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path: root/chart2/opengl/textFragmentShader.glsl
blob: 83d0d82550be5eadf4ad4412efd90f2cc5e47321 (plain)
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uniform sampler2D TextTex;
varying vec2 vTexCoord;
void main()
{
    gl_FragColor = vec4(texture2D(TextTex, vTexCoord).rgba);
}