1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_BASEGFX_POLYGON_B3DPOLYGON_HXX
#define INCLUDED_BASEGFX_POLYGON_B3DPOLYGON_HXX
#include <sal/types.h>
#include <o3tl/cow_wrapper.hxx>
#include <basegfx/basegfxdllapi.h>
//////////////////////////////////////////////////////////////////////////////
// predeclarations
class ImplB3DPolygon;
namespace basegfx
{
class B3DPolygon;
class B3DPoint;
class B3DHomMatrix;
class B3DVector;
class B2DPoint;
class B2DHomMatrix;
class BColor;
} // end of namespace basegfx
//////////////////////////////////////////////////////////////////////////////
namespace basegfx
{
class BASEGFX_DLLPUBLIC B3DPolygon
{
public:
typedef o3tl::cow_wrapper< ImplB3DPolygon > ImplType;
private:
// internal data.
ImplType mpPolygon;
public:
B3DPolygon();
B3DPolygon(const B3DPolygon& rPolygon);
~B3DPolygon();
// assignment operator
B3DPolygon& operator=(const B3DPolygon& rPolygon);
// compare operators
bool operator==(const B3DPolygon& rPolygon) const;
bool operator!=(const B3DPolygon& rPolygon) const;
// member count
sal_uInt32 count() const;
// Coordinate interface
B3DPoint getB3DPoint(sal_uInt32 nIndex) const;
void setB3DPoint(sal_uInt32 nIndex, const B3DPoint& rValue);
// Coordinate append
void append(const B3DPoint& rPoint, sal_uInt32 nCount = 1);
// BColor interface
BColor getBColor(sal_uInt32 nIndex) const;
void setBColor(sal_uInt32 nIndex, const BColor& rValue);
bool areBColorsUsed() const;
void clearBColors();
// Normals interface
B3DVector getNormal() const; // plane normal
B3DVector getNormal(sal_uInt32 nIndex) const; // normal in each point
void setNormal(sal_uInt32 nIndex, const B3DVector& rValue);
void transformNormals(const B3DHomMatrix& rMatrix);
bool areNormalsUsed() const;
void clearNormals();
// TextureCoordinate interface
B2DPoint getTextureCoordinate(sal_uInt32 nIndex) const;
void setTextureCoordinate(sal_uInt32 nIndex, const B2DPoint& rValue);
void transformTextureCoordiantes(const B2DHomMatrix& rMatrix);
bool areTextureCoordinatesUsed() const;
void clearTextureCoordinates();
// append other 2D polygons
void append(const B3DPolygon& rPoly, sal_uInt32 nIndex = 0, sal_uInt32 nCount = 0);
// remove
void remove(sal_uInt32 nIndex, sal_uInt32 nCount = 1);
// clear all points
void clear();
// closed state
bool isClosed() const;
void setClosed(bool bNew);
// flip polygon direction
void flip();
// test if Polygon has double points
bool hasDoublePoints() const;
// remove double points, at the begin/end and follow-ups, too
void removeDoublePoints();
// apply transformation given in matrix form to the polygon
void transform(const B3DHomMatrix& rMatrix);
};
} // end of namespace basegfx
//////////////////////////////////////////////////////////////////////////////
#endif // INCLUDED_BASEGFX_POLYGON_B3DPOLYGON_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|