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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TEXTUREPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TEXTUREPRIMITIVE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
#include <drawinglayer/attribute/fillgraphicattribute.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/vector/b2dvector.hxx>
#include <drawinglayer/attribute/fillgradientattribute.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
/** TexturePrimitive3D class
This 3D grouping primitive is used to define a texture for
3d geometry by embedding it. It is used as bae class for
extended texture definitions
*/
class DRAWINGLAYER_DLLPUBLIC TexturePrimitive3D : public GroupPrimitive3D
{
private:
/// texture geometry definition
basegfx::B2DVector maTextureSize;
/// bitfield
/// flag if texture shall be modulated with white interpolated color
bool mbModulate : 1;
/// flag if texture shall be filtered
bool mbFilter : 1;
public:
/// constructor
TexturePrimitive3D(
const Primitive3DSequence& rChildren,
const basegfx::B2DVector& rTextureSize,
bool bModulate,
bool bFilter);
/// data read access
const basegfx::B2DVector& getTextureSize() const { return maTextureSize; }
bool getModulate() const { return mbModulate; }
bool getFilter() const { return mbFilter; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
/** UnifiedTransparenceTexturePrimitive3D class
This 3D primitive expands TexturePrimitive3D to a unified
transparence texture definition. All 3D primitives
embedded here will be shown with the given transparency.
*/
class DRAWINGLAYER_DLLPUBLIC UnifiedTransparenceTexturePrimitive3D : public TexturePrimitive3D
{
private:
/// transparency definition
double mfTransparence;
public:
/// constructor
UnifiedTransparenceTexturePrimitive3D(
double fTransparence,
const Primitive3DSequence& rChildren);
/// data read access
double getTransparence() const { return mfTransparence; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
/// own getB3DRange implementation to include transparent geometries to BoundRect calculations
virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
/// local decomposition.
virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
/// provide unique ID
DeclPrimitive3DIDBlock()
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
/** GradientTexturePrimitive3D class
This 3D primitive expands TexturePrimitive3D to a gradient texture
definition. All 3D primitives embedded here will be shown with the
defined gradient.
*/
class DRAWINGLAYER_DLLPUBLIC GradientTexturePrimitive3D : public TexturePrimitive3D
{
private:
/// the gradient definition
attribute::FillGradientAttribute maGradient;
public:
/// constructor
GradientTexturePrimitive3D(
const attribute::FillGradientAttribute& rGradient,
const Primitive3DSequence& rChildren,
const basegfx::B2DVector& rTextureSize,
bool bModulate,
bool bFilter);
/// data read access
const attribute::FillGradientAttribute& getGradient() const { return maGradient; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
/// provide unique ID
DeclPrimitive3DIDBlock()
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
/** BitmapTexturePrimitive3D class
This 3D primitive expands TexturePrimitive3D to a bitmap texture
definition. All 3D primitives embedded here will be shown with the
defined bitmap (maybe tiled if defined).
*/
class DRAWINGLAYER_DLLPUBLIC BitmapTexturePrimitive3D : public TexturePrimitive3D
{
private:
/// bitmap fill attribute
attribute::FillGraphicAttribute maFillGraphicAttribute;
public:
/// constructor
BitmapTexturePrimitive3D(
const attribute::FillGraphicAttribute& rFillGraphicAttribute,
const Primitive3DSequence& rChildren,
const basegfx::B2DVector& rTextureSize,
bool bModulate,
bool bFilter);
/// data read access
const attribute::FillGraphicAttribute& getFillGraphicAttribute() const { return maFillGraphicAttribute; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
/// provide unique ID
DeclPrimitive3DIDBlock()
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
/** TransparenceTexturePrimitive3D class
This 3D primitive expands TexturePrimitive3D to a transparence texture
definition. For transparence definition, a gradient is used. The values in
that gradient will be interpreted as luminance Transparence-Values. All 3D
primitives embedded here will be shown with the defined transparence.
*/
class DRAWINGLAYER_DLLPUBLIC TransparenceTexturePrimitive3D : public GradientTexturePrimitive3D
{
public:
/// constructor
TransparenceTexturePrimitive3D(
const attribute::FillGradientAttribute& rGradient,
const Primitive3DSequence& rChildren,
const basegfx::B2DVector& rTextureSize);
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
/// provide unique ID
DeclPrimitive3DIDBlock()
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TEXTUREPRIMITIVE3D_HXX
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