/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SDR_CONTACT_VIEWOBJECTCONTACTREDIRECTOR_HXX #define _SDR_CONTACT_VIEWOBJECTCONTACTREDIRECTOR_HXX #include "svx/svxdllapi.h" #include ////////////////////////////////////////////////////////////////////////////// // predeclarations namespace sdr { namespace contact { class DisplayInfo; class ViewObjectContact; }} ////////////////////////////////////////////////////////////////////////////// namespace sdr { namespace contact { // This class provides a mechanism to redirect the paint mechanism for all or // single ViewObjectContacts. An own derivation may be set at single ViewContacts // or at the ObjectContact for redirecting all. If both is used, the one at single // objects will have priority. class SVX_DLLPUBLIC ViewObjectContactRedirector { public: // basic constructor. ViewObjectContactRedirector(); // The destructor. virtual ~ViewObjectContactRedirector(); // all default implementations just call the same methods at the original. To do something // different, overload the method and at least do what the method does. virtual drawinglayer::primitive2d::Primitive2DSequence createRedirectedPrimitive2DSequence( const sdr::contact::ViewObjectContact& rOriginal, const sdr::contact::DisplayInfo& rDisplayInfo); }; } // end of namespace contact } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// #endif //_SDR_CONTACT_VIEWOBJECTCONTACTREDIRECTOR_HXX // eof /* vim:set shiftwidth=4 softtabstop=4 expandtab: */