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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* Version: MPL 1.1 / GPLv3+ / LGPLv3+
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License or as specified alternatively below. You may obtain a copy of
* the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* Major Contributor(s):
* Copyright (C) 2012 Novell, Inc.
* Michael Meeks <michael.meeks@suse.com> (initial developer)
*
* All Rights Reserved.
*
* For minor contributions see the git repository.
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 3 or later (the "GPLv3+"), or
* the GNU Lesser General Public License Version 3 or later (the "LGPLv3+"),
* in which case the provisions of the GPLv3+ or the LGPLv3+ are applicable
* instead of those above.
*/
#ifndef ANDROID_SALINST_H
#define ANDROID_SALINST_H
#include <EGL/egl.h>
#include <GLES/gl.h>
#include <android/input.h>
#include <android/native_window.h>
#include <headless/svpinst.hxx>
#include <headless/svpframe.hxx>
class AndroidSalInstance : public SvpSalInstance
{
void BlitFrameToWindow(ANativeWindow_Buffer *pOutBuffer,
const basebmp::BitmapDeviceSharedPtr& aDev);
public:
AndroidSalInstance( SalYieldMutex *pMutex );
virtual ~AndroidSalInstance();
static AndroidSalInstance *getInstance();
virtual SalSystem* CreateSalSystem();
// frame management
void GetWorkArea( Rectangle& rRect );
SalFrame* CreateFrame( SalFrame* pParent, sal_uLong nStyle );
SalFrame* CreateChildFrame( SystemParentData* pParent, sal_uLong nStyle );
// mainloop pieces
virtual void Wakeup();
virtual bool AnyInput( sal_uInt16 nType );
// incoming android event handlers:
void onAppCmd (struct android_app* app, int32_t cmd);
int32_t onInputEvent (struct android_app* app, AInputEvent* event);
void RedrawWindows(ANativeWindow *pWindow);
SalFrame *getFocusFrame() const;
protected:
virtual void DoReleaseYield( int nTimeoutMS );
struct android_app *mpApp;
bool mbQueueReDraw;
private:
EGLDisplay mxDisplay;
EGLSurface mxSurface;
EGLContext mxContext;
};
#endif // ANDROID_SALINST_H
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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