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|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _SVX_DLG_CTRL_HXX
#define _SVX_DLG_CTRL_HXX
// include ---------------------------------------------------------------
#include <svtools/ctrlbox.hxx>
#include <sfx2/tabdlg.hxx>
#include "svx/svxdllapi.h"
#include <svx/rectenum.hxx>
#include <vcl/graph.hxx>
#ifndef _XTABLE_HXX
class XBitmapEntry;
class XBitmapList;
class XColorEntry;
class XColorList;
class XDash;
class XDashEntry;
class XDashList;
class XGradient;
class XGradientEntry;
class XGradientList;
class XHatch;
class XHatchEntry;
class XHatchList;
class XLineEndEntry;
class XLineEndList;
class XFillAttrSetItem;
#endif
class XOBitmap;
class XOutdevItemPool;
namespace com { namespace sun { namespace star { namespace awt {
struct Point;
} } } }
/*************************************************************************
|*
|* Derived from SfxTabPage for being able to get notified through the
|* virtual method from the control.
|*
\************************************************************************/
class SvxTabPage : public SfxTabPage
{
public:
SvxTabPage( Window* pParent, ResId Id, const SfxItemSet& rInAttrs ) :
SfxTabPage( pParent, Id, rInAttrs ) {}
virtual void PointChanged( Window* pWindow, RECT_POINT eRP ) = 0;
};
/*************************************************************************
|*
|* Control for display and selection of the corner and center points of
|* an object
|*
\************************************************************************/
typedef sal_uInt16 CTL_STATE;
#define CS_NOHORZ 1 // no horizontal input information is used
#define CS_NOVERT 2 // no vertikal input information is used
class SvxRectCtlAccessibleContext;
class SVX_DLLPUBLIC SvxRectCtl : public Control
{
private:
SVX_DLLPRIVATE void InitSettings( sal_Bool bForeground, sal_Bool bBackground );
SVX_DLLPRIVATE void InitRectBitmap( void );
SVX_DLLPRIVATE Bitmap& GetRectBitmap( void );
SVX_DLLPRIVATE void Resize_Impl();
protected:
SvxRectCtlAccessibleContext* pAccContext;
sal_uInt16 nBorderWidth;
sal_uInt16 nRadius;
Size aSize;
Point aPtLT, aPtMT, aPtRT;
Point aPtLM, aPtMM, aPtRM;
Point aPtLB, aPtMB, aPtRB;
Point aPtNew;
RECT_POINT eRP, eDefRP;
CTL_STYLE eCS;
Bitmap* pBitmap;
CTL_STATE m_nState;
sal_Bool mbCompleteDisable;
RECT_POINT GetRPFromPoint( Point ) const;
Point GetPointFromRP( RECT_POINT ) const;
void SetFocusRect( const Rectangle* pRect = NULL ); // pRect == NULL -> calculate rectangle in method
Point SetActualRPWithoutInvalidate( RECT_POINT eNewRP ); // returns the last point
virtual void GetFocus();
virtual void LoseFocus();
Point GetApproxLogPtFromPixPt( const Point& rRoughPixelPoint ) const;
public:
SvxRectCtl( Window* pParent, const ResId& rResId, RECT_POINT eRpt = RP_MM,
sal_uInt16 nBorder = 200, sal_uInt16 nCircle = 80, CTL_STYLE eStyle = CS_RECT );
virtual ~SvxRectCtl();
virtual void Paint( const Rectangle& rRect );
virtual void MouseButtonDown( const MouseEvent& rMEvt );
virtual void KeyInput( const KeyEvent& rKeyEvt );
virtual void StateChanged( StateChangedType nStateChange );
virtual void DataChanged( const DataChangedEvent& rDCEvt );
virtual void Resize();
void Reset();
RECT_POINT GetActualRP() const;
void SetActualRP( RECT_POINT eNewRP );
void SetState( CTL_STATE nState );
sal_uInt8 GetNumOfChilds( void ) const; // returns number of usable radio buttons
Rectangle CalculateFocusRectangle( void ) const;
Rectangle CalculateFocusRectangle( RECT_POINT eRectPoint ) const;
virtual ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > CreateAccessible();
RECT_POINT GetApproxRPFromPixPt( const ::com::sun::star::awt::Point& rPixelPoint ) const;
sal_Bool IsCompletelyDisabled() const { return mbCompleteDisable; }
void DoCompletelyDisable(sal_Bool bNew);
};
/*************************************************************************
|*
|* Control for display and selecton of the angle of the corner points
|* of an object
|*
\************************************************************************/
class SvxAngleCtl : public SvxRectCtl
{
private:
void Initialize();
protected:
Font aFont;
Size aFontSize;
sal_Bool bPositive;
public:
SvxAngleCtl( Window* pParent, const ResId& rResId );
SvxAngleCtl( Window* pParent, const ResId& rResId, Size aSize );
void ChangeMetric()
{ bPositive = !bPositive; }
virtual void Paint( const Rectangle& rRect );
};
/*************************************************************************
|*
|* Preview control for the display of bitmaps
|*
\************************************************************************/
class SVX_DLLPUBLIC SvxBitmapCtl
{
protected:
Size aSize;
sal_uInt16 nLines;
Color aPixelColor, aBackgroundColor;
const sal_uInt16* pBmpArray;
public:
SvxBitmapCtl( Window* pParent, const Size& rSize );
~SvxBitmapCtl();
XOBitmap GetXBitmap();
void SetBmpArray( const sal_uInt16* pPixel ) { pBmpArray = pPixel; }
void SetLines( sal_uInt16 nLns ) { nLines = nLns; }
void SetPixelColor( Color aColor ) { aPixelColor = aColor; }
void SetBackgroundColor( Color aColor ) { aBackgroundColor = aColor; }
};
/*************************************************************************
|*
|* Control for editing bitmaps
|*
\************************************************************************/
class SVX_DLLPUBLIC SvxPixelCtl : public Control
{
private:
using OutputDevice::SetLineColor;
protected:
sal_uInt16 nLines, nSquares;
Color aPixelColor;
Color aBackgroundColor;
Color aLineColor;
Size aRectSize;
sal_uInt16* pPixel;
sal_Bool bPaintable;
void ChangePixel( sal_uInt16 nPixel );
public:
SvxPixelCtl( Window* pParent, const ResId& rResId,
sal_uInt16 nNumber = 8 );
~SvxPixelCtl();
virtual void Paint( const Rectangle& rRect );
virtual void MouseButtonDown( const MouseEvent& rMEvt );
void SetXBitmap( const XOBitmap& rXOBitmap );
void SetPixelColor( const Color& rCol ) { aPixelColor = rCol; }
void SetBackgroundColor( const Color& rCol ) { aBackgroundColor = rCol; }
void SetLineColor( const Color& rCol ) { aLineColor = rCol; }
sal_uInt16 GetLineCount() const { return nLines; }
Color GetPixelColor() const { return aPixelColor; }
Color GetBackgroundColor() const { return aBackgroundColor; }
sal_uInt16 GetBitmapPixel( const sal_uInt16 nPixelNumber );
sal_uInt16* GetBitmapPixelPtr() { return pPixel; }
void SetPaintable( sal_Bool bTmp ) { bPaintable = bTmp; }
void Reset();
};
/*************************************************************************
|*
|* ColorLB can be filled with colors and names
|*
\************************************************************************/
class SVX_DLLPUBLIC ColorLB : public ColorListBox
{
public:
ColorLB( Window* pParent, ResId Id ) : ColorListBox( pParent, Id ) {}
ColorLB( Window* pParent, WinBits aWB ) : ColorListBox( pParent, aWB ) {}
virtual void Fill( const XColorList* pTab );
void Append( XColorEntry* pEntry, Bitmap* pBmp = NULL );
void Modify( XColorEntry* pEntry, sal_uInt16 nPos, Bitmap* pBmp = NULL );
};
/*************************************************************************
|*
|* HatchingLB
|*
\************************************************************************/
class SVX_DLLPUBLIC HatchingLB : public ListBox
{
public:
HatchingLB( Window* pParent, ResId Id, sal_Bool bUserDraw = sal_True );
virtual void Fill( const XHatchList* pList );
virtual void UserDraw( const UserDrawEvent& rUDEvt );
void Append( XHatchEntry* pEntry, Bitmap* pBmp = NULL );
void Modify( XHatchEntry* pEntry, sal_uInt16 nPos, Bitmap* pBmp = NULL );
private:
XHatchList* mpList;
sal_Bool mbUserDraw;
};
/*************************************************************************
|*
|* GradientLB
|*
\************************************************************************/
class SVX_DLLPUBLIC GradientLB : public ListBox
{
public:
GradientLB( Window* pParent, ResId Id, sal_Bool bUserDraw = sal_True );
GradientLB( Window* pParent, WinBits aWB, sal_Bool bUserDraw = sal_True );
virtual void Fill( const XGradientList* pList );
virtual void UserDraw( const UserDrawEvent& rUDEvt );
void Append( XGradientEntry* pEntry, Bitmap* pBmp = NULL );
void Modify( XGradientEntry* pEntry, sal_uInt16 nPos, Bitmap* pBmp = NULL );
void SelectEntryByList( const XGradientList* pList, const String& rStr,
const XGradient& rXGradient, sal_uInt16 nDist = 0 );
private:
XGradientList* mpList;
sal_Bool mbUserDraw;
};
/*************************************************************************
|*
|* BitmapLB
|*
\************************************************************************/
class SVX_DLLPUBLIC BitmapLB : public ListBox
{
public:
BitmapLB( Window* pParent, ResId Id, sal_Bool bUserDraw = sal_True );
virtual void Fill( const XBitmapList* pList );
virtual void UserDraw( const UserDrawEvent& rUDEvt );
void Append( XBitmapEntry* pEntry, Bitmap* pBmp = NULL );
void Modify( XBitmapEntry* pEntry, sal_uInt16 nPos, Bitmap* pBmp = NULL );
private:
VirtualDevice aVD;
Bitmap aBitmap;
XBitmapList* mpList;
sal_Bool mbUserDraw;
SVX_DLLPRIVATE void SetVirtualDevice();
};
/*************************************************************************
|*
|* FillAttrLB unites all fill attributes an a ListBox
|*
\************************************************************************/
class FillAttrLB : public ColorListBox
{
private:
VirtualDevice aVD;
Bitmap aBitmap;
void SetVirtualDevice();
public:
FillAttrLB( Window* pParent, WinBits aWB );
virtual void Fill( const XColorList* pTab );
virtual void Fill( const XHatchList* pList );
virtual void Fill( const XGradientList* pList );
virtual void Fill( const XBitmapList* pList );
};
/*************************************************************************
|*
|* FillTypeLB
|*
\************************************************************************/
class FillTypeLB : public ListBox
{
public:
FillTypeLB( Window* pParent, ResId Id ) : ListBox( pParent, Id ) {}
FillTypeLB( Window* pParent, WinBits aWB ) : ListBox( pParent, aWB ) {}
virtual void Fill();
};
/*************************************************************************
|*
|* LineLB
|*
\************************************************************************/
class SVX_DLLPUBLIC LineLB : public ListBox
{
public:
LineLB( Window* pParent, ResId Id ) : ListBox( pParent, Id ) {}
LineLB( Window* pParent, WinBits aWB ) : ListBox( pParent, aWB ) {}
virtual void Fill( const XDashList* pList );
void Append( XDashEntry* pEntry, Bitmap* pBmp = NULL );
void Modify( XDashEntry* pEntry, sal_uInt16 nPos, Bitmap* pBmp = NULL );
void FillStyles();
};
/*************************************************************************
|*
|* LineEndsLB
|*
\************************************************************************/
class SVX_DLLPUBLIC LineEndLB : public ListBox
{
public:
LineEndLB( Window* pParent, ResId Id ) : ListBox( pParent, Id ) {}
LineEndLB( Window* pParent, WinBits aWB ) : ListBox( pParent, aWB ) {}
virtual void Fill( const XLineEndList* pList, sal_Bool bStart = sal_True );
void Append( XLineEndEntry* pEntry, Bitmap* pBmp = NULL,
sal_Bool bStart = sal_True );
void Modify( XLineEndEntry* pEntry, sal_uInt16 nPos, Bitmap* pBmp = NULL,
sal_Bool bStart = sal_True );
};
//////////////////////////////////////////////////////////////////////////////
class SdrObject;
class SdrModel;
class SvxPreviewBase : public Control
{
private:
SdrModel* mpModel;
VirtualDevice* mpBufferDevice;
protected:
void InitSettings(bool bForeground, bool bBackground);
// prepare buffered paint
void LocalPrePaint();
// end and output buffered paint
void LocalPostPaint();
public:
SvxPreviewBase( Window* pParent, const ResId& rResId );
virtual ~SvxPreviewBase();
// change support
virtual void StateChanged(StateChangedType nStateChange);
virtual void DataChanged(const DataChangedEvent& rDCEvt);
// dada read access
SdrModel& getModel() const { return *mpModel; }
OutputDevice& getBufferDevice() const { return *mpBufferDevice; }
};
/*************************************************************************
|*
|* SvxLinePreview
|*
\************************************************************************/
class SVX_DLLPUBLIC SvxXLinePreview : public SvxPreviewBase
{
private:
SdrObject* mpLineObjA;
SdrObject* mpLineObjB;
SdrObject* mpLineObjC;
Graphic* mpGraphic;
sal_Bool mbWithSymbol;
Size maSymbolSize;
public:
SvxXLinePreview( Window* pParent, const ResId& rResId );
virtual ~SvxXLinePreview();
void SetLineAttributes(const SfxItemSet& rItemSet);
void ShowSymbol( sal_Bool b ) { mbWithSymbol = b; };
void SetSymbol( Graphic* p, const Size& s );
void ResizeSymbol( const Size& s );
virtual void Paint( const Rectangle& rRect );
};
/*************************************************************************
|*
|* SvxXRectPreview
|*
\************************************************************************/
class SVX_DLLPUBLIC SvxXRectPreview : public SvxPreviewBase
{
private:
SdrObject* mpRectangleObject;
public:
SvxXRectPreview( Window* pParent, const ResId& rResId );
virtual ~SvxXRectPreview();
void SetAttributes(const SfxItemSet& rItemSet);
virtual void Paint( const Rectangle& rRect );
};
/*************************************************************************
|*
|* SvxXShadowPreview
|*
\************************************************************************/
class SVX_DLLPUBLIC SvxXShadowPreview : public SvxPreviewBase
{
private:
SdrObject* mpRectangleObject;
SdrObject* mpRectangleShadow;
public:
SvxXShadowPreview( Window* pParent, const ResId& rResId );
virtual ~SvxXShadowPreview();
void SetRectangleAttributes(const SfxItemSet& rItemSet);
void SetShadowAttributes(const SfxItemSet& rItemSet);
void SetShadowPosition(const Point& rPos);
virtual void Paint( const Rectangle& rRect );
};
#endif // _SVX_DLG_CTRL_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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