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Diffstat (limited to 'include/drawinglayer/processor3d/zbufferprocessor3d.hxx')
-rw-r--r--include/drawinglayer/processor3d/zbufferprocessor3d.hxx10
1 files changed, 5 insertions, 5 deletions
diff --git a/include/drawinglayer/processor3d/zbufferprocessor3d.hxx b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx
index 89b23f130f79..347996de0c5f 100644
--- a/include/drawinglayer/processor3d/zbufferprocessor3d.hxx
+++ b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx
@@ -57,23 +57,23 @@ namespace drawinglayer
{
private:
/// the raster target, a Z-Buffer
- basegfx::BZPixelRaster* mpBZPixelRaster;
+ basegfx::BZPixelRaster* mpBZPixelRaster;
/// inverse of EyeToView for rasterconversion with evtl. Phong shading
- basegfx::B3DHomMatrix maInvEyeToView;
+ basegfx::B3DHomMatrix maInvEyeToView;
/// The raster converter for Z-Buffer
- ZBufferRasterConverter3D* mpZBufferRasterConverter3D;
+ ZBufferRasterConverter3D* mpZBufferRasterConverter3D;
/* AA value. Defines how many oversamples will be used in X and Y. Values 0, 1
will switch it off while e.g. 2 will use 2x2 pixels for each pixel to create
*/
- sal_uInt16 mnAntiAlialize;
+ sal_uInt16 mnAntiAlialize;
/* remembered RasterPrimitive3D's which need to be painted back to front
for transparent 3D parts
*/
- std::vector< RasterPrimitive3D >* mpRasterPrimitive3Ds;
+ std::vector< RasterPrimitive3D >* mpRasterPrimitive3Ds;
// rasterconversions for filled and non-filled polygons