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* prevent access to uninitialized variablesMarkus Mohrhard2014-05-171-0/+2
* support property mapping in new 3D chartsMarkus Mohrhard2014-05-163-1/+20
* set the MVP matrix in picking modeMarkus Mohrhard2014-05-161-6/+12
* small hickupMarkus Mohrhard2014-05-161-2/+2
* -Werror,-Wunused-private-fieldStephan Bergmann2014-05-152-2/+0
* Resolves fdo#70681: fixincludeguards.pl: all that's leftThomas Arnhold2014-05-1518-37/+37
* modify the coordinate system to world coordinate systemweigao2014-05-152-71/+120
* hopefully all places are now correct for the pickingMarkus Mohrhard2014-05-151-40/+99
* no reason that this is a member variableMarkus Mohrhard2014-05-152-4/+2
* one more step to picking based renderingMarkus Mohrhard2014-05-151-23/+51
* don"t execute code in a loopMarkus Mohrhard2014-05-151-6/+8
* implement new struct and shaders for pickingMarkus Mohrhard2014-05-155-0/+71
* try a better ideaMarkus Mohrhard2014-05-152-68/+64
* remove some misleading commentsMarkus Mohrhard2014-05-151-4/+3
* these resources should be GLintsMarkus Mohrhard2014-05-151-6/+6
* introduce picking mode in 3D codeMarkus Mohrhard2014-05-154-109/+155
* coverity#1213254 Out-of-bounds readCaolán McNamara2014-05-151-1/+1
* no matching function for call to 'scale(const float&, const float&, int)'Miklos Vajna2014-05-151-1/+1
* change transformation matrixMarkus Mohrhard2014-05-151-3/+3
* Try to zoom into a bar when clicked. For now we hardcode the object ID of 1.Kohei Yoshida2014-05-142-2/+9
* loplugin:passstringbyrefStephan Bergmann2014-05-141-1/+1
* Find places where uno::Sequence is passed by value.Noel Grandin2014-05-142-2/+2
* a better place to show the windowMarkus Mohrhard2014-05-131-1/+1
* restore correct repaint after changed value in 3D chartMarkus Mohrhard2014-05-134-59/+63
* rerender after redrawing of the windowMarkus Mohrhard2014-05-132-2/+18
* Replace auto_ptr with boost::scoped_ptr.Kohei Yoshida2014-05-122-13/+9
* some fixes for positioning problemsweigao2014-05-121-2/+1
* Have ChartView keep the instance of GL3D chart object between rendering.Kohei Yoshida2014-05-126-47/+103
* WaE: private field 'm_bOwnershipIsWellKnown' is not usedTor Lillqvist2014-05-121-4/+0
* m_bOwnershipIsWellKnown is unusedCaolán McNamara2014-05-123-15/+4
* volatile does not make any sense hereMarkus Mohrhard2014-05-121-4/+4
* use black as text colorMarkus Mohrhard2014-05-121-1/+1
* more sal_Int32 to sal_uInt32 and simplificationMarkus Mohrhard2014-05-124-40/+28
* usa sal_uInt32 instead of sal_Int32Markus Mohrhard2014-05-123-5/+5
* Revert "separate rounded corner bar and normal bar rendering"Markus Mohrhard2014-05-125-103/+37
* Revert "fix alpha calculation"Markus Mohrhard2014-05-121-16/+5
* move glm operator<< for debugging to OpenGLHelperMarkus Mohrhard2014-05-122-41/+1
* fix alpha calculationMarkus Mohrhard2014-05-121-1/+1
* a few debug statements and cosmetic clean-upMarkus Mohrhard2014-05-121-6/+17
* a few changes to camera position and bar positioningMarkus Mohrhard2014-05-123-12/+12
* separate rounded corner bar and normal bar renderingMarkus Mohrhard2014-05-125-38/+125
* this does not need to be a member variableMarkus Mohrhard2014-05-122-14/+11
* remove unused methodsMarkus Mohrhard2014-05-123-89/+0
* remove unused variablesMarkus Mohrhard2014-05-122-5/+0
* better colors for nowMarkus Mohrhard2014-05-122-4/+4
* use rounded corners by defaultMarkus Mohrhard2014-05-121-1/+1
* better camera positionMarkus Mohrhard2014-05-121-2/+2
* whitespace cleanupMarkus Mohrhard2014-05-121-1/+2
* enable MSAAMarkus Mohrhard2014-05-121-0/+2
* no need to call clear before destryozing a vectorMarkus Mohrhard2014-05-121-3/+1