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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_TEXTURE_TEXTURE3D_HXX
#define INCLUDED_DRAWINGLAYER_TEXTURE_TEXTURE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/texture/texture.hxx>
#include <vcl/bitmap.hxx>
//////////////////////////////////////////////////////////////////////////////
// predeclarations
namespace drawinglayer { namespace primitive3d {
class HatchTexturePrimitive3D;
}}
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace texture
{
class DRAWINGLAYER_DLLPUBLIC GeoTexSvxMono : public GeoTexSvx
{
protected:
basegfx::BColor maSingleColor;
double mfOpacity;
public:
GeoTexSvxMono(const basegfx::BColor& rSingleColor, double fOpacity);
// compare operator
virtual bool operator==(const GeoTexSvx& rGeoTexSvx) const;
virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const;
virtual void modifyOpacity(const basegfx::B2DPoint& rUV, double& rfOpacity) const;
};
} // end of namespace texture
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace texture
{
class DRAWINGLAYER_DLLPUBLIC GeoTexSvxBitmap : public GeoTexSvx
{
protected:
Bitmap maBitmap;
BitmapReadAccess* mpRead;
basegfx::B2DPoint maTopLeft;
basegfx::B2DVector maSize;
double mfMulX;
double mfMulY;
// helpers
bool impIsValid(const basegfx::B2DPoint& rUV, sal_Int32& rX, sal_Int32& rY) const;
public:
GeoTexSvxBitmap(const Bitmap& rBitmap, const basegfx::B2DPoint& rTopLeft, const basegfx::B2DVector& rSize);
virtual ~GeoTexSvxBitmap();
virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const;
virtual void modifyOpacity(const basegfx::B2DPoint& rUV, double& rfOpacity) const;
};
} // end of namespace texture
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace texture
{
class DRAWINGLAYER_DLLPUBLIC GeoTexSvxBitmapTiled : public GeoTexSvxBitmap
{
protected:
// helpers
basegfx::B2DPoint impGetCorrected(const basegfx::B2DPoint& rUV) const
{
double fX(fmod(rUV.getX() - maTopLeft.getX(), maSize.getX()));
double fY(fmod(rUV.getY() - maTopLeft.getY(), maSize.getY()));
if(fX < 0.0)
{
fX += maSize.getX();
}
if(fY < 0.0)
{
fY += maSize.getY();
}
return basegfx::B2DPoint(fX + maTopLeft.getX(), fY + maTopLeft.getY());
}
public:
GeoTexSvxBitmapTiled(const Bitmap& rBitmap, const basegfx::B2DPoint& rTopLeft, const basegfx::B2DVector& rSize);
virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const;
virtual void modifyOpacity(const basegfx::B2DPoint& rUV, double& rfOpacity) const;
};
} // end of namespace texture
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace texture
{
class DRAWINGLAYER_DLLPUBLIC GeoTexSvxMultiHatch : public GeoTexSvx
{
protected:
basegfx::BColor maColor;
double mfLogicPixelSize;
GeoTexSvxHatch* mp0;
GeoTexSvxHatch* mp1;
GeoTexSvxHatch* mp2;
// bitfield
unsigned mbFillBackground : 1;
// helpers
bool impIsOnHatch(const basegfx::B2DPoint& rUV) const;
public:
GeoTexSvxMultiHatch(const primitive3d::HatchTexturePrimitive3D& rPrimitive, double fLogicPixelSize);
virtual ~GeoTexSvxMultiHatch();
virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const;
virtual void modifyOpacity(const basegfx::B2DPoint& rUV, double& rfOpacity) const;
// dada access
bool getFillBackground() const { return mbFillBackground; }
};
} // end of namespace texture
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif // INCLUDED_DRAWINGLAYER_TEXTURE_TEXTURE3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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