summaryrefslogtreecommitdiffstats
path: root/vcl/inc/openglgdiimpl.hxx
Commit message (Expand)AuthorAgeFilesLines
* Implement idle GL flushing.private/mmeeks/opengl-backbufferMichael Meeks2015-12-041-1/+10
* vcl: move begin/end paint counting to SalGraphics where it fits nicely.Michael Meeks2015-12-041-5/+1
* vcl rebase cleanup; also assertions on non-flushed SalGraphics.Michael Meeks2015-12-041-0/+2
* STEP #4 - paint guards & compilation.Michael Meeks2015-12-041-3/+3
* Stage #3 - first cut at flushing the whole buffer across ...Michael Meeks2015-12-041-0/+4
* Step #2 - kill mbOffscreen.Michael Meeks2015-12-041-5/+17
* Step #1 - de-virtualize UseContextMichael Meeks2015-12-041-4/+9
* com::sun::star->css in vcl/Noel Grandin2015-11-181-1/+1
* Reduce scope of #include <tools/poly.hxx>Matteo Casalin2015-11-051-1/+6
* Replace "SAL_OVERRIDE" with "override" in LIBO_INTERNAL_ONLY codeStephan Bergmann2015-10-121-42/+42
* tdf#94281 - don't mix legacy and VCL OpenGLContext's.Michael Meeks2015-09-161-0/+3
* GL paint-flushing guard re-work.Michael Meeks2015-09-161-2/+1
* tdf#94006 - re-factor to use rtl::Reference for OpenGLContexts.Michael Meeks2015-09-081-5/+5
* tdf#93839 - Encourage vdevs to pick up new GL Contexts when they go invalid.Michael Meeks2015-09-011-0/+2
* tdf#93772 - handle framebuffer unbinding on GL context switch.Michael Meeks2015-08-311-1/+3
* Put Polygon from tools under tools:: namespaceNorbert Thiebaud2015-08-171-1/+1
* opengl: cache native widget textures also for WindowsTomaž Vajngerl2015-08-071-0/+6
* loplugin:unusedmethods vcl(part2)Noel Grandin2015-07-101-5/+0
* opengl: use MVP matrix in vertex shaders, pixel offsetsTomaž Vajngerl2015-07-091-0/+2
* loplugin:unusedmethods vclNoel Grandin2015-07-081-1/+0
* loplugin:simplifyboolStephan Bergmann2015-04-241-1/+1
* loplugin:staticfunctionNoel Grandin2015-04-011-1/+1
* this drawAlphaBitmap variant is unusedCaolán McNamara2015-03-051-5/+0
* make it possible to easily have variants of glsl programsLuboš Luňák2015-01-271-1/+1
* new loplugin: change virtual methods to non-virtualNoel Grandin2015-01-261-4/+4
* draw polypolygons properly in opengl backendLuboš Luňák2015-01-191-1/+1
* fix opengl hairline special casingLuboš Luňák2015-01-191-0/+6
* use AA for convex polygons when needed tooLuboš Luňák2015-01-191-2/+2
* make AA edges of objects look smoother (opengl)Luboš Luňák2015-01-121-1/+2
* clean up resetting of solid color when using opengl AALuboš Luňák2015-01-121-2/+4
* make sure to use the FillColor when we used it beforeMarkus Mohrhard2015-01-071-1/+1
* draw also opengl polygon with AA edges if AA is wantedLuboš Luňák2014-12-181-3/+7
* use AA for lines only when AA is activeLuboš Luňák2014-12-151-5/+9
* vcl: Limit Cairo surface size to the clipping region to improve performanceLouis-Francis Ratté-Boulianne2014-12-111-0/+2
* vcl: Don't create new contexts for Virtual Devices on WindowsLouis-Francis Ratté-Boulianne2014-12-031-3/+3
* Revert "use boost::shared_ptr instead of manual ref counting"Markus Mohrhard2014-12-021-3/+1
* vcl: Only load OpenGL shaders once for each contextLouis-Francis Ratté-Boulianne2014-12-021-60/+7
* vcl: Consolidate size information around the GeometryProvider.Michael Meeks2014-12-021-4/+7
* vcl: Use the current OpenGL context for VirtualDevice and Bitmap if possibleLouis-Francis Ratté-Boulianne2014-12-021-7/+8
* use boost::shared_ptr instead of manual ref countingMarkus Mohrhard2014-12-011-1/+3
* vcl: Improve precision and performance of clipping when region is a RegionBandLouis-Francis Ratté-Boulianne2014-11-221-0/+2
* vcl: Track the GL context's clip region and update before drawing when neededLouis-Francis Ratté-Boulianne2014-11-221-0/+2
* vcl: Move the painting fence to the OpenGL contextLouis-Francis Ratté-Boulianne2014-11-221-2/+0
* vcl: Always use the same OpenGL context when drawing in a windowLouis-Francis Ratté-Boulianne2014-11-221-4/+18
* vcl: Draw native widgets twice on black/white background to synthesize alphaLouis-Francis Ratté-Boulianne2014-11-221-0/+6
* vcl: Add support for backend-dependent blending of bitmaps (mask and alpha)Louis-Francis Ratté-Boulianne2014-11-221-0/+17
* coverity#1254674 Unchecked dynamic_castCaolán McNamara2014-11-191-1/+1
* vcl: Implement drawing of transformed bitmaps in OpenGL backendLouis-Francis Ratté-Boulianne2014-11-171-0/+14
* vcl: copyBits should operate on mrParent if no context supplied.Michael Meeks2014-11-171-1/+1
* vcl: Implement axial gradients in OpenGL backendLouis-Francis Ratté-Boulianne2014-11-151-0/+1