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author | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-08-08 01:55:33 +0200 |
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committer | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-08-08 09:24:00 +0200 |
commit | 779ae371b152748aecf2ea81eca1bdbbf0226389 (patch) | |
tree | bb617dd73d7c5eed7fd5ef777c926a138e22c5cf /configure.ac | |
parent | extract shaders to own file and use shared shader loading (diff) | |
download | core-779ae371b152748aecf2ea81eca1bdbbf0226389.tar.gz core-779ae371b152748aecf2ea81eca1bdbbf0226389.zip |
reuse OpenGLContext in OGL canvas
The only thing that needs to be reimplemented is the pbuffer based
custom sprite rendering. We should use a FBO with a texture backend
for that. This will also save several OpenGL context switches!
Change-Id: I4aef33ae2499e44c8b5f41c296d8721cb94a37a1
Diffstat (limited to 'configure.ac')
-rw-r--r-- | configure.ac | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/configure.ac b/configure.ac index ee388ea6866d..38cb6bd136fb 100644 --- a/configure.ac +++ b/configure.ac @@ -10556,8 +10556,7 @@ if test "x$enable_opengl" = "xno"; then elif test "$_os" = "Darwin"; then # We use frameworks on Mac OS X, no need for detail checks ENABLE_OPENGL=TRUE - ENABLE_OPENGL_CANVAS= - add_warning "openGL canvas not adapted for Mac yet - disabling" + ENABLE_OPENGL_CANVAS=TRUE SYSTEM_MESA_HEADERS=TRUE AC_MSG_RESULT([yes]) elif test $_os = WINNT; then |