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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SD_SOURCE_FILTER_PPT_PPTANIMATIONS_HXX
#define INCLUDED_SD_SOURCE_FILTER_PPT_PPTANIMATIONS_HXX
#include <com/sun/star/uno/Any.h>
#include <map>
#include <sal/types.h>
class SvStream;
namespace ppt
{
// old transition types
#define PPT_TRANSITION_TYPE_NONE 0
#define PPT_TRANSITION_TYPE_RANDOM 1
#define PPT_TRANSITION_TYPE_BLINDS 2
#define PPT_TRANSITION_TYPE_CHECKER 3
#define PPT_TRANSITION_TYPE_COVER 4
#define PPT_TRANSITION_TYPE_DISSOLVE 5
#define PPT_TRANSITION_TYPE_FADE 6
#define PPT_TRANSITION_TYPE_PULL 7 // Uncover in MS-PPT Specs
#define PPT_TRANSITION_TYPE_RANDOM_BARS 8
#define PPT_TRANSITION_TYPE_STRIPS 9
#define PPT_TRANSITION_TYPE_WIPE 10
#define PPT_TRANSITION_TYPE_ZOOM 11 // Box In/Out in MS-PPT Specs
#define PPT_TRANSITION_TYPE_SPLIT 13
// effects, new in xp
#define PPT_TRANSITION_TYPE_DIAMOND 17
#define PPT_TRANSITION_TYPE_PLUS 18
#define PPT_TRANSITION_TYPE_WEDGE 19
#define PPT_TRANSITION_TYPE_PUSH 20
#define PPT_TRANSITION_TYPE_COMB 21
#define PPT_TRANSITION_TYPE_NEWSFLASH 22
#define PPT_TRANSITION_TYPE_SMOOTHFADE 23 // Alpha Fade in MS-PPT Specs
#define PPT_TRANSITION_TYPE_WHEEL 26
#define PPT_TRANSITION_TYPE_CIRCLE 27
// atoms
#define DFF_msofbtAnimEvent 0xf125
#define DFF_msofbtAnimNode 0xf127
#define DFF_msofbtAnimTrigger 0xf128
#define DFF_msofbtAnimValue 0xf129
#define DFF_msofbtAnimateTarget 0xf12a
#define DFF_msofbtAnimate 0xf12b
#define DFF_msofbtAnimateColor 0xf12c
#define DFF_msofbtAnimateFilter 0xf12d
#define DFF_msofbtAnimateMotion 0xf12e
#define DFF_msofbtAnimateRotation 0xf12f
#define DFF_msofbtAnimateScale 0xf130
#define DFF_msofbtAnimateSet 0xf131
#define DFF_msofbtAnimCommand 0xf132
#define DFF_msofbtAnimateTargetSettings 0xf133
#define DFF_msofbtAnimateData 0xf134
#define DFF_msofbtAnimateColorData 0xf135
#define DFF_msofbtAnimateFilterData 0xf136
#define DFF_msofbtAnimateMotionData 0xf137
#define DFF_msofbtAnimateScaleData 0xf139
#define DFF_msofbtAnimateSetData 0xf13a
#define DFF_msofbtCommandData 0xf13b
#define DFF_msofbtAnimateTargetElement 0xf13c
#define DFF_msofbtAnimPropertySet 0xf13d
#define DFF_msofbtAnimateAttributeNames 0xf13e
#define DFF_msofbtAnimKeyPoints 0xf13f
#define DFF_msofbtAnimIteration 0xf140
#define DFF_msofbtAnimAction 0xf141 // correct name??
#define DFF_msofbtAnimAttributeValue 0xf142
#define DFF_msofbtAnimKeyTime 0xf143
#define DFF_msofbtAnimGroup 0xf144
#define DFF_msofbtAnimSubGoup 0xf145
#define DFF_msofbtAnimateRotationData 0xf138
#define DFF_msofbtAnimReference 0x2afb
// property ids
#define DFF_ANIM_ID 1
#define DFF_ANIM_RUNTIMECONTEXT 2
#define DFF_ANIM_PATH_EDIT_MODE 3
#define DFF_ANIM_COLORSPACE 4
#define DFF_ANIM_DIRECTION 5 // TODO: Conflict?
#define DFF_ANIM_MASTERREL 5 // TODO: Conflict?
#define DFF_ANIM_OVERRIDE 6
#define DFF_ANIM_PRESET_ID 9
#define DFF_ANIM_PRESET_SUB_TYPE 10
#define DFF_ANIM_PRESET_CLASS 11
#define DFF_ANIM_AFTEREFFECT 13
#define DFF_ANIM_ENDAFTERSLIDE 15
#define DFF_ANIM_TIMEFILTER 16
#define DFF_ANIM_EVENT_FILTER 17
#define DFF_ANIM_GROUP_ID 19
#define DFF_ANIM_NODE_TYPE 20
#define DFF_ANIM_VOLUME 22
#define DFF_ANIM_PROPERTY_ID_COUNT (DFF_ANIM_VOLUME + 1)
// property types
#define DFF_ANIM_PROP_TYPE_BYTE 0
#define DFF_ANIM_PROP_TYPE_INT32 1
#define DFF_ANIM_PROP_TYPE_FLOAT 2
#define DFF_ANIM_PROP_TYPE_UNISTRING 3
#define DFF_ANIM_PRESS_CLASS_USER_DEFINED 0
#define DFF_ANIM_PRESS_CLASS_ENTRANCE 1
#define DFF_ANIM_PRESS_CLASS_EXIT 2
#define DFF_ANIM_PRESS_CLASS_EMPHASIS 3
#define DFF_ANIM_PRESS_CLASS_MOTIONPATH 4
#define DFF_ANIM_PRESS_CLASS_OLE_ACTION 5
#define DFF_ANIM_PRESS_CLASS_MEDIACALL 6
// Effect node type.
#define DFF_ANIM_NODE_TYPE_ON_CLICK 1
#define DFF_ANIM_NODE_TYPE_WITH_PREVIOUS 2
#define DFF_ANIM_NODE_TYPE_AFTER_PREVIOUS 3
#define DFF_ANIM_NODE_TYPE_MAIN_SEQUENCE 4
#define DFF_ANIM_NODE_TYPE_INTERACTIVE_SEQ 5
#define DFF_ANIM_NODE_TYPE_CLICK_PARALLEL 6
#define DFF_ANIM_NODE_TYPE_WITH_GROUP 7
#define DFF_ANIM_NODE_TYPE_AFTER_GROUP 8
#define DFF_ANIM_NODE_TYPE_TIMING_ROOT 9
/* constants for fill entry in AnimationNode */
const sal_Int32 mso_Anim_GroupType_PAR = 0;
const sal_Int32 mso_Anim_GroupType_SEQ = 1;
const sal_Int32 mso_Anim_GroupType_NODE = 3;
const sal_Int32 mso_Anim_GroupType_MEDIA = 4;
/* constants for fill entry in AnimationNode */
const sal_Int32 mso_Anim_Fill_ALWAYS = 1;
const sal_Int32 mso_Anim_Fill_WHENOFF = 2;
const sal_Int32 mso_Anim_Fill_NEVER = 3;
/* constants for fill entry in AnimationNode */
const sal_Int32 mso_Anim_Fill_REMOVE = 1;
const sal_Int32 mso_Anim_Fill_FREEZE = 2;
const sal_Int32 mso_Anim_Fill_HOLD = 3;
/* constants for behaviour entry in PPtAnimationNode */
const sal_Int32 mso_Anim_Behaviour_FILTER = 24;
const sal_Int32 mso_Anim_Behaviour_ANIMATION= 25;
typedef ::std::map< sal_Int32, css::uno::Any > PropertySetMap_t;
class PropertySet
{
public:
PropertySetMap_t maProperties;
bool hasProperty( sal_Int32 nProperty ) const;
css::uno::Any getProperty( sal_Int32 nProperty ) const;
};
/** this atom is the first entry in each animation group */
struct AnimationNode
{
public:
/** see mso_Anim_GroupType_? */
sal_Int32 mnGroupType;
/** see mso_Anim_Restart_? */
sal_Int32 mnRestart;
/** see mso_Anim_Fill_? */
sal_Int32 mnFill;
/** see mso_Anim_Behaviour_? */
sal_Int32 mnNodeType;
/** duration of this group in 1000th seconds */
sal_Int32 mnDuration;
sal_Int32 mnU1, mnU3, mnU4;
AnimationNode()
: mnGroupType(0)
, mnRestart(0)
, mnFill(0)
, mnNodeType(0)
, mnDuration(0)
, mnU1(0), mnU3(0), mnU4(0)
{
}
public:
friend SvStream& WriteAnimationNode(SvStream& rOut, AnimationNode const & rAtom);
};
} // namespace ppt
#endif
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