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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _CPPCANVAS_TEXTACTION_HXX
#define _CPPCANVAS_TEXTACTION_HXX
#include <com/sun/star/uno/Sequence.hxx>
#include <action.hxx>
#include <cppcanvas/canvas.hxx>
#include <cppcanvas/renderer.hxx>
#include <tools/poly.hxx>
#include <tools/gen.hxx>
class VirtualDevice;
class Point;
class Color;
class String;
/* Definition of internal::TextActionFactory class */
namespace cppcanvas
{
namespace internal
{
struct OutDevState;
/** Creates encapsulated converters between GDIMetaFile and
XCanvas. The Canvas argument is deliberately placed at the
constructor, to force reconstruction of this object for a
new canvas. This considerably eases internal state
handling, since a lot of the internal state (e.g. fonts,
text layout) is Canvas-dependent.
*/
class TextActionFactory
{
public:
/** Create text action, optionally shadow/relief effect
Note that this method accepts all coordinates in
logical coordinates.
@param pDXArray
Pointer to array of logical character offsets (or NULL)
@param bSubsettable
When this parameter is set to true, the generated
action might consume slightly more memory, but is
subsettable (Action::render( Subset ) works on
characters)
*/
static ActionSharedPtr createTextAction( const ::Point& rStartPoint,
const ::Size& rReliefOffset,
const ::Color& rReliefColor,
const ::Size& rShadowOffset,
const ::Color& rShadowColor,
const ::String& rText,
sal_Int32 nStartPos,
sal_Int32 nLen,
const sal_Int32* pDXArray,
VirtualDevice& rVDev,
const CanvasSharedPtr& rCanvas,
const OutDevState& rState,
const Renderer::Parameters& rParms,
bool bSubsettable );
private:
// static factory, disable big four
TextActionFactory();
~TextActionFactory();
TextActionFactory(const TextActionFactory&);
TextActionFactory& operator=( const TextActionFactory& );
};
}
}
#endif /* _CPPCANVAS_TEXTACTION_HXX */
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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