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authorLuboš Luňák <l.lunak@collabora.com>2019-11-06 10:20:32 +0100
committerLuboš Luňák <l.lunak@collabora.com>2019-11-26 13:24:55 +0100
commit89fdc15a14e9c88c330b3056e0c2b4a833f0ff0a (patch)
tree4978e1651086976f97c03da7eb6c4687c903d94b
parentadd SAL log group vcl.skia for tracing Skia usage (diff)
downloadcore-89fdc15a14e9c88c330b3056e0c2b4a833f0ff0a.tar.gz
core-89fdc15a14e9c88c330b3056e0c2b4a833f0ff0a.zip
make visualbackendtest draw at more than 60FPS
Not much point in showing the FPS if there's an upper limit on it and many backends can reach it. Note that with SAL_USE_VCLPLUGIN=gen this needs also SAL_HIGHPRIORITY_REPAINT=1 in order to get the maximum FPS. Change-Id: I18705bae81585d46bcaad658cc0c0c2158d89c30
-rw-r--r--vcl/backendtest/VisualBackendTest.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/backendtest/VisualBackendTest.cxx b/vcl/backendtest/VisualBackendTest.cxx
index 10000d79f671..b2818f42e675 100644
--- a/vcl/backendtest/VisualBackendTest.cxx
+++ b/vcl/backendtest/VisualBackendTest.cxx
@@ -489,7 +489,7 @@ IMPL_LINK_NOARG(VisualBackendTestWindow, updateHdl, Timer *, void)
{
if (mbAnimate)
{
- maUpdateTimer.SetTimeout(1000.0 / 60.0);
+ maUpdateTimer.SetTimeout(1.0);
maUpdateTimer.Start();
Invalidate();
}