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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef __com_sun_star_accessibility_XAccessibleComponent_idl__
#define __com_sun_star_accessibility_XAccessibleComponent_idl__
#ifndef __com_sun_star_uno_XInterface_idl__
#include <com/sun/star/uno/XInterface.idl>
#endif
#ifndef __com_sun_star_awt_XFocusListener_idl__
#include <com/sun/star/awt/XFocusListener.idl>
#endif
#ifndef __com_sun_star_awt_XFont_idl__
#include <com/sun/star/awt/XFont.idl>
#endif
#ifndef __com_sun_star_awt_FontDescriptor_idl__
#include <com/sun/star/awt/FontDescriptor.idl>
#endif
#ifndef __com_sun_star_awt_Point_idl__
#include <com/sun/star/awt/Point.idl>
#endif
#ifndef __com_sun_star_awt_Rectangle_idl__
#include <com/sun/star/awt/Rectangle.idl>
#endif
#ifndef __com_sun_star_awt_Size_idl__
#include <com/sun/star/awt/Size.idl>
#endif
#ifndef __com_sun_star_util_Color_idl__
#include <com/sun/star/util/Color.idl>
#endif
module com { module sun { module star { module accessibility {
published interface XAccessible;
/** The <type>XAccessibleComponent</type> interface should be supported by
any class that can be rendered on the screen.
<p>This interface provides the standard mechanism for an assistive
technology to retrieve information concerning the graphical
representation of an object. This interface combines methods from
the Java interfaces <code>javax.accessibility.AccessibleComponent</code>
and <code>javax.accessibility.AccessibleExtendedComponent</code>.</p>
<p>Further information about the graphical appearance of an object can
be expressed with the <type>XAccessibleExtendedComponent</type>
interface.</p>
<p>Coordinates used by the functions of this interface are specified in
different coordinate systems. Their scale is the same and is equal to
that of the screen coordinate system. In other words all coordinates
are measured in pixel. They differ in their respective origin:
<ul><li>The screen coordinate system has its origin in the upper left
corner of the current screen. Used by the
<method>getLocationOnScreen</method> function.</li>
<li>The origin of the parent coordinate system is the upper left corner
of the parent's bounding box. With no parent the screen coordinate
system is used instead. Used by the <method>getLocation</method>
function.</li>
<li>The object coordinate system is relative to the upper left corner of
an object's bounding box. It is relative to itself so to speak. Used
by the <method>containsPoint</method> and
<method>getAccessibleAtPoint</method> functions.</li>
</ul></p>
<p>Key bindings which are associated with an accessible component can be
retrieved at the component's action. The reason for this is that key
bindings are associated with actions and directly with a component.
This distinction becomes important when there are more than one action.
To get access to the key bindings you have to get the
<type>XAccessibleAction</type> interface of a component, provided that
it is supported, and use the <method
scope="XAccessibleAction">getAccessibleKeyBinding()</method>.</p>
@see XAccessibleExtendedComponent
@since OOo 1.1.2
*/
published interface XAccessibleComponent : ::com::sun::star::uno::XInterface
{
/** Tests whether the specified point lies within this object's bounds.
<p>The test point's coordinates are defined relative to the
coordinate system of the object. That means that when the object is
an opaque rectangle then both the points (0,0) and (with-1,height-1)
would yield a <TRUE/> value.</p>
@param point
Coordinates of the point to test. The origin of the coordinate
system is the upper left corner of the object's bounding box as
returned by the <method>getBounds</method>. The scale of the
coordinate system is identical to that of the screen coordinate
system.
@return
Returns <TRUE/> if the point lies within or on the object's bounding
box and <FALSE/> otherwise.
*/
boolean containsPoint ([in] ::com::sun::star::awt::Point aPoint);
/** Returns the Accessible child that is rendered under the given point.
<p>The test point's coordinates are defined relative to the
coordinate system of the object. That means that when the object is
an opaque rectangle then both the points (0,0) and (with-1,height-1)
would yield a <TRUE/> value.</p>
@param aPoint
Coordinates of the test point for which to find the Accessible
child. The origin of the coordinate system is the upper left
corner of the object's bounding box as returned by the
<method>getBounds</method>. The scale of the coordinate
system is identical to that of the screen coordinate system.
@return
If there is one child which is rendered so that its bounding box
contains the test point then a reference to that object is
returned. If there is more than one child which satisfies that
condition then a reference to that one is returned that is
painted on top of the others. If no there is no child which is
rendered at the test point an empty reference is returned.
*/
XAccessible getAccessibleAtPoint ([in] ::com::sun::star::awt::Point aPoint);
/** Returns the bounding box of this object.
<p>The returned bounding box has the form of a rectangle. Its
coordinates are relative to the object's parent coordinate system.
Note that the two methods <method>getLocation</methodmber> and
<method>getSize</method> return the same information. With method
<method>getLocationOnScreen</method> you can get the bound box
position in screen coordinates.</p>
@return
The coordinates of the returned rectangle are relative to this
object's parent or relative to the screen on which this object
is rendered if it has no parent. If the object is not on any
screen the returned rectangle is empty and located at position
(0,0).
*/
::com::sun::star::awt::Rectangle getBounds ();
/** Returns the location of the upper left corner of the object's
bounding box relative to the parent.</p>
<p>The coordinates of the bounding box are given relative to the
parent's coordinate system.</p>
@return
The coordinates of the returned position are relative to this
object's parent or relative to the screen on which this object
is rendered if it has no parent. If the object is not on any
screen the returned position is (0,0).
*/
::com::sun::star::awt::Point getLocation ();
/** Returns the location of the upper left corner of the object's
bounding box in screen coordinates.
<p>This method returns the same point as does the method
<method>getLocation</method>. The difference is that the
coordinates are absolute screen coordinates of the screen to which
the object is rendered instead of being relative to the object's
parent.</p>
@return
The coordinates of the returned position are relative to the
screen on which this object is rendered. If the object is not
on any screen the returned position is (0,0).
*/
::com::sun::star::awt::Point getLocationOnScreen ();
/** Returns the size of this object's bounding box.
@return
The returned size is the size of this object or empty if it is
not rendered on any screen.
*/
::com::sun::star::awt::Size getSize();
/** Grabs the focus to this object.
<p>If this object can not accept the focus,
i.e. <method>isFocusTraversable</method> returns <FALSE/> for this
object then nothing happens. Otherwise the object will attempt to
take the focus. Nothing happens if that fails, otherwise the object
has the focus. This method is called <code>requestFocus</code> in
the Java Accessibility API 1.4.</p>
*/
[oneway] void grabFocus ();
/** Returns the foreground color of this object.
@return
The returned color is the foreground color of this object or, if
that is not supported, the default foreground color.
*/
::com::sun::star::util::Color getForeground ();
/** Returns the background color of this object.
@return
The returned color is the background color of this object or, if
that is not supported, the default background color.
*/
::com::sun::star::util::Color getBackground ();
};
}; }; }; };
#endif
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