/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */ /* * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #pragma once #include #include /** * Implementation that builds a websocket like protocol from many * individual proxied HTTP requests back to back. * * we use a trivial framing: [T(ext)|B(inary)]\n\n\n */ class ProxyProtocolHandler : public ProtocolHandlerInterface { public: ProxyProtocolHandler() : _inSerial(0), _outSerial(0) { } virtual ~ProxyProtocolHandler() { } /// Will be called exactly once by setHandler void onConnect(const std::shared_ptr& /* socket */) override {} /// Called after successful socket reads. void handleIncomingMessage(SocketDisposition &/* disposition */) override; int getPollEvents(std::chrono::steady_clock::time_point /* now */, int64_t &/* timeoutMaxMs */) override; void checkTimeout(std::chrono::steady_clock::time_point /* now */) override { } void performWrites(std::size_t capacity) override; void onDisconnect() override { // connections & sockets come and go a lot. } public: /// Clear all external references void dispose() override { _msgHandler.reset(); } int sendTextMessage(const char *msg, const size_t len, bool flush = false) const override; int sendBinaryMessage(const char *data, const size_t len, bool flush = false) const override; void shutdown(bool goingAway = false, const std::string &statusMessage = "") override; void getIOStats(uint64_t &sent, uint64_t &recv) override; // don't duplicate ourselves for every socket void dumpState(std::ostream&) override {} // instead do it centrally. void dumpProxyState(std::ostream& os); bool parseEmitIncoming(const std::shared_ptr &socket); void handleRequest(bool isWaiting, const std::shared_ptr &socket); /// tell our handler we've received a close. void notifyDisconnected(); private: std::shared_ptr popOutSocket(); /// can we find anything to send back if we try ? bool slurpHasMessages(std::size_t capacity); int sendMessage(const char *msg, const size_t len, bool text, bool flush); bool flushQueueTo(const std::shared_ptr &socket); struct Message : public std::vector { Message(const char *msg, const std::size_t len, bool text, uint64_t serial) { const char *type = text ? "T" : "B"; insert(end(), type, type + 1); std::ostringstream os; os << std::hex << "0x" << serial << "\n0x" << len << '\n'; const std::string str = os.str(); insert(end(), str.c_str(), str.c_str() + str.size()); insert(end(), msg, msg + len); constexpr const char *terminator = "\n"; insert(end(), terminator, terminator + 1); } }; /// queue things when we have no socket to hand. std::vector> _writeQueue; std::vector> _outSockets; uint64_t _inSerial; uint64_t _outSerial; }; /* vim:set shiftwidth=4 softtabstop=4 expandtab: */