summaryrefslogtreecommitdiffstats
path: root/chart2/opengl
Commit message (Expand)AuthorAgeFilesLines
* Typo fixTor Lillqvist2016-05-271-1/+1
* Fix typosAndrea Gelmini2016-05-161-1/+1
* move README.deprecated from chart2 to vclMarkus Mohrhard2014-11-101-23/+0
* add translucent balck background for history renderingxukai2014-09-231-3/+3
* add more notes about deprecated OpenGL featuresMarkus Mohrhard2014-09-021-0/+8
* add a note about deprecated functionalityMarkus Mohrhard2014-09-021-0/+15
* fix my last core shader errorMarkus Mohrhard2014-09-021-1/+2
* texture*D in GLSL is deprecated and not available in core contextsMarkus Mohrhard2014-09-024-6/+12
* replace all attribute and varying in chart shadersMarkus Mohrhard2014-09-0218-37/+38
* we need to switch to OpenGL 3.2 core for OSXMarkus Mohrhard2014-09-0218-18/+18
* make sure that all shaders contain a version stringMarkus Mohrhard2014-09-0226-2/+48
* modify screen text color to blueweigao2014-08-131-1/+2
* make GL 3.0 support bars scrollweigao2014-08-062-2/+10
* make pick shader work when bars scrollweigao2014-08-062-2/+10
* add bars scroll shadersweigao2014-08-063-2/+152
* fix the light power in 3.0 versionweigao2014-08-061-2/+1
* modify the light to make the sence looks betterweigao2014-07-231-2/+1
* small whitespace changesMarkus Mohrhard2014-06-212-1/+5
* add batch render texture shadersweigao2014-06-212-0/+42
* use shader to calculate alpha channelweigao2014-06-212-2/+4
* add shaders for 3.0 glsl versionweigao2014-06-172-0/+116
* remove tab in shaderMarkus Mohrhard2014-05-281-1/+1
* add batch render shaderweigao2014-05-282-0/+142
* initial work on screen textMarkus Mohrhard2014-05-262-0/+36
* implement new struct and shaders for pickingMarkus Mohrhard2014-05-152-0/+38
* add reverse image shaderweigao2014-05-082-0/+37
* fix whitespace issuesMarkus Mohrhard2014-05-052-29/+31
* add vertex shader and fragment shader for 3D renderingxukai2014-05-052-0/+139
* Revert "Move OpenGLRender to vcl"Markus Mohrhard2014-03-1710-0/+273
* Move OpenGLRender to vclZolnai Tamás2014-03-1410-273/+0
* remove unused shaderMarkus Mohrhard2014-02-152-38/+0
* add the remaining symbolsMarkus Mohrhard2014-02-031-6/+31
* working symbol rendering based on point spritesMarkus Mohrhard2014-02-032-6/+58
* add license headers to glsl filesMarkus Mohrhard2014-01-3112-0/+130
* apparently the OpenGL doc is wrong, we need GLSL 1.20Markus Mohrhard2014-01-312-2/+2
* gl_PointCoord is already in GLSL 110Markus Mohrhard2014-01-292-2/+2
* add Symbol2D renderingPeilin2014-01-2912-0/+104