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Diffstat (limited to 'chart2/source/view/main/GL3DRenderer.cxx')
-rw-r--r--chart2/source/view/main/GL3DRenderer.cxx11
1 files changed, 0 insertions, 11 deletions
diff --git a/chart2/source/view/main/GL3DRenderer.cxx b/chart2/source/view/main/GL3DRenderer.cxx
index 999b9df12b80..cde4356c46d7 100644
--- a/chart2/source/view/main/GL3DRenderer.cxx
+++ b/chart2/source/view/main/GL3DRenderer.cxx
@@ -218,9 +218,7 @@ void OpenGL3DRenderer::ShaderResources::LoadShaders()
m_3DModelID = glGetUniformLocation(m_3DProID, "M");
m_3DNormalMatrixID = glGetUniformLocation(m_3DProID, "normalMatrix");
m_3DVertexID = glGetAttribLocation(m_3DProID, "vertexPositionModelspace");
- SAL_DEBUG("first " << m_3DVertexID);
m_3DNormalID = glGetAttribLocation(m_3DProID, "vertexNormalModelspace");
- SAL_DEBUG("second " << m_3DNormalID);
CHECK_GL_ERROR();
if (m_bScrollFlag)
{
@@ -289,30 +287,22 @@ void OpenGL3DRenderer::ShaderResources::LoadShaders()
m_TextProID = OpenGLHelper::LoadShaders("textVertexShader", "textFragmentShader");
m_TextMatrixID = glGetUniformLocation(m_TextProID, "MVP");
m_TextVertexID = glGetAttribLocation(m_TextProID, "vPosition");
- SAL_DEBUG(m_TextVertexID);
m_TextTexCoordID = glGetAttribLocation(m_TextProID, "texCoord");
- SAL_DEBUG(m_TextTexCoordID);
m_TextTexID = glGetUniformLocation(m_TextProID, "TextTex");
}
CHECK_GL_ERROR();
m_ScreenTextProID = OpenGLHelper::LoadShaders("screenTextVertexShader", "screenTextFragmentShader");
m_ScreenTextVertexID = glGetAttribLocation(m_ScreenTextProID, "vPosition");
- SAL_DEBUG(m_ScreenTextVertexID);
m_ScreenTextTexCoordID = glGetAttribLocation(m_ScreenTextProID, "texCoord");
- SAL_DEBUG(m_ScreenTextTexCoordID);
m_ScreenTextTexID = glGetUniformLocation(m_ScreenTextProID, "TextTex");
m_ScreenTextColorID = glGetUniformLocation(m_ScreenTextProID, "textColor");
CHECK_GL_ERROR();
m_CommonProID = OpenGLHelper::LoadShaders("commonVertexShader", "commonFragmentShader");
- SAL_DEBUG(m_CommonProID);
m_MatrixID = glGetUniformLocation(m_CommonProID, "MVP");
- SAL_DEBUG(m_MatrixID);
m_2DColorID = glGetUniformLocation(m_CommonProID, "vColor");
- SAL_DEBUG(m_2DColorID);
m_2DVertexID = glGetAttribLocation(m_CommonProID, "vPosition");
- SAL_DEBUG(m_2DVertexID);
CHECK_GL_ERROR();
}
@@ -878,7 +868,6 @@ void OpenGL3DRenderer::RenderLine3D(const Polygon3DInfo& polygon)
// 1rst attribute buffer : vertices
glEnableVertexAttribArray(maResources.m_2DVertexID);
- SAL_DEBUG(maResources.m_2DVertexID);
CHECK_GL_ERROR();
glBindBuffer(GL_ARRAY_BUFFER, m_VertexBuffer);
CHECK_GL_ERROR();