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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_FRAMEWORK_PREVENTDUPLICATEINTERACTION_HXX
#define INCLUDED_FRAMEWORK_PREVENTDUPLICATEINTERACTION_HXX
#include <framework/fwedllapi.h>
#include <vector>
#include <com/sun/star/task/XInteractionHandler2.hpp>
#include <com/sun/star/task/XInteractionRequest.hpp>
#include <cppuhelper/implbase1.hxx>
namespace com { namespace sun { namespace star { namespace uno {
class XComponentContext;
} } } }
namespace framework{
/**
@short Prevent us from showing the same interaction more then once during
the same transaction.
@descr Every interaction provided to this helper will be safed ... handled by the internal
used UUIInteractionHandler (!) and never be handled a second time!
On the other side there exists some interactions, which allow a retry.
So this helper allow to set a list of interactions combined with a retry value.
*/
struct ThreadHelpBase2
{
public:
mutable ::osl::Mutex m_aLock;
};
class FWE_DLLPUBLIC PreventDuplicateInteraction : private ThreadHelpBase2
,public ::cppu::WeakImplHelper1< css::task::XInteractionHandler2 >
{
//_____________________________________
// structs, types etcp.
public:
struct InteractionInfo
{
public:
/// describe the interaction.
css::uno::Type m_aInteraction;
/// after max count was reached this interaction will be blocked.
sal_Int32 m_nMaxCount;
/// count how often this interaction was called.
sal_Int32 m_nCallCount;
/** hold the last intercepted request (matching the set interaction type) alive
so it can be used for further checks */
css::uno::Reference< css::task::XInteractionRequest > m_xRequest;
public:
InteractionInfo(const css::uno::Type& aInteraction,
sal_Int32 nMaxCount )
: m_aInteraction(aInteraction)
, m_nMaxCount (nMaxCount )
, m_nCallCount (0 )
{}
InteractionInfo(const InteractionInfo& aCopy)
: m_aInteraction(aCopy.m_aInteraction)
, m_nMaxCount (aCopy.m_nMaxCount )
, m_nCallCount (aCopy.m_nCallCount )
, m_xRequest (aCopy.m_xRequest )
{}
};
typedef ::std::vector< InteractionInfo > InteractionList;
//_____________________________________
// member
private:
/// Used to create needed uno services at runtime.
css::uno::Reference< css::uno::XComponentContext > m_xContext;
/** The outside interaction handler, which is used to handle every incoming interaction,
if it's not blocked. */
css::uno::Reference< css::task::XInteractionHandler > m_xHandler;
/** This list describe which and how incoming interactions must be handled.
Further it contains all collected information after this interaction
object was used.*/
InteractionList m_lInteractionRules;
//_____________________________________
// uno interface
public:
//_________________________________
/**
@interface XInteractionHandler
@short called from outside to handle a problem
@descr We filter the incoming interactions. some of them
will be forwarded to the generic UI interaction handler.
So we must not implement it twice. Some other ones
will be aborted only.
@threadsafe yes
*/
virtual void SAL_CALL handle(const css::uno::Reference< css::task::XInteractionRequest >& xRequest)
throw(css::uno::RuntimeException, std::exception);
//_________________________________
/**
@interface XInteractionHandler2
@short called from outside to handle a problem
@descr We filter the incoming interactions. some of them
will be forwarded to the generic UI interaction handler.
So we must not implement it twice. Some other ones
will be aborted only.
@threadsafe yes
*/
virtual ::sal_Bool SAL_CALL handleInteractionRequest( const ::com::sun::star::uno::Reference< ::com::sun::star::task::XInteractionRequest >& xRequest )
throw (::com::sun::star::uno::RuntimeException, std::exception);
//_________________________________
/**
@interface XInterface
@short called to query another interface of the component
@descr Will allow to query for XInteractionHandler2 if and only if m_xHandler supports this interface, too.
@threadsafe yes
*/
virtual ::com::sun::star::uno::Any SAL_CALL queryInterface( const ::com::sun::star::uno::Type& aType )
throw (::com::sun::star::uno::RuntimeException, std::exception);
//_____________________________________
// c++ interface
public:
//_________________________________
/**
@short ctor to guarantee right initialized instances of this class
@descr It uses the given uno service manager to create the global
generic UI interaction handler for later internal using.
@param xSMGR
uno service manager for creating services internally
@threadsafe not necessary
*/
PreventDuplicateInteraction(const css::uno::Reference< css::uno::XComponentContext >& rxContext);
//_________________________________
/**
@short dtor to free used memory.
*/
virtual ~PreventDuplicateInteraction();
//_________________________________
/**
@short set the outside interaction handler, which must be used internally
if the interaction will not be blocked by the set list of rules.
@note This overwrites the settings of e.g. useDefaultUUIHandler()!
@param xHandler
the new interaction handler
*/
virtual void setHandler(const css::uno::Reference< css::task::XInteractionHandler >& xHandler);
//_________________________________
/**
@short instead of setting an outside interaction handler, this method
make sure the default UUI interaction handler of the office is used.
@note This overwrites the settings of e.g. setHandler()!
*/
virtual void useDefaultUUIHandler();
//_________________________________
/**
@short add a new interaction to the list of interactions, which
must be handled by this helper.
@descr This method must be called immediately after a new instance of this helper was
created. Without such list of InteractionRules, this instances does nothing!
On the other side there is no possibility to remove rules.
So the same instance cant be used within different transactions.
It's a OneWay-object .-)
@param aInteractionInfo
describe the type of interaction, hos often it can be called etcpp.
@threadsafe yes
*/
virtual void addInteractionRule(const PreventDuplicateInteraction::InteractionInfo& aInteractionInfo);
//_________________________________
/**
@short return the info struct for the specified interaction.
@param aInteraction
specify the interaction.
@param pReturn
provides information about:
- the count how often this interaction was handled during the
lifetime of this helper.
- the interaction itself, so it can be analyzed further
@return [boolean]
sal_True if the queried interaction could be found.
sal_False otherwise.
@threadsafe yes
*/
virtual sal_Bool getInteractionInfo(const css::uno::Type& aInteraction,
PreventDuplicateInteraction::InteractionInfo* pReturn ) const;
};
} // namespace framework
#endif // INCLUDED_FRAMEWORK_PREVENTDUPLICATEINTERACTION_HXX
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