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path: root/slideshow/opengl/honeycombGeometryShader.glsl
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* slideshow: Blur the shadows the further they are from the objectEmmanuel Gil Peyrot2016-03-151-7/+8
* slideshow: Only use texture() in GLSL 1.50, fixes Intel on WindowsEmmanuel Gil Peyrot2016-03-151-1/+1
* slideshow: Add shadows to Honeycomb, using the same way as VortexEmmanuel Gil Peyrot2016-02-101-2/+30
* slideshow: Add some volume to the Honeycomb hexagons, making them look betterEmmanuel Gil Peyrot2016-01-211-2/+20
* slideshow: Improve the performances of the Honeycomb transitionEmmanuel Gil Peyrot2015-12-121-0/+64