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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _SDR_CONTACT_VIEWOBJECTCONTACTREDIRECTOR_HXX
#define _SDR_CONTACT_VIEWOBJECTCONTACTREDIRECTOR_HXX
#include "svx/svxdllapi.h"
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
//////////////////////////////////////////////////////////////////////////////
// predeclarations
namespace sdr { namespace contact {
class DisplayInfo;
class ViewObjectContact;
}}
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
// This class provides a mechanism to redirect the paint mechanism for all or
// single ViewObjectContacts. An own derivation may be set at single ViewContacts
// or at the ObjectContact for redirecting all. If both is used, the one at single
// objects will have priority.
class SVX_DLLPUBLIC ViewObjectContactRedirector
{
public:
// basic constructor.
ViewObjectContactRedirector();
// The destructor.
virtual ~ViewObjectContactRedirector();
// all default implementations just call the same methods at the original. To do something
// different, overload the method and at least do what the method does.
virtual drawinglayer::primitive2d::Primitive2DSequence createRedirectedPrimitive2DSequence(
const sdr::contact::ViewObjectContact& rOriginal,
const sdr::contact::DisplayInfo& rDisplayInfo);
};
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
#endif //_SDR_CONTACT_VIEWOBJECTCONTACTREDIRECTOR_HXX
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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