From b2a1f06ed084030307b737a3c05facd66e86bb9c Mon Sep 17 00:00:00 2001 From: Ashod Nakashian Date: Wed, 14 Sep 2016 18:18:08 -0400 Subject: loolwsd: only prioritize tile messages and not tilecombine Change-Id: Ia292e5b499dd4409dc3a672e4d5360c868d6c71f --- loolwsd/MessageQueue.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/loolwsd/MessageQueue.cpp b/loolwsd/MessageQueue.cpp index 756e568813..0660d2b109 100644 --- a/loolwsd/MessageQueue.cpp +++ b/loolwsd/MessageQueue.cpp @@ -158,6 +158,11 @@ void TileQueue::reprioritize(const CursorPosition& cursorPosition) { auto& it = _queue[i]; const std::string msg(it.data(), it.size()); + if (msg.compare(0, 5, "tile ") != 0) + { + continue; + } + auto tile = TileDesc::parse(msg); //FIXME: Expensive, avoid. if (tile.intersectsWithRect(cursorPosition.X, cursorPosition.Y, cursorPosition.Width, cursorPosition.Height)) @@ -178,6 +183,11 @@ void TileQueue::reprioritize(const CursorPosition& cursorPosition) bool TileQueue::priority(const std::string& tileMsg) { + if (tileMsg.compare(0, 5, "tile ") != 0) + { + return false; + } + auto tile = TileDesc::parse(tileMsg); //FIXME: Expensive, avoid. for (auto& pair : _cursorPositions) -- cgit