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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_TEXTURE_TEXTURE3D_HXX
#define INCLUDED_DRAWINGLAYER_TEXTURE_TEXTURE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/texture/texture.hxx>
#include <vcl/bitmapex.hxx>
//////////////////////////////////////////////////////////////////////////////
// predeclarations
namespace drawinglayer { namespace primitive3d {
class HatchTexturePrimitive3D;
}}
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace texture
{
class DRAWINGLAYER_DLLPUBLIC GeoTexSvxMono : public GeoTexSvx
{
protected:
basegfx::BColor maSingleColor;
double mfOpacity;
public:
GeoTexSvxMono(
const basegfx::BColor& rSingleColor,
double fOpacity);
// compare operator
virtual bool operator==(const GeoTexSvx& rGeoTexSvx) const;
virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const;
virtual void modifyOpacity(const basegfx::B2DPoint& rUV, double& rfOpacity) const;
};
} // end of namespace texture
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace texture
{
class DRAWINGLAYER_DLLPUBLIC GeoTexSvxBitmapEx : public GeoTexSvx
{
protected:
BitmapEx maBitmapEx;
BitmapReadAccess* mpReadBitmap;
Bitmap maTransparence;
BitmapReadAccess* mpReadTransparence;
basegfx::B2DPoint maTopLeft;
basegfx::B2DVector maSize;
double mfMulX;
double mfMulY;
/// bitfield
bool mbIsAlpha : 1;
bool mbIsTransparent : 1;
// helpers
bool impIsValid(const basegfx::B2DPoint& rUV, sal_Int32& rX, sal_Int32& rY) const;
sal_uInt8 impGetTransparence(sal_Int32& rX, sal_Int32& rY) const;
public:
GeoTexSvxBitmapEx(
const BitmapEx& rBitmapEx,
const basegfx::B2DRange& rRange);
virtual ~GeoTexSvxBitmapEx();
virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const;
virtual void modifyOpacity(const basegfx::B2DPoint& rUV, double& rfOpacity) const;
};
} // end of namespace texture
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace texture
{
class DRAWINGLAYER_DLLPUBLIC GeoTexSvxBitmapExTiled : public GeoTexSvxBitmapEx
{
protected:
double mfOffsetX;
double mfOffsetY;
/// bitfield
bool mbUseOffsetX : 1;
bool mbUseOffsetY : 1;
// helpers
basegfx::B2DPoint impGetCorrected(const basegfx::B2DPoint& rUV) const;
public:
GeoTexSvxBitmapExTiled(
const BitmapEx& rBitmapEx,
const basegfx::B2DRange& rRange,
double fOffsetX = 0.0,
double fOffsetY = 0.0);
virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const;
virtual void modifyOpacity(const basegfx::B2DPoint& rUV, double& rfOpacity) const;
};
} // end of namespace texture
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace texture
{
class DRAWINGLAYER_DLLPUBLIC GeoTexSvxMultiHatch : public GeoTexSvx
{
protected:
basegfx::BColor maColor;
double mfLogicPixelSize;
GeoTexSvxHatch* mp0;
GeoTexSvxHatch* mp1;
GeoTexSvxHatch* mp2;
// bitfield
bool mbFillBackground : 1;
// helpers
bool impIsOnHatch(const basegfx::B2DPoint& rUV) const;
public:
GeoTexSvxMultiHatch(const primitive3d::HatchTexturePrimitive3D& rPrimitive, double fLogicPixelSize);
virtual ~GeoTexSvxMultiHatch();
virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const;
virtual void modifyOpacity(const basegfx::B2DPoint& rUV, double& rfOpacity) const;
// dada access
bool getFillBackground() const { return mbFillBackground; }
};
} // end of namespace texture
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif // INCLUDED_DRAWINGLAYER_TEXTURE_TEXTURE3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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