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authorMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-08-13 02:15:20 +0200
committerMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-08-13 11:38:22 +0200
commit5bad93f5d5f9ace2c8bd0a30acbee51f56bd73e8 (patch)
treebe8cd2dd7c340d181ed402947b59dfd01d2a7fcf /configure.ac
parentWaE: Unreferenced function definition (diff)
downloadcore-5bad93f5d5f9ace2c8bd0a30acbee51f56bd73e8.tar.gz
core-5bad93f5d5f9ace2c8bd0a30acbee51f56bd73e8.zip
enable opengl by default on windows
Change-Id: I04cd67cce88563c0e1d82af984ccd3e6516b69cb
Diffstat (limited to 'configure.ac')
-rw-r--r--configure.ac2
1 files changed, 1 insertions, 1 deletions
diff --git a/configure.ac b/configure.ac
index 9ae3d24487f6..1c204b6b198a 100644
--- a/configure.ac
+++ b/configure.ac
@@ -10491,7 +10491,7 @@ if test -z "$enable_opengl"; then
# By default disable the OpenGL transitions for Windows (the code compiles but works very
# badly and crashes). In other words, use --enable-opengl only if you plan to hack on that
# code for Windows.
- enable_opengl=no
+ enable_opengl=yes
elif test $_os = iOS; then
# As such with some suitable minor tweaks the Mac OpenGL transitions code would presumably
# build fine for iOS, too, but let's leave that for later