ordering right for TextureAtlas cleanup on shutdown.Michael Meeks2016-01-051-5/+10
* tdf#96690 - don't copy tiny non-rendered-to virtual devices.Michael Meeks2016-01-041-0/+7
* vcl: opengl - ensure we have the right GL context for rendering.Michael Meeks2016-01-021-34/+14
* tdf#96858 - opengl - fix off-by-1 in glScissor clipping.Michael Meeks2016-01-021-1/+1
* Fix drawTransformedBitmap for NULL pAlphaBitmap #2.Michael Meeks2016-01-011-1/+1
* vcl: un-bind render-buffer after setup & add debug.Michael Meeks2016-01-011-0/+3
* vcl: improve OpenGL debugging variously.Michael Meeks2016-01-012-1/+2
* tdf#95507 - implement opengl / 50% invert method.Michael Meeks2015-12-312-34/+49
* cppcheck: noExplicitConstructorCaolán McNamara2015-12-291-1/+1
* loplugin:unusedmethodsNoel Grandin2015-12-211-5/+0
* vcl: always re-use context from default window.Michael Meeks2015-12-181-2/+10
* vcl: opengl - lean on the default window's context much more.Michael Meeks2015-12-181-17/+19
* tdf#96546 - Bitmap getTexture calls can crash too - enter GL zone earlier.Michael Meeks2015-12-161-0/+17