/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef INCLUDED_SDR_PRIMITIVE2D_SDRRECTANGLEPRIMITIVE2D_HXX #define INCLUDED_SDR_PRIMITIVE2D_SDRRECTANGLEPRIMITIVE2D_HXX #include #include #include ////////////////////////////////////////////////////////////////////////////// // predefines ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive2d { class SdrRectanglePrimitive2D : public BufferedDecompositionPrimitive2D { private: basegfx::B2DHomMatrix maTransform; attribute::SdrLineFillShadowTextAttribute maSdrLFSTAttribute; double mfCornerRadiusX; // [0.0..1.0] relative to 1/2 width double mfCornerRadiusY; // [0.0..1.0] relative to 1/2 height // bitfield // flag which decides if the HitArea should be the filled geometry bool mbForceFillForHitTest : 1; protected: // local decomposition. virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& aViewInformation) const; public: SdrRectanglePrimitive2D( const basegfx::B2DHomMatrix& rTransform, const attribute::SdrLineFillShadowTextAttribute& rSdrLFSTAttribute, double fCornerRadiusX, double fCornerRadiusY, bool bForceFillForHitTest); // data access const basegfx::B2DHomMatrix& getTransform() const { return maTransform; } const attribute::SdrLineFillShadowTextAttribute& getSdrLFSTAttribute() const { return maSdrLFSTAttribute; } double getCornerRadiusX() const { return mfCornerRadiusX; } double getCornerRadiusY() const { return mfCornerRadiusY; } bool isCornerRadiusUsed() const { return (0.0 != mfCornerRadiusX || 0.0 != mfCornerRadiusY); } bool getForceFillForHitTest() const { return mbForceFillForHitTest; } // compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; // provide unique ID DeclPrimitrive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_SDR_PRIMITIVE2D_SDRRECTANGLEPRIMITIVE2D_HXX // eof /* vim:set shiftwidth=4 softtabstop=4 expandtab: */