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* use idle priority in visualbackendtestfeature/skiaLuboš Luňák2019-11-271-1/+1
* always test Skia before OpenGLLuboš Luňák2019-11-263-10/+8
* fix SkiaSalGraphicsImpl::drawPolyLine()Luboš Luňák2019-11-261-24/+16
* don't fall back to raster if Skia is first asked for offscreen surfaceLuboš Luňák2019-11-261-18/+14
* do not require Vulkan devel package for SkiaLuboš Luňák2019-11-262-0/+14
* use the native Skia color Type when using VulkanLuboš Luňák2019-11-261-6/+5
* revert BackendCapabilities::mbSupportsBitmap32 for SkiaLuboš Luňák2019-11-265-24/+9
* patch Skia bug with copying data with different alpha typeLuboš Luňák2019-11-262-0/+14
* handle properly true 32bit bitmaps in some placesLuboš Luňák2019-11-263-0/+6
* copy SkImage properlyLuboš Luňák2019-11-261-1/+3
* fix mistyped operatorLuboš Luňák2019-11-261-1/+1
* fix a VirtualDevice leakLuboš Luňák2019-11-261-1/+1
* fix Skia with --enable-pch=fullLuboš Luňák2019-11-261-0/+28
* build Skia only on selected platformsLuboš Luňák2019-11-261-1/+7
* avoid some compiler warnings in Skia VCL codeLuboš Luňák2019-11-267-61/+36
* solve the Skia lerp() conflict differentlyLuboš Luňák2019-11-261-8/+6
* avoid unused parameter warning in non-debug buildLuboš Luňák2019-11-261-0/+1
* make about dialog differentiate between Skia with Vulkan or rasterLuboš Luňák2019-11-262-2/+15
* make sure Skia invert with TrackFrame doesn't paint outsideLuboš Luňák2019-11-262-2/+6
* disable Skia resource leak checking on exitLuboš Luňák2019-11-262-0/+27
* fix memory leakLuboš Luňák2019-11-261-1/+1
* make Skia GPU offscreen surfaces work with unittestsLuboš Luňák2019-11-269-245/+254
* add invert() tests to visualbackendtestLuboš Luňák2019-11-262-10/+45
* do not use Xlib for accessing something that is not an X windowLuboš Luňák2019-11-261-1/+1
* remove no-longer-needed Skia workaround for GPU offscreen drawingLuboš Luňák2019-11-261-5/+0
* make Skia VCL backend fall back to raster if vulkan doesn't workLuboš Luňák2019-11-267-42/+83
* fix Skia offscreen GPU-backed drawingLuboš Luňák2019-11-2611-116/+601
* clean up properly in VCL backend testsLuboš Luňák2019-11-261-1/+1
* avoid repeated SkSurface recreating because of X11 being asynchronousLuboš Luňák2019-11-264-9/+29
* use different line and fill color in vcl backendtestLuboš Luňák2019-11-2611-58/+145
* make Skia copyArea() and copyBits() actually copy, not drawLuboš Luňák2019-11-261-2/+6
* use center of pixels when doing GPU drawing using SkiaLuboš Luňák2019-11-265-30/+37
* make SkiaSalGraphicsImpl use GPU-backed SkSurface also for offscreenLuboš Luňák2019-11-269-7/+153
* make visualbackendtest draw at more than 60FPSLuboš Luňák2019-11-261-1/+1
* add SAL log group vcl.skia for tracing Skia usageLuboš Luňák2019-11-266-3/+75
* handle properly Skia color endianessLuboš Luňák2019-11-261-16/+18
* pre-fill Skia bitmaps/surfaces with garbage in dbgutil modeLuboš Luňák2019-11-265-1/+41
* fix Skia text color on X11Luboš Luňák2019-11-261-1/+8
* some VCL OpenGL-specific env.vars. actually apply to Skia as well nowLuboš Luňák2019-11-261-2/+5
* move docs for Skia env.vars. to vcl/README.varsLuboš Luňák2019-11-262-8/+10
* implement SalROPColor in SkiaLuboš Luňák2019-11-261-2/+30
* extend vcl backendtest to more backendsLuboš Luňák2019-11-2611-34/+67
* fix debug buildLuboš Luňák2019-11-261-1/+1
* skia: drawMask can be simplified with drawBitmap callTomaž Vajngerl2019-11-261-8/+2
* skia: add common function to check the input SalTwoRectsTomaž Vajngerl2019-11-261-12/+11
* skia: use a common drawBitmap in more casesTomaž Vajngerl2019-11-262-31/+22
* skia: implement blendAlphaBitmap and blendBitmapTomaž Vajngerl2019-11-261-8/+64
* skia: don't loop to first point if the polygon is not closedTomaž Vajngerl2019-11-261-0/+4
* backendtest: test blending of bitmapTomaž Vajngerl2019-11-263-0/+71
* backendtest: support creating VirtualDevice with alphaTomaž Vajngerl2019-11-262-4/+8