diff options
Diffstat (limited to 'include/drawinglayer/processor3d/zbufferprocessor3d.hxx')
-rw-r--r-- | include/drawinglayer/processor3d/zbufferprocessor3d.hxx | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/include/drawinglayer/processor3d/zbufferprocessor3d.hxx b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx index 89b23f130f79..347996de0c5f 100644 --- a/include/drawinglayer/processor3d/zbufferprocessor3d.hxx +++ b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx @@ -57,23 +57,23 @@ namespace drawinglayer { private: /// the raster target, a Z-Buffer - basegfx::BZPixelRaster* mpBZPixelRaster; + basegfx::BZPixelRaster* mpBZPixelRaster; /// inverse of EyeToView for rasterconversion with evtl. Phong shading - basegfx::B3DHomMatrix maInvEyeToView; + basegfx::B3DHomMatrix maInvEyeToView; /// The raster converter for Z-Buffer - ZBufferRasterConverter3D* mpZBufferRasterConverter3D; + ZBufferRasterConverter3D* mpZBufferRasterConverter3D; /* AA value. Defines how many oversamples will be used in X and Y. Values 0, 1 will switch it off while e.g. 2 will use 2x2 pixels for each pixel to create */ - sal_uInt16 mnAntiAlialize; + sal_uInt16 mnAntiAlialize; /* remembered RasterPrimitive3D's which need to be painted back to front for transparent 3D parts */ - std::vector< RasterPrimitive3D >* mpRasterPrimitive3Ds; + std::vector< RasterPrimitive3D >* mpRasterPrimitive3Ds; // rasterconversions for filled and non-filled polygons |