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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx>
#include <basegfx/vector/b2dvector.hxx>
#include <drawinglayer/attribute/sdrallattribute3d.hxx>
#include <drawinglayer/primitive3d/sdrextrudelathetools3d.hxx>
#include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
namespace drawinglayer
{
/** SdrPrimitive3D class
Base class for the more complicated geometric primitives, so
derive from buffered primitive to allow overloading of
create3DDecomposition there.
*/
namespace primitive3d
{
class DRAWINGLAYER_DLLPUBLIC SdrPrimitive3D : public BufferedDecompositionPrimitive3D
{
private:
/// object surface attributes
basegfx::B3DHomMatrix maTransform;
basegfx::B2DVector maTextureSize;
attribute::SdrLineFillShadowAttribute3D maSdrLFSAttribute;
attribute::Sdr3DObjectAttribute maSdr3DObjectAttribute;
protected:
/** Standard implementation for primitive3D which
will use maTransform as range and expand by evtl. line width / 2
*/
basegfx::B3DRange getStandard3DRange() const;
/** implementation for primitive3D which
will use given Slice3Ds and expand by evtl. line width / 2
*/
basegfx::B3DRange get3DRangeFromSlices(const Slice3DVector& rSlices) const;
public:
/// constructor
SdrPrimitive3D(
const basegfx::B3DHomMatrix& rTransform,
const basegfx::B2DVector& rTextureSize,
const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute);
/// data read access
const basegfx::B3DHomMatrix& getTransform() const { return maTransform; }
const basegfx::B2DVector& getTextureSize() const { return maTextureSize; }
const attribute::SdrLineFillShadowAttribute3D& getSdrLFSAttribute() const { return maSdrLFSAttribute; }
const attribute::Sdr3DObjectAttribute getSdr3DObjectAttribute() const { return maSdr3DObjectAttribute; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
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