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-rw-r--r--svx/source/engine3d/scene3d.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/svx/source/engine3d/scene3d.cxx b/svx/source/engine3d/scene3d.cxx
index 53d35acf95fb..e0224f462bd7 100644
--- a/svx/source/engine3d/scene3d.cxx
+++ b/svx/source/engine3d/scene3d.cxx
@@ -466,7 +466,7 @@ E3dScene& E3dScene::operator=(const E3dScene& rObj)
// and would create a lot of short living data structures.
// It is currently better to flush that data, e.g. by using
// ActionChanged at the VC which will for this class
- // flush that cached data and initalize it's valid reconstruction
+ // flush that cached data and initialize its valid reconstruction
GetViewContact().ActionChanged();
return *this;
}