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/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: animationstate.cxx,v $
*
* $Revision: 1.5 $
*
* last change: $Author: obo $ $Date: 2006-09-17 05:33:09 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#ifndef _SDR_ANIMATION_ANIMATIONSTATE_HXX
#include <svx/sdr/animation/animationstate.hxx>
#endif
#ifndef _TOOLS_DEBUG_HXX
#include <tools/debug.hxx>
#endif
#ifndef _SDR_CONTACT_VIEWOBJECTCONTACT_HXX
#include <svx/sdr/contact/viewobjectcontact.hxx>
#endif
#ifndef _SDR_ANIMATION_OBJECTANIMATOR_HXX
#include <svx/sdr/animation/objectanimator.hxx>
#endif
#ifndef _SDR_ANIMATION_ANIMATIONINFO_HXX
#include <svx/sdr/animation/animationinfo.hxx>
#endif
#ifndef _SDR_CONTACT_OBJECTCONTACT_HXX
#include <svx/sdr/contact/objectcontact.hxx>
#endif
#ifndef _SDR_CONTACT_VIEWCONTACT_HXX
#include <svx/sdr/contact/viewcontact.hxx>
#endif
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace animation
{
// get associated AnimationInfo
AnimationInfo& AnimationState::GetAnimationInfo() const
{
return *(mrVOContact.GetViewContact().GetAnimationInfo());
}
// get associated ObectAnimator
ObjectAnimator& AnimationState::GetObjectAnimator() const
{
return mrVOContact.GetObjectContact().GetObjectAnimator();
}
AnimationState::AnimationState(
sdr::contact::ViewObjectContact& rVOContact)
: Event(0L),
mrVOContact(rVOContact)
{
const sal_uInt32 nStartTime(GetAnimationInfo().GetStartTime());
if(0L != nStartTime)
{
SetTime(nStartTime);
}
}
AnimationState::~AnimationState()
{
// ensure that Event member is removed from ObjectAnimator
GetObjectAnimator().RemoveEvent(this);
}
// execute event, from base class Event
void AnimationState::Trigger(sal_uInt32 nTime)
{
// schedule a repaint of associated object
mrVOContact.ActionChanged();
// need to produce event after nTime?
sal_uInt32 nNewTime(nTime);
if(GetAnimationInfo().DoRegisterAgain(nTime, nNewTime, *this))
{
SetTime(nNewTime);
}
else
{
// #i38135# Advance 10 minutes
nNewTime = nTime + (10L * 60000L);
SetTime(nNewTime);
}
// insert event again
GetObjectAnimator().InsertEvent(this);
}
} // end of namespace animation
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof
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