Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | small whitespace changes | Markus Mohrhard | 2014-06-21 | 2 | -1/+5 |
* | add batch render texture shaders | weigao | 2014-06-21 | 2 | -0/+42 |
* | use shader to calculate alpha channel | weigao | 2014-06-21 | 2 | -2/+4 |
* | add shaders for 3.0 glsl version | weigao | 2014-06-17 | 2 | -0/+116 |
* | remove tab in shader | Markus Mohrhard | 2014-05-28 | 1 | -1/+1 |
* | add batch render shader | weigao | 2014-05-28 | 2 | -0/+142 |
* | initial work on screen text | Markus Mohrhard | 2014-05-26 | 2 | -0/+36 |
* | implement new struct and shaders for picking | Markus Mohrhard | 2014-05-15 | 2 | -0/+38 |
* | add reverse image shader | weigao | 2014-05-08 | 2 | -0/+37 |
* | fix whitespace issues | Markus Mohrhard | 2014-05-05 | 2 | -29/+31 |
* | add vertex shader and fragment shader for 3D rendering | xukai | 2014-05-05 | 2 | -0/+139 |
* | Revert "Move OpenGLRender to vcl" | Markus Mohrhard | 2014-03-17 | 10 | -0/+273 |
* | Move OpenGLRender to vcl | Zolnai Tamás | 2014-03-14 | 10 | -273/+0 |
* | remove unused shader | Markus Mohrhard | 2014-02-15 | 2 | -38/+0 |
* | add the remaining symbols | Markus Mohrhard | 2014-02-03 | 1 | -6/+31 |
* | working symbol rendering based on point sprites | Markus Mohrhard | 2014-02-03 | 2 | -6/+58 |
* | add license headers to glsl files | Markus Mohrhard | 2014-01-31 | 12 | -0/+130 |
* | apparently the OpenGL doc is wrong, we need GLSL 1.20 | Markus Mohrhard | 2014-01-31 | 2 | -2/+2 |
* | gl_PointCoord is already in GLSL 110 | Markus Mohrhard | 2014-01-29 | 2 | -2/+2 |
* | add Symbol2D rendering | Peilin | 2014-01-29 | 12 | -0/+104 |