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path: root/bridges/Library_cpp_uno.mk
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* Embind: Fix C++ UNO exception catchingStephan Bergmann13 days1-0/+3
* Clean up gcc3_wasm bridge_noopt_objectsStephan Bergmann2024-05-291-2/+1
* Implement exception catchingStephan Bergmann2024-05-291-0/+1
* Emscripten: Towards a working C++ UNO bridgeStephan Bergmann2024-05-081-0/+6
* makefile simplification: replace $(call gb_CustomTarget_get_workdir,foo)Christian Lohmaier2024-05-031-2/+2
* android: Switch from GNU binutils to support NDK 23.x, require 21.xMichael Weghorn2023-02-161-1/+0
* Remove Solaris 32-bit SPARC and x86 C++ UNO bridge implementationsStephan Bergmann2023-01-271-8/+0
* Remove support for 32-bit S390Stephan Bergmann2023-01-271-7/+0
* Remove support for AIXStephan Bergmann2023-01-271-4/+0
* bridges:Fixed test fail caused by bridges on the loongarch64wjh-la2023-01-111-1/+1
* Add riscv64 supportSakura2862022-11-101-0/+9
* Add loongarch64 support.wjh-la2022-08-111-0/+9
* rename GODSON/GODSON64 to MIPS/MIPS64Rene Engelhard2022-07-271-2/+2
* WASM UNO: add a minimal dummy bridgeThorsten Behrens2022-01-191-0/+3
* Android Arm: fix wrong bracket after refactorJan-Marek Glogowski2022-01-011-1/+1
* gbuild: introduce gb_%_linktarget_targetJan-Marek Glogowski2021-12-311-2/+2
* gbuild: introduce plugin + loader conceptsJan-Marek Glogowski2021-12-011-0/+4
* gbuild: implement gb_Library_get_target_for_buildJan-Marek Glogowski2021-05-291-16/+16
* Rename LO Windows arm64 ID to aarch64Jan-Marek Glogowski2021-03-231-7/+6
* bridges: add a Windows Arm64 UNO bridgeJan-Marek Glogowski2020-09-301-0/+7
* WIN bridges: unify cpp2uno common codeJan-Marek Glogowski2020-09-171-0/+1
* WIN bridges: unify exception handlingJan-Marek Glogowski2020-09-171-0/+6
* Pass -fno-lto unconditionallyStephan Bergmann2020-08-211-1/+1
* Let exceptions pass through aarch64 callVirtualFunction built with ClangStephan Bergmann2020-08-121-0/+1
* Make the C++/UNO bridge work to some extent on macOS on arm64Tor Lillqvist2020-08-101-5/+11
* Update config.{guess,sub} with latest versions and handle fallout of thatTor Lillqvist2020-08-071-5/+8
* Replace brittle gcc3_linux_aarch64 vtableSlotCall with pure assembler codeStephan Bergmann2020-07-291-6/+2
* Elide use of rtl_Instance (which is obsoleted by C++11 thread-safe statics),Stephan Bergmann2019-12-181-2/+2
* aarch64 callVirtualFunction needs to be compiled w/o -fstack-clash-protectionStephan Bergmann2019-10-121-1/+6
* always use gb_LinkTarget__get_cxxflags for cxxobjectsLuboš Luňák2019-10-041-11/+8
* android: add support for 64bit buildChristian Lohmaier2019-09-231-1/+1
* android: support NDK 19 and above (20 as of this commit)Christian Lohmaier2019-08-081-2/+2
* Fix remaining uses of gb_SYMBOLStephan Bergmann2019-05-051-1/+1
* gbuild: rename value OS=IOS to OS=iOSMichael Stahl2018-11-011-2/+2
* iOS, removed perl script in bridgesjan Iversen2018-03-111-18/+0
* iOS, solved problem with -I for asm modulejan Iversen2018-02-211-2/+3
* Buildsystem changes to recognize Haiku.Kacper Kasper2018-02-191-3/+3
* iOS, add custom include for codesnippets.Sjan Iversen2018-02-171-0/+4
* iOS, readded perl script to generate codesnippetsjan Iversen2018-02-171-1/+13
* iOS, reduce arm64 files to actually neededjan Iversen2018-02-151-1/+1
* iOS, add gcc3 helper for ARM64jan Iversen2018-02-141-0/+6
* iOS, simulator == MACOSXjan Iversen2018-02-141-37/+27
* iOS, use gcc3 mac code for simulatorjan Iversen2018-02-141-0/+5
* android: use unified headers and llvm-c++ STL (x86) with NDK 16Christian Lohmaier2018-01-181-0/+1
* Again, no -fstack-protector-strong for gcc3_linux_aarch64/cpp2uno.cxxStephan Bergmann2017-10-191-3/+2
* iOS, make simulator config copy of macosx.jan Iversen2017-09-221-1/+2
* iOS, change bridges to 64bit and reducejan Iversen2017-09-211-1/+1
* iOS, remove support for 32bit (arm).jan Iversen2017-09-191-12/+2
* iOS, first attempt to get bridges compiling.jan Iversen2017-06-271-9/+15
* LEAK_STATIC_DATA is always defined for WNTStephan Bergmann2017-02-121-7/+0