diff options
Diffstat (limited to 'chart2/source/view/main/GL3DRenderer.cxx')
-rw-r--r-- | chart2/source/view/main/GL3DRenderer.cxx | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/chart2/source/view/main/GL3DRenderer.cxx b/chart2/source/view/main/GL3DRenderer.cxx index 999b9df12b80..cde4356c46d7 100644 --- a/chart2/source/view/main/GL3DRenderer.cxx +++ b/chart2/source/view/main/GL3DRenderer.cxx @@ -218,9 +218,7 @@ void OpenGL3DRenderer::ShaderResources::LoadShaders() m_3DModelID = glGetUniformLocation(m_3DProID, "M"); m_3DNormalMatrixID = glGetUniformLocation(m_3DProID, "normalMatrix"); m_3DVertexID = glGetAttribLocation(m_3DProID, "vertexPositionModelspace"); - SAL_DEBUG("first " << m_3DVertexID); m_3DNormalID = glGetAttribLocation(m_3DProID, "vertexNormalModelspace"); - SAL_DEBUG("second " << m_3DNormalID); CHECK_GL_ERROR(); if (m_bScrollFlag) { @@ -289,30 +287,22 @@ void OpenGL3DRenderer::ShaderResources::LoadShaders() m_TextProID = OpenGLHelper::LoadShaders("textVertexShader", "textFragmentShader"); m_TextMatrixID = glGetUniformLocation(m_TextProID, "MVP"); m_TextVertexID = glGetAttribLocation(m_TextProID, "vPosition"); - SAL_DEBUG(m_TextVertexID); m_TextTexCoordID = glGetAttribLocation(m_TextProID, "texCoord"); - SAL_DEBUG(m_TextTexCoordID); m_TextTexID = glGetUniformLocation(m_TextProID, "TextTex"); } CHECK_GL_ERROR(); m_ScreenTextProID = OpenGLHelper::LoadShaders("screenTextVertexShader", "screenTextFragmentShader"); m_ScreenTextVertexID = glGetAttribLocation(m_ScreenTextProID, "vPosition"); - SAL_DEBUG(m_ScreenTextVertexID); m_ScreenTextTexCoordID = glGetAttribLocation(m_ScreenTextProID, "texCoord"); - SAL_DEBUG(m_ScreenTextTexCoordID); m_ScreenTextTexID = glGetUniformLocation(m_ScreenTextProID, "TextTex"); m_ScreenTextColorID = glGetUniformLocation(m_ScreenTextProID, "textColor"); CHECK_GL_ERROR(); m_CommonProID = OpenGLHelper::LoadShaders("commonVertexShader", "commonFragmentShader"); - SAL_DEBUG(m_CommonProID); m_MatrixID = glGetUniformLocation(m_CommonProID, "MVP"); - SAL_DEBUG(m_MatrixID); m_2DColorID = glGetUniformLocation(m_CommonProID, "vColor"); - SAL_DEBUG(m_2DColorID); m_2DVertexID = glGetAttribLocation(m_CommonProID, "vPosition"); - SAL_DEBUG(m_2DVertexID); CHECK_GL_ERROR(); } @@ -878,7 +868,6 @@ void OpenGL3DRenderer::RenderLine3D(const Polygon3DInfo& polygon) // 1rst attribute buffer : vertices glEnableVertexAttribArray(maResources.m_2DVertexID); - SAL_DEBUG(maResources.m_2DVertexID); CHECK_GL_ERROR(); glBindBuffer(GL_ARRAY_BUFFER, m_VertexBuffer); CHECK_GL_ERROR(); |