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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SV_SALFRAME_H #define _SV_SALFRAME_H #include "vcl/sysdata.hxx" #include "ios/salmenu.h" #include "ios/saldata.hxx" #include "ios/iosvcltypes.h" #include "salframe.hxx" #include #include #include #include class IosSalGraphics; class IosSalFrame; class IosSalTimer; class IosSalInstance; class IosSalMenu; class IosBlinker; typedef struct SalFrame::SalPointerState SalPointerState; // ---------------- // - IosSalFrame - // ---------------- class IosSalFrame : public SalFrame { public: UIWindow* mpWindow; UIView* mpView; CGRect maScreenRect; // for mirroring purposes IosSalGraphics* mpGraphics; IosSalFrame* mpParent; SystemEnvData maSysData; int mnMinWidth; // min. client width in pixels int mnMinHeight; // min. client height in pixels int mnMaxWidth; // max. client width in pixels int mnMaxHeight; // max. client height in pixels CGRect maFullScreenRect; // old window size when in FullScreen bool mbGraphics:1; // is Graphics used? bool mbShown:1; bool mbInitShow:1; bool mbPresentation:1; sal_uLong mnStyle; unsigned int mnStyleMask; // our style mask from UIWindow creation sal_uLong mnLastEventTime; unsigned int mnLastModifierFlags; IosSalMenu* mpMenu; SalExtStyle mnExtStyle; // currently document frames are marked this way PointerStyle mePointerStyle; // currently active pointer style CGMutablePathRef mrClippingPath; // used for "shaping" std::vector< CGRect > maClippingRects; std::list maBlinkers; Rectangle maInvalidRect; sal_uLong mnICOptions; boost::shared_ptr< Timer > mpActivityTimer; // Timer to prevent system sleep during presentation public: /** Constructor Creates a system window and connects this frame with it. @throws std::runtime_error in case window creation fails */ IosSalFrame( SalFrame* pParent, sal_uLong salFrameStyle ); virtual ~IosSalFrame(); virtual SalGraphics* GetGraphics(); virtual void ReleaseGraphics( SalGraphics* pGraphics ); virtual sal_Bool PostEvent( void* pData ); virtual void SetTitle( const XubString& rTitle ); virtual void SetIcon( sal_uInt16 nIcon ); virtual void SetRepresentedURL( const rtl::OUString& ); virtual void SetMenu( SalMenu* pSalMenu ); virtual void DrawMenuBar(); virtual void Show( sal_Bool bVisible, sal_Bool bNoActivate = sal_False ); virtual void Enable( sal_Bool bEnable ); virtual void SetMinClientSize( long nWidth, long nHeight ); virtual void SetMaxClientSize( long nWidth, long nHeight ); virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags ); virtual void GetClientSize( long& rWidth, long& rHeight ); virtual void GetWorkArea( Rectangle& rRect ); virtual SalFrame* GetParent() const; virtual void SetWindowState( const SalFrameState* pState ); virtual sal_Bool GetWindowState( SalFrameState* pState ); virtual void ShowFullScreen( sal_Bool bFullScreen, sal_Int32 nDisplay ); virtual void StartPresentation( sal_Bool bStart ); virtual void SetAlwaysOnTop( sal_Bool bOnTop ); virtual void ToTop( sal_uInt16 nFlags ); virtual void SetPointer( PointerStyle ePointerStyle ); virtual void CaptureMouse( sal_Bool bMouse ); virtual void SetPointerPos( long nX, long nY ); virtual void Flush( void ); virtual void Flush( const Rectangle& ); virtual void Sync(); virtual void SetInputContext( SalInputContext* pContext ); virtual void EndExtTextInput( sal_uInt16 nFlags ); virtual String GetKeyName( sal_uInt16 nKeyCode ); virtual String GetSymbolKeyName( const XubString& rFontName, sal_uInt16 nKeyCode ); virtual sal_Bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, KeyCode& rKeyCode ); virtual LanguageType GetInputLanguage(); virtual SalBitmap* SnapShot(); virtual void UpdateSettings( AllSettings& rSettings ); virtual void Beep( SoundType eSoundType ); virtual const SystemEnvData* GetSystemData() const; virtual SalPointerState GetPointerState(); virtual SalIndicatorState GetIndicatorState(); virtual void SimulateKeyPress( sal_uInt16 nKeyCode ); virtual void SetParent( SalFrame* pNewParent ); virtual bool SetPluginParent( SystemParentData* pNewParent ); virtual void SetExtendedFrameStyle( SalExtStyle ); virtual void SetBackgroundBitmap( SalBitmap* ); virtual void SetScreenNumber(unsigned int); virtual void SetApplicationID( const rtl::OUString &rApplicationID ); // shaped system windows // set clip region to none (-> rectangular windows, normal state) virtual void ResetClipRegion(); // start setting the clipregion consisting of nRects rectangles virtual void BeginSetClipRegion( sal_uLong nRects ); // add a rectangle to the clip region virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ); // done setting up the clipregion virtual void EndSetClipRegion(); virtual void SetClientSize( long nWidth, long nHeight ); void UpdateFrameGeometry(); // trigger painting of the window void SendPaintEvent( const Rectangle* pRect = NULL ); static bool isAlive( const IosSalFrame* pFrame ) { return GetSalData()->maFrameCheck.find( pFrame ) != GetSalData()->maFrameCheck.end(); } static IosSalFrame* GetCaptureFrame() { return s_pCaptureFrame; } UIWindow* getWindow() const { return mpWindow; } UIView* getView() const { return mpView; } unsigned int getStyleMask() const { return mnStyleMask; } void getResolution( long& o_rDPIX, long& o_rDPIY ); CGMutablePathRef getClipPath() const { return mrClippingPath; } // called by VCL_UIApplication to indicate screen settings have changed void screenParametersChanged(); private: // methods /** do things on initial show (like centering on parent or on screen) */ void initShow(); void initWindowAndView(); private: // data static IosSalFrame* s_pCaptureFrame; // make IosSalFrame non copyable IosSalFrame( const IosSalFrame& ); IosSalFrame& operator=(const IosSalFrame&); }; #endif // _SV_SALFRAME_H /* vim:set shiftwidth=4 softtabstop=4 expandtab: */