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path: root/vcl/Package_opengl_shader.mk
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# -*- Mode: makefile-gmake; tab-width: 4; indent-tabs-mode: t -*-
#
# This file is part of the LibreOffice project.
#
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
#

$(eval $(call gb_Package_Package,vcl_opengl_shader,$(SRCDIR)/vcl/opengl/shaders))

$(eval $(call gb_Package_add_files,vcl_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\
    areaHashCRC64TFragmentShader.glsl \
    areaScaleFastFragmentShader.glsl \
    areaScaleFragmentShader.glsl \
    blendedTextureFragmentShader.glsl \
    blendedTextureVertexShader.glsl \
    dumbVertexShader.glsl \
    diffTextureFragmentShader.glsl \
    greyscaleFragmentShader.glsl \
    invert50FragmentShader.glsl \
    convolutionFragmentShader.glsl \
    linearGradientFragmentShader.glsl \
    combinedTextureFragmentShader.glsl \
    combinedTextureVertexShader.glsl \
    combinedFragmentShader.glsl \
    combinedVertexShader.glsl \
    lineFragmentShader.glsl \
    lineVertexShader.glsl \
    maskFragmentShader.glsl \
    maskedTextureVertexShader.glsl \
    maskedTextureFragmentShader.glsl \
    radialGradientFragmentShader.glsl \
    replaceColorFragmentShader.glsl \
    solidFragmentShader.glsl \
    textureFragmentShader.glsl \
    textureVertexShader.glsl \
    transformedTextureVertexShader.glsl \
))

# vim: set noet sw=4 ts=4: