/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include namespace drawinglayer { namespace primitive2d { attribute::Sdr3DObjectAttribute* createNewSdr3DObjectAttribute(const SfxItemSet& rSet) { // get NormalsKind css::drawing::NormalsKind aNormalsKind(css::drawing::NormalsKind_SPECIFIC); const sal_uInt16 nNormalsValue(static_cast(rSet.Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue()); if(1L == nNormalsValue) { aNormalsKind = css::drawing::NormalsKind_FLAT; } else if(2L == nNormalsValue) { aNormalsKind = css::drawing::NormalsKind_SPHERE; } // get NoermalsInvert flag const bool bInvertNormals(static_cast(rSet.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue()); // get TextureProjectionX css::drawing::TextureProjectionMode aTextureProjectionX(css::drawing::TextureProjectionMode_OBJECTSPECIFIC); const sal_uInt16 nTextureValueX(static_cast(rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue()); if(1L == nTextureValueX) { aTextureProjectionX = css::drawing::TextureProjectionMode_PARALLEL; } else if(2L == nTextureValueX) { aTextureProjectionX = css::drawing::TextureProjectionMode_SPHERE; } // get TextureProjectionY css::drawing::TextureProjectionMode aTextureProjectionY(css::drawing::TextureProjectionMode_OBJECTSPECIFIC); const sal_uInt16 nTextureValueY(static_cast(rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue()); if(1L == nTextureValueY) { aTextureProjectionY = css::drawing::TextureProjectionMode_PARALLEL; } else if(2L == nTextureValueY) { aTextureProjectionY = css::drawing::TextureProjectionMode_SPHERE; } // get DoubleSided flag const bool bDoubleSided(static_cast(rSet.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue()); // get Shadow3D flag const bool bShadow3D(static_cast(rSet.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue()); // get TextureFilter flag const bool bTextureFilter(static_cast(rSet.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue()); // get texture kind // TextureKind: 1 == Base3DTextureLuminance, 2 == Base3DTextureIntensity, 3 == Base3DTextureColor css::drawing::TextureKind2 aTextureKind(css::drawing::TextureKind2_LUMINANCE); const sal_uInt16 nTextureKind(static_cast(rSet.Get(SDRATTR_3DOBJ_TEXTURE_KIND)).GetValue()); if(2 == nTextureKind) { aTextureKind = css::drawing::TextureKind2_INTENSITY; } else if(3 == nTextureKind) { aTextureKind = css::drawing::TextureKind2_COLOR; } // get texture mode // TextureMode: 1 == Base3DTextureReplace, 2 == Base3DTextureModulate, 3 == Base3DTextureBlend css::drawing::TextureMode aTextureMode(css::drawing::TextureMode_REPLACE); const sal_uInt16 nTextureMode(static_cast(rSet.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).GetValue()); if(2 == nTextureMode) { aTextureMode = css::drawing::TextureMode_MODULATE; } else if(3 == nTextureMode) { aTextureMode = css::drawing::TextureMode_BLEND; } // get object color const ::basegfx::BColor aObjectColor(static_cast(rSet.Get(XATTR_FILLCOLOR)).GetColorValue().getBColor()); // get specular color const ::basegfx::BColor aSpecular(static_cast(rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR)).GetValue().getBColor()); // get emissive color const ::basegfx::BColor aEmission(static_cast(rSet.Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue().getBColor()); // get specular intensity sal_uInt16 nSpecularIntensity(static_cast(rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue()); if(nSpecularIntensity > 128) { nSpecularIntensity = 128; } // get reduced line geometry const bool bReducedLineGeometry(static_cast(rSet.Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY)).GetValue()); // prepare material attribute::MaterialAttribute3D aMaterial(aObjectColor, aSpecular, aEmission, nSpecularIntensity); return new attribute::Sdr3DObjectAttribute( aNormalsKind, aTextureProjectionX, aTextureProjectionY, aTextureKind, aTextureMode, aMaterial, bInvertNormals, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry); } } // end of namespace primitive2d } // end of namespace sdr /* vim:set shiftwidth=4 softtabstop=4 expandtab: */