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* loplugin:includeform: vcl (Windows)Stephan Bergmann2017-10-273-5/+5
* Rename and move SAL_U/W to o3tl::toU/WMike Kaganski2017-10-051-16/+17
* loplugin:nullptr,redundantcast (clang-cl)Stephan Bergmann2017-10-011-2/+2
* Use explicit function names for fooA/fooW WinAPI; prefer fooWMike Kaganski2017-09-301-5/+5
* Drop check for Windows versions we don't supportMike Kaganski2017-09-291-21/+37
* Use even more WIN32_LEAN_AND_MEANMike Kaganski2017-09-181-0/+4
* loplugin:externvar (clang-cl)Stephan Bergmann2017-09-141-2/+1
* Resolves: tdf#107730 ensure per-thread epoxy_handle_external_wglMakeCurrentCaolán McNamara2017-09-051-3/+17
* loplugin:constparams: vcl (clang-cl)Stephan Bergmann2017-08-311-2/+2
* loplugin:oncevar (clang-cl)Stephan Bergmann2017-08-181-1/+1
* loplugin:casttovoid (clang-cl): vclStephan Bergmann2017-07-051-2/+1
* loplugin:oncevar (clang-cl): vclStephan Bergmann2017-07-031-4/+2
* tools: svstream.hxx needs only errcode.hxx & not errinf.hxxChris Sherlock2017-04-251-0/+1
* Don't keep gGlobalGlyphCache, gTextureCache around until exitStephan Bergmann2017-04-221-9/+9
* Finally switch MSVC to sal_Unicode = char16_t, tooStephan Bergmann2017-04-041-16/+16
* loplugin:loopvartoosmall (clang-cl)Stephan Bergmann2017-04-041-2/+1
* tdf#105162: Need to call epoxy_handle_external_wglMakeCurrent()Tor Lillqvist2017-04-041-0/+2
* tdf#97228 Moved class ControlCacheKey in a seperate include file.Huzaifa Iftikhar2017-01-041-0/+1
* Related: tdf#104705 an effort to address crashCaolán McNamara2016-12-201-1/+1
* loplugin:nullptr (clang-cl)Stephan Bergmann2016-12-161-1/+1
* change from glew to epoxyCaolán McNamara2016-12-131-4/+30
* move the windows restart because of bad-opengl requirements to a better placeCaolán McNamara2016-12-091-41/+2
* model the WinOpenGLContext::isCurrent like the X11OpenGLContext::isCurrentCaolán McNamara2016-12-081-1/+1
* the return from ImplInit *is* checkedCaolán McNamara2016-12-081-3/+2
* loplugin:datamembershadowStephan Bergmann2016-11-221-3/+3
* tdf#103804 reduced register areaScale shader and detection for intelTomaž Vajngerl2016-11-091-0/+5
* clang-cl loplugin: vclStephan Bergmann2016-10-153-58/+58
* fix windows buildNoel Grandin2016-08-121-1/+1
* Look also for "RDPDD Chained DD"Tor Lillqvist2016-08-011-1/+2
* opengl: don't initialize MSAA when we create VCL contextTomaž Vajngerl2016-07-281-2/+7
* opengl: improve context creation, temp window creation on windowsTomaž Vajngerl2016-07-281-15/+37
* opengl: check supported texture size on first GL initTomaž Vajngerl2016-07-251-0/+31
* add some OpenGL info to the crash reporterMarkus Mohrhard2016-06-201-2/+4
* Clean up Windows error reporting a bitTor Lillqvist2016-06-031-11/+8
* tdf#100193: Check earlier and harder whether OpenGL is good enough on WindowsTor Lillqvist2016-06-031-8/+45
* Accept also hex vendor id in hex in opengl_blacklist_windows.xmlTor Lillqvist2016-06-021-2/+6
* tdf#100159: Remove (harmless) duplicate callTor Lillqvist2016-05-311-2/+1
* tdf#100159: Use shader preambles as needed, add missing shader combinationsTor Lillqvist2016-05-311-2/+13
* It is EXITHELPER_NORMAL_RESTART that we wantTor Lillqvist2016-05-311-1/+1
* On Windows, compile OpenGL shaders in advance and disable on failureTor Lillqvist2016-05-301-0/+99
* this temporary window will never see key inputMarkus Mohrhard2016-05-251-11/+0
* Convert XmlReader::Result to scoped enumNoel Grandin2016-05-251-8/+8
* Mark dubious fallthrough cases as "SAL_FALLTHROUGH; //TODO ???" (in Win-only)Stephan Bergmann2016-05-251-0/+1
* -Werror,-Winconsistent-missing-overrideStephan Bergmann2016-05-251-2/+2
* Missing includeStephan Bergmann2016-05-251-0/+1
* Convert XmlReader::Text to scoped enumNoel Grandin2016-05-241-3/+3
* split GLWindow into platform dependent parts and move to respective backendsCaolán McNamara2016-05-211-10/+32
* Split OpenGLContext up into SalInstance specific classesCaolán McNamara2016-05-211-4/+475
* -Werror,-WshadowStephan Bergmann2016-03-041-1/+1
* log some information about used OpenGL deviceMarkus Mohrhard2016-02-261-0/+4