/************************************************************************* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svtools.hxx" #include "svtools/table/tablecontrol.hxx" #include "svtools/table/defaultinputhandler.hxx" #include "svtools/table/tablemodel.hxx" #include "tabledatawindow.hxx" #include "tablecontrol_impl.hxx" #include "tablegeometry.hxx" /** === begin UNO includes === **/ #include #include #include #include /** === end UNO includes === **/ #include #include #include #include #include #include #include #include #define MIN_COLUMN_WIDTH_PIXEL 4 //...................................................................................................................... namespace svt { namespace table { //...................................................................................................................... /** === begin UNO using === **/ using ::com::sun::star::accessibility::AccessibleTableModelChange; using ::com::sun::star::uno::makeAny; using ::com::sun::star::uno::Any; using ::com::sun::star::accessibility::XAccessible; using ::com::sun::star::uno::Reference; /** === end UNO using === **/ namespace AccessibleEventId = ::com::sun::star::accessibility::AccessibleEventId; namespace AccessibleTableModelChangeType = ::com::sun::star::accessibility::AccessibleTableModelChangeType; //================================================================================================================== //= SuppressCursor //================================================================================================================== class SuppressCursor { private: ITableControl& m_rTable; public: SuppressCursor( ITableControl& _rTable ) :m_rTable( _rTable ) { m_rTable.hideCursor(); } ~SuppressCursor() { m_rTable.showCursor(); } }; //==================================================================== //= EmptyTableModel //==================================================================== /** default implementation of an ->ITableModel, used as fallback when no real model is present Instances of this class are static in any way, and provide the least necessary default functionality for a table model. */ class EmptyTableModel : public ITableModel { public: EmptyTableModel() { } // ITableModel overridables virtual TableSize getColumnCount() const { return 0; } virtual TableSize getRowCount() const { return 0; } virtual bool hasColumnHeaders() const { return false; } virtual bool hasRowHeaders() const { return false; } virtual bool isCellEditable( ColPos col, RowPos row ) const { (void)col; (void)row; return false; } virtual PColumnModel getColumnModel( ColPos column ) { DBG_ERROR( "EmptyTableModel::getColumnModel: invalid call!" ); (void)column; return PColumnModel(); } virtual PTableRenderer getRenderer() const { return PTableRenderer(); } virtual PTableInputHandler getInputHandler() const { return PTableInputHandler(); } virtual TableMetrics getRowHeight() const { return 5 * 100; } virtual void setRowHeight(TableMetrics _nRowHeight) { (void)_nRowHeight; } virtual TableMetrics getColumnHeaderHeight() const { return 0; } virtual TableMetrics getRowHeaderWidth() const { return 0; } virtual ScrollbarVisibility getVerticalScrollbarVisibility() const { return ScrollbarShowNever; } virtual ScrollbarVisibility getHorizontalScrollbarVisibility() const { return ScrollbarShowNever; } virtual void addTableModelListener( const PTableModelListener& i_listener ) { (void)i_listener; } virtual void removeTableModelListener( const PTableModelListener& i_listener ) { (void)i_listener; } virtual ::boost::optional< ::Color > getLineColor() const { return ::boost::optional< ::Color >(); } virtual ::boost::optional< ::Color > getHeaderBackgroundColor() const { return ::boost::optional< ::Color >(); } virtual ::boost::optional< ::Color > getHeaderTextColor() const { return ::boost::optional< ::Color >(); } virtual ::boost::optional< ::Color > getActiveSelectionBackColor() const { return ::boost::optional< ::Color >(); } virtual ::boost::optional< ::Color > getInactiveSelectionBackColor() const { return ::boost::optional< ::Color >(); } virtual ::boost::optional< ::Color > getActiveSelectionTextColor() const { return ::boost::optional< ::Color >(); } virtual ::boost::optional< ::Color > getInactiveSelectionTextColor() const { return ::boost::optional< ::Color >(); } virtual ::boost::optional< ::Color > getTextColor() const { return ::boost::optional< ::Color >(); } virtual ::boost::optional< ::Color > getTextLineColor() const { return ::boost::optional< ::Color >(); } virtual ::boost::optional< ::std::vector< ::Color > > getRowBackgroundColors() const { return ::boost::optional< ::std::vector< ::Color > >(); } virtual ::com::sun::star::style::VerticalAlignment getVerticalAlign() const { return com::sun::star::style::VerticalAlignment(0); } virtual ITableDataSort* getSortAdapter() { return NULL; } virtual void getCellContent( ColPos const i_col, RowPos const i_row, ::com::sun::star::uno::Any& o_cellContent ) { (void)i_row; (void)i_col; o_cellContent.clear(); } virtual void getCellToolTip( ColPos const, RowPos const, ::com::sun::star::uno::Any& ) { } virtual Any getRowHeading( RowPos const i_rowPos ) const { (void)i_rowPos; return Any(); } }; //==================================================================== //= TableControl_Impl //==================================================================== DBG_NAME( TableControl_Impl ) #if DBG_UTIL //==================================================================== //= SuspendInvariants //==================================================================== class SuspendInvariants { private: const TableControl_Impl& m_rTable; sal_Int32 m_nSuspendFlags; public: SuspendInvariants( const TableControl_Impl& _rTable, sal_Int32 _nSuspendFlags ) :m_rTable( _rTable ) ,m_nSuspendFlags( _nSuspendFlags ) { //DBG_ASSERT( ( m_rTable.m_nRequiredInvariants & m_nSuspendFlags ) == m_nSuspendFlags, // "SuspendInvariants: cannot suspend what is already suspended!" ); const_cast< TableControl_Impl& >( m_rTable ).m_nRequiredInvariants &= ~m_nSuspendFlags; } ~SuspendInvariants() { const_cast< TableControl_Impl& >( m_rTable ).m_nRequiredInvariants |= m_nSuspendFlags; } }; #define DBG_SUSPEND_INV( flags ) \ SuspendInvariants aSuspendInv( *this, flags ); #else #define DBG_SUSPEND_INV( flags ) #endif #if DBG_UTIL //==================================================================== const char* TableControl_Impl_checkInvariants( const void* _pInstance ) { return static_cast< const TableControl_Impl* >( _pInstance )->impl_checkInvariants(); } namespace { template< typename SCALAR_TYPE > bool lcl_checkLimitsExclusive( SCALAR_TYPE _nValue, SCALAR_TYPE _nMin, SCALAR_TYPE _nMax ) { return ( _nValue > _nMin ) && ( _nValue < _nMax ); } template< typename SCALAR_TYPE > bool lcl_checkLimitsExclusive_OrDefault_OrFallback( SCALAR_TYPE _nValue, SCALAR_TYPE _nMin, SCALAR_TYPE _nMax, PTableModel _pModel, SCALAR_TYPE _nDefaultOrFallback ) { if ( !_pModel ) return _nValue == _nDefaultOrFallback; if ( _nMax <= _nMin ) return _nDefaultOrFallback == _nValue; return lcl_checkLimitsExclusive( _nValue, _nMin, _nMax ); } } //------------------------------------------------------------------------------------------------------------------ const sal_Char* TableControl_Impl::impl_checkInvariants() const { if ( !m_pModel ) return "no model, not even an EmptyTableModel"; if ( !m_pDataWindow ) return "invalid data window!"; if ( m_pModel->getColumnCount() != m_nColumnCount ) return "column counts are inconsistent!"; if ( m_pModel->getRowCount() != m_nRowCount ) return "row counts are inconsistent!"; if ( ( m_nCurColumn != COL_INVALID ) && !m_aColumnWidths.empty() && ( m_nCurColumn < 0 ) || ( m_nCurColumn >= (ColPos)m_aColumnWidths.size() ) ) return "current column is invalid!"; if ( !lcl_checkLimitsExclusive_OrDefault_OrFallback( m_nTopRow, (RowPos)-1, m_nRowCount, getModel(), (RowPos)0 ) ) return "invalid top row value!"; if ( !lcl_checkLimitsExclusive_OrDefault_OrFallback( m_nCurRow, (RowPos)-1, m_nRowCount, getModel(), ROW_INVALID ) ) return "invalid current row value!"; if ( !lcl_checkLimitsExclusive_OrDefault_OrFallback( m_nLeftColumn, (ColPos)-1, m_nColumnCount, getModel(), (ColPos)0 ) ) return "invalid current column value!"; if ( !lcl_checkLimitsExclusive_OrDefault_OrFallback( m_nCurColumn, (ColPos)-1, m_nColumnCount, getModel(), COL_INVALID ) ) return "invalid current column value!"; if ( m_pInputHandler != m_pModel->getInputHandler() ) return "input handler is not the model-provided one!"; // m_aSelectedRows should have reasonable content { if ( m_aSelectedRows.size() > size_t( m_pModel->getRowCount() ) ) return "there are more rows selected than actually exist"; for ( ::std::vector< RowPos >::const_iterator selRow = m_aSelectedRows.begin(); selRow != m_aSelectedRows.end(); ++selRow ) { if ( ( *selRow < 0 ) || ( *selRow >= m_pModel->getRowCount() ) ) return "a non-existent row is selected"; } } // m_nColHeaderHeightPixel consistent with the model's value? { TableMetrics nHeaderHeight = m_pModel->hasColumnHeaders() ? m_pModel->getColumnHeaderHeight() : 0; nHeaderHeight = m_rAntiImpl.LogicToPixel( Size( 0, nHeaderHeight ), MAP_APPFONT ).Height(); if ( nHeaderHeight != m_nColHeaderHeightPixel ) return "column header heights are inconsistent!"; } bool isDummyModel = dynamic_cast< const EmptyTableModel* >( m_pModel.get() ) != NULL; if ( !isDummyModel ) { TableMetrics nRowHeight = m_pModel->getRowHeight(); nRowHeight = m_rAntiImpl.LogicToPixel( Size( 0, nRowHeight ), MAP_APPFONT).Height(); if ( nRowHeight != m_nRowHeightPixel ) return "row heights are inconsistent!"; } // m_nRowHeaderWidthPixel consistent with the model's value? { TableMetrics nHeaderWidth = m_pModel->hasRowHeaders() ? m_pModel->getRowHeaderWidth() : 0; nHeaderWidth = m_rAntiImpl.LogicToPixel( Size( nHeaderWidth, 0 ), MAP_APPFONT ).Width(); if ( nHeaderWidth != m_nRowHeaderWidthPixel ) return "row header widths are inconsistent!"; } // m_aColumnWidths consistency if ( size_t( m_nColumnCount ) != m_aColumnWidths.size() ) return "wrong number of cached column widths"; for ( ColumnPositions::const_iterator col = m_aColumnWidths.begin(); col != m_aColumnWidths.end(); ) { if ( col->getEnd() < col->getStart() ) return "column widths: 'end' is expected to not be smaller than start"; ColumnPositions::const_iterator nextCol = col + 1; if ( nextCol != m_aColumnWidths.end() ) if ( col->getEnd() != nextCol->getStart() ) return "column widths: one column's end should be the next column's start"; col = nextCol; } if ( m_nLeftColumn < m_nColumnCount ) if ( m_aColumnWidths[ m_nLeftColumn ].getStart() != m_nRowHeaderWidthPixel ) return "the left-most column should start immediately after the row header"; if ( m_nCursorHidden < 0 ) return "invalid hidden count for the cursor!"; if ( ( m_nRequiredInvariants & INV_SCROLL_POSITION ) && m_pVScroll ) { DBG_SUSPEND_INV( INV_SCROLL_POSITION ); // prevent infinite recursion if ( m_nLeftColumn < 0 ) return "invalid left-most column index"; if ( m_pVScroll->GetThumbPos() != m_nTopRow ) return "vertical scroll bar |position| is incorrect!"; if ( m_pVScroll->GetRange().Max() != m_nRowCount ) return "vertical scroll bar |range| is incorrect!"; if ( m_pVScroll->GetVisibleSize() != impl_getVisibleRows( false ) ) return "vertical scroll bar |visible size| is incorrect!"; } if ( ( m_nRequiredInvariants & INV_SCROLL_POSITION ) && m_pHScroll ) { DBG_SUSPEND_INV( INV_SCROLL_POSITION ); // prevent infinite recursion if ( m_pHScroll->GetThumbPos() != m_nLeftColumn ) return "horizontal scroll bar |position| is incorrect!"; if ( m_pHScroll->GetRange().Max() != m_nColumnCount ) return "horizontal scroll bar |range| is incorrect!"; if ( m_pHScroll->GetVisibleSize() != impl_getVisibleColumns( false ) ) return "horizontal scroll bar |visible size| is incorrect!"; } return NULL; } #endif #define DBG_CHECK_ME() \ DBG_CHKTHIS( TableControl_Impl, TableControl_Impl_checkInvariants ) //------------------------------------------------------------------------------------------------------------------ TableControl_Impl::TableControl_Impl( TableControl& _rAntiImpl ) :m_rAntiImpl ( _rAntiImpl ) ,m_pModel ( new EmptyTableModel ) ,m_pInputHandler ( ) ,m_nRowHeightPixel ( 15 ) ,m_nColHeaderHeightPixel( 0 ) ,m_nRowHeaderWidthPixel ( 0 ) ,m_nColumnCount ( 0 ) ,m_nRowCount ( 0 ) ,m_bColumnsFit ( true ) ,m_nCurColumn ( COL_INVALID ) ,m_nCurRow ( ROW_INVALID ) ,m_nLeftColumn ( 0 ) ,m_nTopRow ( 0 ) ,m_nCursorHidden ( 1 ) ,m_pDataWindow ( new TableDataWindow( *this ) ) ,m_pVScroll ( NULL ) ,m_pHScroll ( NULL ) ,m_pScrollCorner ( NULL ) ,m_pSelEngine ( ) ,m_aSelectedRows ( ) ,m_pTableFunctionSet ( new TableFunctionSet( this ) ) ,m_nAnchor ( -1 ) ,m_bUpdatingColWidths ( false ) ,m_pAccessibleTable ( NULL ) #if DBG_UTIL ,m_nRequiredInvariants ( INV_SCROLL_POSITION ) #endif { DBG_CTOR( TableControl_Impl, TableControl_Impl_checkInvariants ); m_pSelEngine = new SelectionEngine( m_pDataWindow.get(), m_pTableFunctionSet ); m_pSelEngine->SetSelectionMode(SINGLE_SELECTION); m_pDataWindow->SetPosPixel( Point( 0, 0 ) ); m_pDataWindow->Show(); } //------------------------------------------------------------------------------------------------------------------ TableControl_Impl::~TableControl_Impl() { DBG_DTOR( TableControl_Impl, TableControl_Impl_checkInvariants ); DELETEZ( m_pVScroll ); DELETEZ( m_pHScroll ); DELETEZ( m_pScrollCorner ); DELETEZ( m_pTableFunctionSet ); DELETEZ( m_pSelEngine ); } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::setModel( PTableModel _pModel ) { DBG_CHECK_ME(); SuppressCursor aHideCursor( *this ); if ( !!m_pModel ) m_pModel->removeTableModelListener( shared_from_this() ); m_pModel = _pModel; if ( !m_pModel) m_pModel.reset( new EmptyTableModel ); m_pModel->addTableModelListener( shared_from_this() ); m_nCurRow = ROW_INVALID; m_nCurColumn = COL_INVALID; // recalc some model-dependent cached info impl_ni_updateCachedModelValues(); impl_ni_relayout(); // completely invalidate m_rAntiImpl.Invalidate(); // reset cursor to (0,0) if ( m_nRowCount ) m_nCurRow = 0; if ( m_nColumnCount ) m_nCurColumn = 0; } //------------------------------------------------------------------------------------------------------------------ namespace { bool lcl_adjustSelectedRows( ::std::vector< RowPos >& io_selectionIndexes, RowPos const i_firstAffectedRowIndex, TableSize const i_offset ) { bool didChanges = false; for ( ::std::vector< RowPos >::iterator selPos = io_selectionIndexes.begin(); selPos != io_selectionIndexes.end(); ++selPos ) { if ( *selPos < i_firstAffectedRowIndex ) continue; *selPos += i_offset; didChanges = true; } return didChanges; } } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::rowsInserted( RowPos i_first, RowPos i_last ) { DBG_CHECK_ME(); OSL_PRECOND( i_last >= i_first, "TableControl_Impl::rowsInserted: invalid row indexes!" ); TableSize const insertedRows = i_last - i_first + 1; // adjust selection, if necessary bool const selectionChanged = lcl_adjustSelectedRows( m_aSelectedRows, i_first, insertedRows ); // adjust our cached row count m_nRowCount = m_pModel->getRowCount(); // if the rows have been inserted before the current row, adjust this if ( i_first <= m_nCurRow ) goTo( m_nCurColumn, m_nCurRow + insertedRows ); // relayout, since the scrollbar need might have changed impl_ni_relayout(); // notify A1YY events if ( impl_isAccessibleAlive() ) { impl_commitAccessibleEvent( AccessibleEventId::TABLE_MODEL_CHANGED, makeAny( AccessibleTableModelChange( AccessibleTableModelChangeType::INSERT, i_first, i_last, 0, m_pModel->getColumnCount() ) ), Any() ); } // schedule repaint invalidateRowRange( i_first, ROW_INVALID ); // call selection handlers, if necessary if ( selectionChanged ) m_rAntiImpl.Select(); } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::rowsRemoved( RowPos i_first, RowPos i_last ) { sal_Int32 firstRemovedRow = i_first; sal_Int32 lastRemovedRow = i_last; // adjust selection, if necessary bool selectionChanged = false; if ( i_first == -1 ) { selectionChanged = markAllRowsAsDeselected(); firstRemovedRow = 0; lastRemovedRow = m_nRowCount - 1; } else { ENSURE_OR_RETURN_VOID( i_last >= i_first, "TableControl_Impl::rowsRemoved: illegal indexes!" ); for ( sal_Int32 row = i_first; row <= i_last; ++row ) { if ( markRowAsDeselected( row ) ) selectionChanged = true; } if ( lcl_adjustSelectedRows( m_aSelectedRows, i_last + 1, i_first - i_last - 1 ) ) selectionChanged = true; } // adjust cached row count m_nRowCount = m_pModel->getRowCount(); // adjust the current row, if it is larger than the row count now if ( m_nCurRow >= m_nRowCount ) { if ( m_nRowCount > 0 ) goTo( m_nCurColumn, m_nRowCount - 1 ); else m_nCurRow = ROW_INVALID; } // relayout, since the scrollbar need might have changed impl_ni_relayout(); // notify A11Y events if ( impl_isAccessibleAlive() ) { commitTableEvent( AccessibleEventId::TABLE_MODEL_CHANGED, makeAny( AccessibleTableModelChange( AccessibleTableModelChangeType::DELETE, firstRemovedRow, lastRemovedRow, 0, m_pModel->getColumnCount() ) ), Any() ); } // schedule a repaint invalidateRowRange( firstRemovedRow, ROW_INVALID ); // call selection handlers, if necessary if ( selectionChanged ) m_rAntiImpl.Select(); } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::columnInserted( ColPos const i_colIndex ) { m_nColumnCount = m_pModel->getColumnCount(); impl_ni_relayout(); m_rAntiImpl.Invalidate(); OSL_UNUSED( i_colIndex ); } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::columnRemoved( ColPos const i_colIndex ) { m_nColumnCount = m_pModel->getColumnCount(); // adjust the current column, if it is larger than the column count now if ( m_nCurColumn >= m_nColumnCount ) { if ( m_nColumnCount > 0 ) goTo( m_nCurColumn - 1, m_nCurRow ); else m_nCurColumn = COL_INVALID; } impl_ni_relayout(); m_rAntiImpl.Invalidate(); OSL_UNUSED( i_colIndex ); } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::allColumnsRemoved() { m_nColumnCount = m_pModel->getColumnCount(); impl_ni_relayout(); m_rAntiImpl.Invalidate(); } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::cellsUpdated( ColPos const i_firstCol, ColPos i_lastCol, RowPos const i_firstRow, RowPos const i_lastRow ) { invalidateRowRange( i_firstRow, i_lastRow ); OSL_UNUSED( i_firstCol ); OSL_UNUSED( i_lastCol ); } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::tableMetricsChanged() { impl_ni_updateCachedTableMetrics(); impl_ni_relayout(); m_rAntiImpl.Invalidate(); } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::impl_invalidateColumn( ColPos const i_column ) { DBG_CHECK_ME(); Rectangle const aAllCellsArea( impl_getAllVisibleCellsArea() ); const TableColumnGeometry aColumn( *this, aAllCellsArea, i_column ); if ( aColumn.isValid() ) m_rAntiImpl.Invalidate( aColumn.getRect() ); } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::columnChanged( ColPos const i_column, ColumnAttributeGroup const i_attributeGroup ) { ColumnAttributeGroup nGroup( i_attributeGroup ); if ( nGroup & COL_ATTRS_APPEARANCE ) { impl_invalidateColumn( i_column ); nGroup &= ~COL_ATTRS_APPEARANCE; } if ( nGroup & COL_ATTRS_WIDTH ) { if ( !m_bUpdatingColWidths ) { impl_ni_relayout( i_column ); invalidate( TableAreaAll ); } nGroup &= ~COL_ATTRS_WIDTH; } OSL_ENSURE( ( nGroup == COL_ATTRS_NONE ) || ( i_attributeGroup == COL_ATTRS_ALL ), "TableControl_Impl::columnChanged: don't know how to handle this change!" ); } //------------------------------------------------------------------------------------------------------------------ Rectangle TableControl_Impl::impl_getAllVisibleCellsArea() const { DBG_CHECK_ME(); Rectangle aArea( Point( 0, 0 ), Size( 0, 0 ) ); // determine the right-most border of the last column which is // at least partially visible aArea.Right() = m_nRowHeaderWidthPixel; if ( !m_aColumnWidths.empty() ) { // the number of pixels which are scrolled out of the left hand // side of the window const long nScrolledOutLeft = m_nLeftColumn == 0 ? 0 : m_aColumnWidths[ m_nLeftColumn - 1 ].getEnd(); ColumnPositions::const_reverse_iterator loop = m_aColumnWidths.rbegin(); do { aArea.Right() = loop->getEnd() - nScrolledOutLeft + m_nRowHeaderWidthPixel; ++loop; } while ( ( loop != m_aColumnWidths.rend() ) && ( loop->getEnd() - nScrolledOutLeft >= aArea.Right() ) ); } // so far, aArea.Right() denotes the first pixel *after* the cell area --aArea.Right(); // determine the last row which is at least partially visible aArea.Bottom() = m_nColHeaderHeightPixel + impl_getVisibleRows( true ) * m_nRowHeightPixel - 1; return aArea; } //------------------------------------------------------------------------------------------------------------------ Rectangle TableControl_Impl::impl_getAllVisibleDataCellArea() const { DBG_CHECK_ME(); Rectangle aArea( impl_getAllVisibleCellsArea() ); aArea.Left() = m_nRowHeaderWidthPixel; aArea.Top() = m_nColHeaderHeightPixel; return aArea; } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::impl_ni_updateCachedTableMetrics() { m_nRowHeightPixel = m_rAntiImpl.LogicToPixel( Size( 0, m_pModel->getRowHeight() ), MAP_APPFONT ).Height(); m_nColHeaderHeightPixel = 0; if ( m_pModel->hasColumnHeaders() ) m_nColHeaderHeightPixel = m_rAntiImpl.LogicToPixel( Size( 0, m_pModel->getColumnHeaderHeight() ), MAP_APPFONT ).Height(); m_nRowHeaderWidthPixel = 0; if ( m_pModel->hasRowHeaders() ) m_nRowHeaderWidthPixel = m_rAntiImpl.LogicToPixel( Size( m_pModel->getRowHeaderWidth(), 0 ), MAP_APPFONT).Width(); } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::impl_ni_updateCachedModelValues() { m_pInputHandler = m_pModel->getInputHandler(); if ( !m_pInputHandler ) m_pInputHandler.reset( new DefaultInputHandler ); m_nColumnCount = m_pModel->getColumnCount(); if ( m_nLeftColumn >= m_nColumnCount ) m_nLeftColumn = ( m_nColumnCount > 0 ) ? m_nColumnCount - 1 : 0; m_nRowCount = m_pModel->getRowCount(); if ( m_nTopRow >= m_nRowCount ) m_nTopRow = ( m_nRowCount > 0 ) ? m_nRowCount - 1 : 0; impl_ni_updateCachedTableMetrics(); } //------------------------------------------------------------------------------------------------------------------ namespace { //.............................................................................................................. /// determines whether a scrollbar is needed for the given values bool lcl_determineScrollbarNeed( long const i_position, ScrollbarVisibility const i_visibility, long const i_availableSpace, long const i_neededSpace ) { if ( i_visibility == ScrollbarShowNever ) return false; if ( i_visibility == ScrollbarShowAlways ) return true; if ( i_position > 0 ) return true; if ( i_availableSpace >= i_neededSpace ) return false; return true; } //.............................................................................................................. void lcl_setButtonRepeat( Window& _rWindow, sal_uLong _nDelay ) { AllSettings aSettings = _rWindow.GetSettings(); MouseSettings aMouseSettings = aSettings.GetMouseSettings(); aMouseSettings.SetButtonRepeat( _nDelay ); aSettings.SetMouseSettings( aMouseSettings ); _rWindow.SetSettings( aSettings, sal_True ); } //.............................................................................................................. bool lcl_updateScrollbar( Window& _rParent, ScrollBar*& _rpBar, bool const i_needBar, long _nVisibleUnits, long _nPosition, long _nLineSize, long _nRange, bool _bHorizontal, const Link& _rScrollHandler ) { // do we currently have the scrollbar? bool bHaveBar = _rpBar != NULL; // do we need to correct the scrollbar visibility? if ( bHaveBar && !i_needBar ) { if ( _rpBar->IsTracking() ) _rpBar->EndTracking(); DELETEZ( _rpBar ); } else if ( !bHaveBar && i_needBar ) { _rpBar = new ScrollBar( &_rParent, WB_DRAG | ( _bHorizontal ? WB_HSCROLL : WB_VSCROLL ) ); _rpBar->SetScrollHdl( _rScrollHandler ); // get some speed into the scrolling .... lcl_setButtonRepeat( *_rpBar, 0 ); } if ( _rpBar ) { _rpBar->SetRange( Range( 0, _nRange ) ); _rpBar->SetVisibleSize( _nVisibleUnits ); _rpBar->SetPageSize( _nVisibleUnits ); _rpBar->SetLineSize( _nLineSize ); _rpBar->SetThumbPos( _nPosition ); _rpBar->Show(); } return ( bHaveBar != i_needBar ); } //.............................................................................................................. /** returns the number of rows fitting into the given range, for the given row height. Partially fitting rows are counted, too, if the respective parameter says so. */ TableSize lcl_getRowsFittingInto( long _nOverallHeight, long _nRowHeightPixel, bool _bAcceptPartialRow = false ) { return _bAcceptPartialRow ? ( _nOverallHeight + ( _nRowHeightPixel - 1 ) ) / _nRowHeightPixel : _nOverallHeight / _nRowHeightPixel; } //.............................................................................................................. /** returns the number of columns fitting into the given area, with the first visible column as given. Partially fitting columns are counted, too, if the respective parameter says so. */ TableSize lcl_getColumnsVisibleWithin( const Rectangle& _rArea, ColPos _nFirstVisibleColumn, const TableControl_Impl& _rControl, bool _bAcceptPartialRow ) { TableSize visibleColumns = 0; TableColumnGeometry aColumn( _rControl, _rArea, _nFirstVisibleColumn ); while ( aColumn.isValid() ) { if ( !_bAcceptPartialRow ) if ( aColumn.getRect().Right() > _rArea.Right() ) // this column is only partially visible, and this is not allowed break; aColumn.moveRight(); ++visibleColumns; } return visibleColumns; } } //------------------------------------------------------------------------------------------------------------------ long TableControl_Impl::impl_ni_calculateColumnWidths( ColPos const i_assumeInflexibleColumnsUpToIncluding, bool const i_assumeVerticalScrollbar, ::std::vector< long >& o_newColWidthsPixel ) const { // the available horizontal space long gridWidthPixel = m_rAntiImpl.GetOutputSizePixel().Width(); ENSURE_OR_RETURN( !!m_pModel, "TableControl_Impl::impl_ni_calculateColumnWidths: not allowed without a model!", gridWidthPixel ); if ( m_pModel->hasRowHeaders() && ( gridWidthPixel != 0 ) ) { gridWidthPixel -= m_nRowHeaderWidthPixel; } if ( i_assumeVerticalScrollbar && ( m_pModel->getVerticalScrollbarVisibility() != ScrollbarShowNever ) ) { long nScrollbarMetrics = m_rAntiImpl.GetSettings().GetStyleSettings().GetScrollBarSize(); gridWidthPixel -= nScrollbarMetrics; } // no need to do anything without columns TableSize const colCount = m_pModel->getColumnCount(); if ( colCount == 0 ) return gridWidthPixel; // collect some meta data for our columns: // - their current (pixel) metrics long accumulatedCurrentWidth = 0; ::std::vector< long > currentColWidths; currentColWidths.reserve( colCount ); typedef ::std::vector< ::std::pair< long, long > > ColumnLimits; ColumnLimits effectiveColumnLimits; effectiveColumnLimits.reserve( colCount ); long accumulatedMinWidth = 0; long accumulatedMaxWidth = 0; // - their relative flexibility ::std::vector< ::sal_Int32 > columnFlexibilities; columnFlexibilities.reserve( colCount ); long flexibilityDenominator = 0; size_t flexibleColumnCount = 0; for ( ColPos col = 0; col < colCount; ++col ) { PColumnModel const pColumn = m_pModel->getColumnModel( col ); ENSURE_OR_THROW( !!pColumn, "invalid column returned by the model!" ); // current width long const currentWidth = appFontWidthToPixel( pColumn->getWidth() ); currentColWidths.push_back( currentWidth ); // accumulated width accumulatedCurrentWidth += currentWidth; // flexibility ::sal_Int32 flexibility = pColumn->getFlexibility(); OSL_ENSURE( flexibility >= 0, "TableControl_Impl::impl_ni_calculateColumnWidths: a column's flexibility should be non-negative." ); if ( ( flexibility < 0 ) // normalization || ( !pColumn->isResizable() ) // column not resizeable => no auto-resize || ( col <= i_assumeInflexibleColumnsUpToIncluding ) // column shall be treated as inflexible => respec this ) flexibility = 0; // min/max width long effectiveMin = currentWidth, effectiveMax = currentWidth; // if the column is not flexible, it will not be asked for min/max, but we assume the current width as limit then if ( flexibility > 0 ) { long const minWidth = appFontWidthToPixel( pColumn->getMinWidth() ); if ( minWidth > 0 ) effectiveMin = minWidth; else effectiveMin = MIN_COLUMN_WIDTH_PIXEL; long const maxWidth = appFontWidthToPixel( pColumn->getMaxWidth() ); OSL_ENSURE( minWidth <= maxWidth, "TableControl_Impl::impl_ni_calculateColumnWidths: pretty undecided 'bout its width limits, this column!" ); if ( ( maxWidth > 0 ) && ( maxWidth >= minWidth ) ) effectiveMax = maxWidth; else effectiveMax = gridWidthPixel; // TODO: any better guess here? if ( effectiveMin == effectiveMax ) // if the min and the max are identical, this implies no flexibility at all flexibility = 0; } columnFlexibilities.push_back( flexibility ); flexibilityDenominator += flexibility; if ( flexibility > 0 ) ++flexibleColumnCount; effectiveColumnLimits.push_back( ::std::pair< long, long >( effectiveMin, effectiveMax ) ); accumulatedMinWidth += effectiveMin; accumulatedMaxWidth += effectiveMax; } o_newColWidthsPixel = currentColWidths; if ( flexibilityDenominator == 0 ) { // no column is flexible => don't adjust anything } else if ( gridWidthPixel > accumulatedCurrentWidth ) { // we have space to give away ... long distributePixel = gridWidthPixel - accumulatedCurrentWidth; if ( gridWidthPixel > accumulatedMaxWidth ) { // ... but the column's maximal widths are still less than we have // => set them all to max for ( size_t i = 0; i < size_t( colCount ); ++i ) { o_newColWidthsPixel[i] = effectiveColumnLimits[i].second; } } else { bool startOver = false; do { startOver = false; // distribute the remaining space amongst all columns with a positive flexibility for ( size_t i=0; i effectiveColumnLimits[i].second ) { // that was too much, we hit the col's maximum // set the new width to exactly this maximum newColWidth = effectiveColumnLimits[i].second; // adjust the flexibility denominator ... flexibilityDenominator -= columnFlexibility; columnFlexibilities[i] = 0; --flexibleColumnCount; // ... and the remaining width ... long const difference = newColWidth - currentColWidths[i]; distributePixel -= difference; // ... this way, we ensure that the width not taken up by this column is consumed by the other // flexible ones (if there are some) // and start over with the first column, since there might be earlier columns which need // to be recalculated now startOver = true; } o_newColWidthsPixel[i] = newColWidth; } } while ( startOver ); // are there pixels left (might be caused by rounding errors)? distributePixel = gridWidthPixel - ::std::accumulate( o_newColWidthsPixel.begin(), o_newColWidthsPixel.end(), 0 ); while ( ( distributePixel > 0 ) && ( flexibleColumnCount > 0 ) ) { // yes => ignore relative flexibilities, and subsequently distribute single pixels to all flexible // columns which did not yet reach their maximum. for ( size_t i=0; ( i < o_newColWidthsPixel.size() ) && ( distributePixel > 0 ); ++i ) { if ( columnFlexibilities[i] == 0 ) continue; OSL_ENSURE( o_newColWidthsPixel[i] <= effectiveColumnLimits[i].second, "TableControl_Impl::impl_ni_calculateColumnWidths: inconsitency!" ); if ( o_newColWidthsPixel[i] >= effectiveColumnLimits[i].first ) { columnFlexibilities[i] = 0; --flexibleColumnCount; continue; } ++o_newColWidthsPixel[i]; --distributePixel; } } } } else if ( gridWidthPixel < accumulatedCurrentWidth ) { // we need to take away some space from the columns which allow it ... long takeAwayPixel = accumulatedCurrentWidth - gridWidthPixel; if ( gridWidthPixel < accumulatedMinWidth ) { // ... but the column's minimal widths are still more than we have // => set them all to min for ( size_t i = 0; i < size_t( colCount ); ++i ) { o_newColWidthsPixel[i] = effectiveColumnLimits[i].first; } } else { bool startOver = false; do { startOver = false; // take away the space we need from the columns with a positive flexibility for ( size_t i=0; i 0 ) && ( flexibleColumnCount > 0 ) ) { // yes => ignore relative flexibilities, and subsequently take away pixels from all flexible // columns which did not yet reach their minimum. for ( size_t i=0; ( i < o_newColWidthsPixel.size() ) && ( takeAwayPixel > 0 ); ++i ) { if ( columnFlexibilities[i] == 0 ) continue; OSL_ENSURE( o_newColWidthsPixel[i] >= effectiveColumnLimits[i].first, "TableControl_Impl::impl_ni_calculateColumnWidths: inconsitency!" ); if ( o_newColWidthsPixel[i] <= effectiveColumnLimits[i].first ) { columnFlexibilities[i] = 0; --flexibleColumnCount; continue; } --o_newColWidthsPixel[i]; --takeAwayPixel; } } } } return gridWidthPixel; } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::impl_ni_relayout( ColPos const i_assumeInflexibleColumnsUpToIncluding ) { ENSURE_OR_RETURN_VOID( !m_bUpdatingColWidths, "TableControl_Impl::impl_ni_relayout: recursive call detected!" ); m_aColumnWidths.resize( 0 ); if ( !m_pModel ) return; ::comphelper::FlagRestorationGuard const aWidthUpdateFlag( m_bUpdatingColWidths, true ); SuppressCursor aHideCursor( *this ); // layouting steps: // // 1. adjust column widths, leaving space for a vertical scrollbar // 2. determine need for a vertical scrollbar // - V-YES: all fine, result from 1. is still valid // - V-NO: result from 1. is still under consideration // // 3. determine need for a horizontal scrollbar // - H-NO: all fine, result from 2. is still valid // - H-YES: reconsider need for a vertical scrollbar, if result of 2. was V-NO // - V-YES: all fine, result from 1. is still valid // - V-NO: redistribute the remaining space (if any) amongst all columns which allow it ::std::vector< long > newWidthsPixel; long gridWidthPixel = impl_ni_calculateColumnWidths( i_assumeInflexibleColumnsUpToIncluding, true, newWidthsPixel ); // the width/height of a scrollbar, needed several times below long const nScrollbarMetrics = m_rAntiImpl.GetSettings().GetStyleSettings().GetScrollBarSize(); // determine the playground for the data cells (excluding headers) // TODO: what if the control is smaller than needed for the headers/scrollbars? Rectangle aDataCellPlayground( Point( 0, 0 ), m_rAntiImpl.GetOutputSizePixel() ); aDataCellPlayground.Left() = m_nRowHeaderWidthPixel; aDataCellPlayground.Top() = m_nColHeaderHeightPixel; OSL_ENSURE( ( m_nRowCount == m_pModel->getRowCount() ) && ( m_nColumnCount == m_pModel->getColumnCount() ), "TableControl_Impl::impl_ni_relayout: how is this expected to work with invalid data?" ); long const nAllColumnsWidth = ::std::accumulate( newWidthsPixel.begin(), newWidthsPixel.end(), 0 ); ScrollbarVisibility const eVertScrollbar = m_pModel->getVerticalScrollbarVisibility(); ScrollbarVisibility const eHorzScrollbar = m_pModel->getHorizontalScrollbarVisibility(); // do we need a vertical scrollbar? bool bNeedVerticalScrollbar = lcl_determineScrollbarNeed( m_nTopRow, eVertScrollbar, aDataCellPlayground.GetHeight(), m_nRowHeightPixel * m_nRowCount ); bool bFirstRoundVScrollNeed = false; if ( bNeedVerticalScrollbar ) { aDataCellPlayground.Right() -= nScrollbarMetrics; bFirstRoundVScrollNeed = true; } // do we need a horizontal scrollbar? bool const bNeedHorizontalScrollbar = lcl_determineScrollbarNeed( m_nLeftColumn, eHorzScrollbar, aDataCellPlayground.GetWidth(), nAllColumnsWidth ); if ( bNeedHorizontalScrollbar ) { aDataCellPlayground.Bottom() -= nScrollbarMetrics; // now that we just found that we need a horizontal scrollbar, // the need for a vertical one may have changed, since the horizontal // SB might just occupy enough space so that not all rows do fit // anymore if ( !bFirstRoundVScrollNeed ) { bNeedVerticalScrollbar = lcl_determineScrollbarNeed( m_nTopRow, eVertScrollbar, aDataCellPlayground.GetHeight(), m_nRowHeightPixel * m_nRowCount ); if ( bNeedVerticalScrollbar ) { aDataCellPlayground.Right() -= nScrollbarMetrics; } } } // the initial call to impl_ni_calculateColumnWidths assumed that we need a vertical scrollbar. If, by now, // we know that this is not the case, re-calculate the column widths. if ( !bNeedVerticalScrollbar ) gridWidthPixel = impl_ni_calculateColumnWidths( i_assumeInflexibleColumnsUpToIncluding, false, newWidthsPixel ); // update the column objects with the new widths we finally calculated TableSize const colCount = m_pModel->getColumnCount(); m_aColumnWidths.reserve( colCount ); long accumulatedWidthPixel = m_nRowHeaderWidthPixel; bool anyColumnWidthChanged = false; for ( ColPos col = 0; col < colCount; ++col ) { const long columnStart = accumulatedWidthPixel; const long columnEnd = columnStart + newWidthsPixel[col]; m_aColumnWidths.push_back( MutableColumnMetrics( columnStart, columnEnd ) ); accumulatedWidthPixel = columnEnd; // and don't forget to forward this to the column models PColumnModel const pColumn = m_pModel->getColumnModel( col ); ENSURE_OR_THROW( !!pColumn, "invalid column returned by the model!" ); long const oldColumnWidthAppFont = pColumn->getWidth(); long const newColumnWidthAppFont = pixelWidthToAppFont( newWidthsPixel[col] ); pColumn->setWidth( newColumnWidthAppFont ); anyColumnWidthChanged |= ( oldColumnWidthAppFont != newColumnWidthAppFont ); } // if the column widths changed, ensure everything is repainted if ( anyColumnWidthChanged ) invalidate( TableAreaAll ); // if the column resizing happened to leave some space at the right, but there are columns // scrolled out to the left, scroll them in while ( ( m_nLeftColumn > 0 ) && ( accumulatedWidthPixel - m_aColumnWidths[ m_nLeftColumn - 1 ].getStart() <= gridWidthPixel ) ) { --m_nLeftColumn; } // now adjust the column metrics, since they currently ignore the horizontal scroll position if ( m_nLeftColumn > 0 ) { const long offsetPixel = m_aColumnWidths[ 0 ].getStart() - m_aColumnWidths[ m_nLeftColumn ].getStart(); for ( ColumnPositions::iterator colPos = m_aColumnWidths.begin(); colPos != m_aColumnWidths.end(); ++colPos ) { colPos->move( offsetPixel ); } } // show or hide the scrollbars as needed, and position the data window impl_ni_positionChildWindows( aDataCellPlayground, bNeedVerticalScrollbar, bNeedHorizontalScrollbar ); } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::impl_ni_positionChildWindows( Rectangle const & i_dataCellPlayground, bool const i_verticalScrollbar, bool const i_horizontalScrollbar ) { long const nScrollbarMetrics = m_rAntiImpl.GetSettings().GetStyleSettings().GetScrollBarSize(); // create or destroy the vertical scrollbar, as needed lcl_updateScrollbar( m_rAntiImpl, m_pVScroll, i_verticalScrollbar, lcl_getRowsFittingInto( i_dataCellPlayground.GetHeight(), m_nRowHeightPixel ), // visible units m_nTopRow, // current position 1, // line size m_nRowCount, // range false, // vertical LINK( this, TableControl_Impl, OnScroll ) // scroll handler ); // position it if ( m_pVScroll ) { Rectangle aScrollbarArea( Point( i_dataCellPlayground.Right() + 1, 0 ), Size( nScrollbarMetrics, i_dataCellPlayground.Bottom() + 1 ) ); m_pVScroll->SetPosSizePixel( aScrollbarArea.TopLeft(), aScrollbarArea.GetSize() ); } // create or destroy the horizontal scrollbar, as needed lcl_updateScrollbar( m_rAntiImpl, m_pHScroll, i_horizontalScrollbar, lcl_getColumnsVisibleWithin( i_dataCellPlayground, m_nLeftColumn, *this, false ), // visible units m_nLeftColumn, // current position 1, // line size m_nColumnCount, // range true, // horizontal LINK( this, TableControl_Impl, OnScroll ) // scroll handler ); // position it if ( m_pHScroll ) { TableSize const nVisibleUnits = lcl_getColumnsVisibleWithin( i_dataCellPlayground, m_nLeftColumn, *this, false ); TableMetrics const nRange = m_nColumnCount; if( m_nLeftColumn + nVisibleUnits == nRange - 1 ) { if ( m_aColumnWidths[ nRange - 1 ].getStart() - m_aColumnWidths[ m_nLeftColumn ].getEnd() + m_aColumnWidths[ nRange-1 ].getWidth() > i_dataCellPlayground.GetWidth() ) { m_pHScroll->SetVisibleSize( nVisibleUnits -1 ); m_pHScroll->SetPageSize( nVisibleUnits - 1 ); } } Rectangle aScrollbarArea( Point( 0, i_dataCellPlayground.Bottom() + 1 ), Size( i_dataCellPlayground.Right() + 1, nScrollbarMetrics ) ); m_pHScroll->SetPosSizePixel( aScrollbarArea.TopLeft(), aScrollbarArea.GetSize() ); } // the corner window connecting the two scrollbars in the lower right corner bool bHaveScrollCorner = NULL != m_pScrollCorner; bool bNeedScrollCorner = ( NULL != m_pHScroll ) && ( NULL != m_pVScroll ); if ( bHaveScrollCorner && !bNeedScrollCorner ) { DELETEZ( m_pScrollCorner ); } else if ( !bHaveScrollCorner && bNeedScrollCorner ) { m_pScrollCorner = new ScrollBarBox( &m_rAntiImpl ); m_pScrollCorner->SetSizePixel( Size( nScrollbarMetrics, nScrollbarMetrics ) ); m_pScrollCorner->SetPosPixel( Point( i_dataCellPlayground.Right() + 1, i_dataCellPlayground.Bottom() + 1 ) ); m_pScrollCorner->Show(); } else if(bHaveScrollCorner && bNeedScrollCorner) { m_pScrollCorner->SetPosPixel( Point( i_dataCellPlayground.Right() + 1, i_dataCellPlayground.Bottom() + 1 ) ); m_pScrollCorner->Show(); } // resize the data window m_pDataWindow->SetSizePixel( Size( i_dataCellPlayground.GetWidth() + m_nRowHeaderWidthPixel, i_dataCellPlayground.GetHeight() + m_nColHeaderHeightPixel ) ); } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::onResize() { DBG_CHECK_ME(); impl_ni_relayout(); checkCursorPosition(); } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::doPaintContent( const Rectangle& _rUpdateRect ) { DBG_CHECK_ME(); if ( !getModel() ) return; PTableRenderer pRenderer = getModel()->getRenderer(); DBG_ASSERT( !!pRenderer, "TableDataWindow::doPaintContent: invalid renderer!" ); if ( !pRenderer ) return; // our current style settings, to be passed to the renderer const StyleSettings& rStyle = m_rAntiImpl.GetSettings().GetStyleSettings(); m_nRowCount = m_pModel->getRowCount(); // the area occupied by all (at least partially) visible cells, including // headers Rectangle const aAllCellsWithHeaders( impl_getAllVisibleCellsArea() ); // ............................ // draw the header column area if ( m_pModel->hasColumnHeaders() ) { TableRowGeometry const aHeaderRow( *this, Rectangle( Point( 0, 0 ), aAllCellsWithHeaders.BottomRight() ), ROW_COL_HEADERS ); Rectangle const aColRect(aHeaderRow.getRect()); pRenderer->PaintHeaderArea( *m_pDataWindow, aColRect, true, false, rStyle ); // Note that strictly, aHeaderRow.getRect() also contains the intersection between column // and row header area. However, below we go to paint this intersection, again, // so this hopefully doesn't hurt if we already paint it here. for ( TableCellGeometry aCell( aHeaderRow, m_nLeftColumn ); aCell.isValid(); aCell.moveRight() ) { if ( _rUpdateRect.GetIntersection( aCell.getRect() ).IsEmpty() ) continue; bool isActiveColumn = ( aCell.getColumn() == getCurrentColumn() ); bool isSelectedColumn = false; pRenderer->PaintColumnHeader( aCell.getColumn(), isActiveColumn, isSelectedColumn, *m_pDataWindow, aCell.getRect(), rStyle ); } } // the area occupied by the row header, if any Rectangle aRowHeaderArea; if ( m_pModel->hasRowHeaders() ) { aRowHeaderArea = aAllCellsWithHeaders; aRowHeaderArea.Right() = m_nRowHeaderWidthPixel - 1; TableSize const nVisibleRows = impl_getVisibleRows( true ); TableSize nActualRows = nVisibleRows; if ( m_nTopRow + nActualRows > m_nRowCount ) nActualRows = m_nRowCount - m_nTopRow; aRowHeaderArea.Bottom() = m_nColHeaderHeightPixel + m_nRowHeightPixel * nActualRows - 1; pRenderer->PaintHeaderArea( *m_pDataWindow, aRowHeaderArea, false, true, rStyle ); // Note that strictly, aRowHeaderArea also contains the intersection between column // and row header area. However, below we go to paint this intersection, again, // so this hopefully doesn't hurt if we already paint it here. if ( m_pModel->hasColumnHeaders() ) { TableCellGeometry const aIntersection( *this, Rectangle( Point( 0, 0 ), aAllCellsWithHeaders.BottomRight() ), COL_ROW_HEADERS, ROW_COL_HEADERS ); Rectangle const aInters( aIntersection.getRect() ); pRenderer->PaintHeaderArea( *m_pDataWindow, aInters, true, true, rStyle ); } } // ............................ // draw the table content row by row TableSize colCount = getModel()->getColumnCount(); // paint all rows Rectangle const aAllDataCellsArea( impl_getAllVisibleDataCellArea() ); for ( TableRowGeometry aRowIterator( *this, aAllCellsWithHeaders, getTopRow() ); aRowIterator.isValid(); aRowIterator.moveDown() ) { if ( _rUpdateRect.GetIntersection( aRowIterator.getRect() ).IsEmpty() ) continue; bool const isControlFocused = m_rAntiImpl.HasControlFocus(); bool const isSelectedRow = isRowSelected( aRowIterator.getRow() ); Rectangle const aRect = aRowIterator.getRect().GetIntersection( aAllDataCellsArea ); // give the redenderer a chance to prepare the row pRenderer->PrepareRow( aRowIterator.getRow(), isControlFocused, isSelectedRow, *m_pDataWindow, aRect, rStyle ); // paint the row header if ( m_pModel->hasRowHeaders() ) { const Rectangle aCurrentRowHeader( aRowHeaderArea.GetIntersection( aRowIterator.getRect() ) ); pRenderer->PaintRowHeader( isControlFocused, isSelectedRow, *m_pDataWindow, aCurrentRowHeader, rStyle ); } if ( !colCount ) continue; // paint all cells in this row for ( TableCellGeometry aCell( aRowIterator, m_nLeftColumn ); aCell.isValid(); aCell.moveRight() ) { bool isSelectedColumn = false; pRenderer->PaintCell( aCell.getColumn(), isSelectedRow || isSelectedColumn, isControlFocused, *m_pDataWindow, aCell.getRect(), rStyle ); } } } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::hideCursor() { DBG_CHECK_ME(); if ( ++m_nCursorHidden == 1 ) impl_ni_doSwitchCursor( false ); } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::showCursor() { DBG_CHECK_ME(); DBG_ASSERT( m_nCursorHidden > 0, "TableControl_Impl::showCursor: cursor not hidden!" ); if ( --m_nCursorHidden == 0 ) impl_ni_doSwitchCursor( true ); } //------------------------------------------------------------------------------------------------------------------ bool TableControl_Impl::dispatchAction( TableControlAction _eAction ) { DBG_CHECK_ME(); bool bSuccess = false; bool selectionChanged = false; switch ( _eAction ) { case cursorDown: if ( m_pSelEngine->GetSelectionMode() == SINGLE_SELECTION ) { //if other rows already selected, deselect them if ( m_aSelectedRows.size()>0 ) { invalidateSelectedRows(); m_aSelectedRows.clear(); } if ( m_nCurRow < m_nRowCount-1 ) { ++m_nCurRow; m_aSelectedRows.push_back(m_nCurRow); } else m_aSelectedRows.push_back(m_nCurRow); invalidateRow( m_nCurRow ); ensureVisible(m_nCurColumn,m_nCurRow,false); selectionChanged = true; bSuccess = true; } else { if ( m_nCurRow < m_nRowCount - 1 ) bSuccess = goTo( m_nCurColumn, m_nCurRow + 1 ); } break; case cursorUp: if(m_pSelEngine->GetSelectionMode() == SINGLE_SELECTION) { if(m_aSelectedRows.size()>0) { invalidateSelectedRows(); m_aSelectedRows.clear(); } if(m_nCurRow>0) { --m_nCurRow; m_aSelectedRows.push_back(m_nCurRow); invalidateRow( m_nCurRow ); } else { m_aSelectedRows.push_back(m_nCurRow); invalidateRow( m_nCurRow ); } ensureVisible(m_nCurColumn,m_nCurRow,false); selectionChanged = true; bSuccess = true; } else { if ( m_nCurRow > 0 ) bSuccess = goTo( m_nCurColumn, m_nCurRow - 1 ); } break; case cursorLeft: if ( m_nCurColumn > 0 ) bSuccess = goTo( m_nCurColumn - 1, m_nCurRow ); else if ( ( m_nCurColumn == 0) && ( m_nCurRow > 0 ) ) bSuccess = goTo( m_nColumnCount - 1, m_nCurRow - 1 ); break; case cursorRight: if ( m_nCurColumn < m_nColumnCount - 1 ) bSuccess = goTo( m_nCurColumn + 1, m_nCurRow ); else if ( ( m_nCurColumn == m_nColumnCount - 1 ) && ( m_nCurRow < m_nRowCount - 1 ) ) bSuccess = goTo( 0, m_nCurRow + 1 ); break; case cursorToLineStart: bSuccess = goTo( 0, m_nCurRow ); break; case cursorToLineEnd: bSuccess = goTo( m_nColumnCount - 1, m_nCurRow ); break; case cursorToFirstLine: bSuccess = goTo( m_nCurColumn, 0 ); break; case cursorToLastLine: bSuccess = goTo( m_nCurColumn, m_nRowCount - 1 ); break; case cursorPageUp: { RowPos nNewRow = ::std::max( (RowPos)0, m_nCurRow - impl_getVisibleRows( false ) ); bSuccess = goTo( m_nCurColumn, nNewRow ); } break; case cursorPageDown: { RowPos nNewRow = ::std::min( m_nRowCount - 1, m_nCurRow + impl_getVisibleRows( false ) ); bSuccess = goTo( m_nCurColumn, nNewRow ); } break; case cursorTopLeft: bSuccess = goTo( 0, 0 ); break; case cursorBottomRight: bSuccess = goTo( m_nColumnCount - 1, m_nRowCount - 1 ); break; case cursorSelectRow: { if(m_pSelEngine->GetSelectionMode() == NO_SELECTION) return bSuccess = false; //pos is the position of the current row in the vector of selected rows, if current row is selected int pos = getRowSelectedNumber(m_aSelectedRows, m_nCurRow); //if current row is selected, it should be deselected, when ALT+SPACE are pressed if(pos>-1) { m_aSelectedRows.erase(m_aSelectedRows.begin()+pos); if(m_aSelectedRows.empty() && m_nAnchor != -1) m_nAnchor = -1; } //else select the row->put it in the vector else m_aSelectedRows.push_back(m_nCurRow); invalidateRow( m_nCurRow ); selectionChanged = true; bSuccess = true; } break; case cursorSelectRowUp: { if(m_pSelEngine->GetSelectionMode() == NO_SELECTION) return bSuccess = false; else if(m_pSelEngine->GetSelectionMode() == SINGLE_SELECTION) { //if there are other selected rows, deselect them return false; } else { //there are other selected rows if(m_aSelectedRows.size()>0) { //the anchor wasn't set -> a region is not selected, that's why clear all selection //and select the current row if(m_nAnchor==-1) { invalidateSelectedRows(); m_aSelectedRows.clear(); m_aSelectedRows.push_back(m_nCurRow); invalidateRow( m_nCurRow ); } else { //a region is already selected, prevRow is last selected row and the row above - nextRow - should be selected int prevRow = getRowSelectedNumber(m_aSelectedRows, m_nCurRow); int nextRow = getRowSelectedNumber(m_aSelectedRows, m_nCurRow-1); if(prevRow>-1) { //if m_nCurRow isn't the upper one, can move up, otherwise not if(m_nCurRow>0) m_nCurRow--; else return bSuccess = true; //if nextRow already selected, deselect it, otherwise select it if(nextRow>-1 && m_aSelectedRows[nextRow] == m_nCurRow) { m_aSelectedRows.erase(m_aSelectedRows.begin()+prevRow); invalidateRow( m_nCurRow + 1 ); } else { m_aSelectedRows.push_back(m_nCurRow); invalidateRow( m_nCurRow ); } } else { if(m_nCurRow>0) { m_aSelectedRows.push_back(m_nCurRow); m_nCurRow--; m_aSelectedRows.push_back(m_nCurRow); invalidateSelectedRegion( m_nCurRow+1, m_nCurRow ); } } } } else { //if nothing is selected and the current row isn't the upper one //select the current and one row above //otherwise select only the upper row if(m_nCurRow>0) { m_aSelectedRows.push_back(m_nCurRow); m_nCurRow--; m_aSelectedRows.push_back(m_nCurRow); invalidateSelectedRegion( m_nCurRow+1, m_nCurRow ); } else { m_aSelectedRows.push_back(m_nCurRow); invalidateRow( m_nCurRow ); } } m_pSelEngine->SetAnchor(sal_True); m_nAnchor = m_nCurRow; ensureVisible(m_nCurColumn, m_nCurRow, false); selectionChanged = true; bSuccess = true; } } break; case cursorSelectRowDown: { if(m_pSelEngine->GetSelectionMode() == NO_SELECTION) bSuccess = false; else if(m_pSelEngine->GetSelectionMode() == SINGLE_SELECTION) { bSuccess = false; } else { if(m_aSelectedRows.size()>0) { //the anchor wasn't set -> a region is not selected, that's why clear all selection //and select the current row if(m_nAnchor==-1) { invalidateSelectedRows(); m_aSelectedRows.clear(); m_aSelectedRows.push_back(m_nCurRow); invalidateRow( m_nCurRow ); } else { //a region is already selected, prevRow is last selected row and the row beneath - nextRow - should be selected int prevRow = getRowSelectedNumber(m_aSelectedRows, m_nCurRow); int nextRow = getRowSelectedNumber(m_aSelectedRows, m_nCurRow+1); if(prevRow>-1) { //if m_nCurRow isn't the last one, can move down, otherwise not if(m_nCurRow-1 && m_aSelectedRows[nextRow] == m_nCurRow) { m_aSelectedRows.erase(m_aSelectedRows.begin()+prevRow); invalidateRow( m_nCurRow - 1 ); } else { m_aSelectedRows.push_back(m_nCurRow); invalidateRow( m_nCurRow ); } } else { if(m_nCurRowSetAnchor(sal_True); m_nAnchor = m_nCurRow; ensureVisible(m_nCurColumn, m_nCurRow, false); selectionChanged = true; bSuccess = true; } } break; case cursorSelectRowAreaTop: { if(m_pSelEngine->GetSelectionMode() == NO_SELECTION) bSuccess = false; else if(m_pSelEngine->GetSelectionMode() == SINGLE_SELECTION) bSuccess = false; else { //select the region between the current and the upper row RowPos iter = m_nCurRow; invalidateSelectedRegion( m_nCurRow, 0 ); //put the rows in vector while(iter>=0) { if ( !isRowSelected( iter ) ) m_aSelectedRows.push_back(iter); --iter; } m_nCurRow = 0; m_nAnchor = m_nCurRow; m_pSelEngine->SetAnchor(sal_True); ensureVisible(m_nCurColumn, 0, false); selectionChanged = true; bSuccess = true; } } break; case cursorSelectRowAreaBottom: { if(m_pSelEngine->GetSelectionMode() == NO_SELECTION) return bSuccess = false; else if(m_pSelEngine->GetSelectionMode() == SINGLE_SELECTION) return bSuccess = false; //select the region between the current and the last row RowPos iter = m_nCurRow; invalidateSelectedRegion( m_nCurRow, m_nRowCount-1 ); //put the rows in the vector while(iter<=m_nRowCount) { if ( !isRowSelected( iter ) ) m_aSelectedRows.push_back(iter); ++iter; } m_nCurRow = m_nRowCount-1; m_nAnchor = m_nCurRow; m_pSelEngine->SetAnchor(sal_True); ensureVisible(m_nCurColumn, m_nRowCount-1, false); selectionChanged = true; bSuccess = true; } break; default: DBG_ERROR( "TableControl_Impl::dispatchAction: unsupported action!" ); break; } if ( bSuccess && selectionChanged ) { m_rAntiImpl.Select(); } return bSuccess; } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::impl_ni_doSwitchCursor( bool _bShow ) { PTableRenderer pRenderer = !!m_pModel ? m_pModel->getRenderer() : PTableRenderer(); if ( !!pRenderer ) { Rectangle aCellRect; impl_getCellRect( m_nCurColumn, m_nCurRow, aCellRect ); if ( _bShow ) pRenderer->ShowCellCursor( *m_pDataWindow, aCellRect ); else pRenderer->HideCellCursor( *m_pDataWindow, aCellRect ); } } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::impl_getCellRect( ColPos _nColumn, RowPos _nRow, Rectangle& _rCellRect ) const { DBG_CHECK_ME(); if ( !m_pModel || ( COL_INVALID == _nColumn ) || ( ROW_INVALID == _nRow ) ) { _rCellRect.SetEmpty(); return; } TableCellGeometry aCell( *this, impl_getAllVisibleCellsArea(), _nColumn, _nRow ); _rCellRect = aCell.getRect(); } //------------------------------------------------------------------------------------------------------------------ RowPos TableControl_Impl::getRowAtPoint( const Point& rPoint ) const { DBG_CHECK_ME(); return impl_getRowForAbscissa( rPoint.Y() ); } //------------------------------------------------------------------------------------------------------------------ ColPos TableControl_Impl::getColAtPoint( const Point& rPoint ) const { DBG_CHECK_ME(); return impl_getColumnForOrdinate( rPoint.X() ); } //------------------------------------------------------------------------------------------------------------------ TableCell TableControl_Impl::hitTest( Point const & i_point ) const { TableCell aCell( getColAtPoint( i_point ), getRowAtPoint( i_point ) ); if ( aCell.nColumn > COL_ROW_HEADERS ) { PColumnModel const pColumn = m_pModel->getColumnModel( aCell.nColumn ); MutableColumnMetrics const & rColInfo( m_aColumnWidths[ aCell.nColumn ] ); if ( ( rColInfo.getEnd() - 3 <= i_point.X() ) && ( rColInfo.getEnd() >= i_point.X() ) && pColumn->isResizable() ) { aCell.eArea = ColumnDivider; } } return aCell; } //------------------------------------------------------------------------------------------------------------------ ColumnMetrics TableControl_Impl::getColumnMetrics( ColPos const i_column ) const { DBG_CHECK_ME(); ENSURE_OR_RETURN( ( i_column >= 0 ) && ( i_column < m_pModel->getColumnCount() ), "TableControl_Impl::getColumnMetrics: illegal column index!", ColumnMetrics() ); return (ColumnMetrics const &)m_aColumnWidths[ i_column ]; } //------------------------------------------------------------------------------------------------------------------ PTableModel TableControl_Impl::getModel() const { return m_pModel; } //------------------------------------------------------------------------------------------------------------------ RowPos TableControl_Impl::getCurrentColumn() const { return m_nCurColumn; } //------------------------------------------------------------------------------------------------------------------ RowPos TableControl_Impl::getCurrentRow() const { return m_nCurRow; } //------------------------------------------------------------------------------------------------------------------ ::Size TableControl_Impl::getTableSizePixel() const { return m_pDataWindow->GetOutputSizePixel(); } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::setPointer( Pointer const & i_pointer ) { DBG_CHECK_ME(); m_pDataWindow->SetPointer( i_pointer ); } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::captureMouse() { m_pDataWindow->CaptureMouse(); } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::releaseMouse() { m_pDataWindow->ReleaseMouse(); } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::invalidate( TableArea const i_what ) { switch ( i_what ) { case TableAreaColumnHeaders: m_pDataWindow->Invalidate( calcHeaderRect( true ) ); break; case TableAreaRowHeaders: m_pDataWindow->Invalidate( calcHeaderRect( false ) ); break; case TableAreaDataArea: m_pDataWindow->Invalidate( impl_getAllVisibleDataCellArea() ); break; case TableAreaAll: m_pDataWindow->Invalidate(); break; } } //------------------------------------------------------------------------------------------------------------------ long TableControl_Impl::pixelWidthToAppFont( long const i_pixels ) const { return m_pDataWindow->PixelToLogic( Size( i_pixels, 0 ), MAP_APPFONT ).Width(); } //------------------------------------------------------------------------------------------------------------------ long TableControl_Impl::appFontWidthToPixel( long const i_appFontUnits ) const { return m_pDataWindow->LogicToPixel( Size( i_appFontUnits, 0 ), MAP_APPFONT ).Width(); } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::hideTracking() { m_pDataWindow->HideTracking(); } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::showTracking( Rectangle const & i_location, sal_uInt16 const i_flags ) { m_pDataWindow->ShowTracking( i_location, i_flags ); } //------------------------------------------------------------------------------------------------------------------ bool TableControl_Impl::activateCell( ColPos const i_col, RowPos const i_row ) { DBG_CHECK_ME(); return goTo( i_col, i_row ); } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::invalidateSelectedRegion( RowPos _nPrevRow, RowPos _nCurRow ) { DBG_CHECK_ME(); // get the visible area of the table control and set the Left and right border of the region to be repainted Rectangle const aAllCells( impl_getAllVisibleCellsArea() ); Rectangle aInvalidateRect; aInvalidateRect.Left() = aAllCells.Left(); aInvalidateRect.Right() = aAllCells.Right(); // if only one row is selected if ( _nPrevRow == _nCurRow ) { Rectangle aCellRect; impl_getCellRect( m_nCurColumn, _nCurRow, aCellRect ); aInvalidateRect.Top() = aCellRect.Top(); aInvalidateRect.Bottom() = aCellRect.Bottom(); } //if the region is above the current row else if(_nPrevRow < _nCurRow ) { Rectangle aCellRect; impl_getCellRect( m_nCurColumn, _nPrevRow, aCellRect ); aInvalidateRect.Top() = aCellRect.Top(); impl_getCellRect( m_nCurColumn, _nCurRow, aCellRect ); aInvalidateRect.Bottom() = aCellRect.Bottom(); } //if the region is beneath the current row else { Rectangle aCellRect; impl_getCellRect( m_nCurColumn, _nCurRow, aCellRect ); aInvalidateRect.Top() = aCellRect.Top(); impl_getCellRect( m_nCurColumn, _nPrevRow, aCellRect ); aInvalidateRect.Bottom() = aCellRect.Bottom(); } m_pDataWindow->Invalidate( aInvalidateRect ); } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::invalidateSelectedRows() { for ( ::std::vector< RowPos >::iterator selRow = m_aSelectedRows.begin(); selRow != m_aSelectedRows.end(); ++selRow ) { invalidateRow( *selRow ); } } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::invalidateRowRange( RowPos const i_firstRow, RowPos const i_lastRow ) { RowPos const firstRow = i_firstRow < m_nTopRow ? m_nTopRow : i_firstRow; RowPos const lastVisibleRow = m_nTopRow + impl_getVisibleRows( true ) - 1; RowPos const lastRow = ( ( i_lastRow == ROW_INVALID ) || ( i_lastRow > lastVisibleRow ) ) ? lastVisibleRow : i_lastRow; Rectangle aInvalidateRect; Rectangle const aVisibleCellsArea( impl_getAllVisibleCellsArea() ); TableRowGeometry aRow( *this, aVisibleCellsArea, firstRow, true ); while ( aRow.isValid() && ( aRow.getRow() <= lastRow ) ) { aInvalidateRect.Union( aRow.getRect() ); aRow.moveDown(); } if ( i_lastRow == ROW_INVALID ) aInvalidateRect.Bottom() = m_pDataWindow->GetOutputSizePixel().Height(); m_pDataWindow->Invalidate( aInvalidateRect ); } //------------------------------------------------------------------------------ void TableControl_Impl::checkCursorPosition() { DBG_CHECK_ME(); TableSize nVisibleRows = impl_getVisibleRows(true); TableSize nVisibleCols = impl_getVisibleColumns(true); if ( ( m_nTopRow + nVisibleRows > m_nRowCount ) && ( m_nRowCount >= nVisibleRows ) ) { --m_nTopRow; } else { m_nTopRow = 0; } if ( ( m_nLeftColumn + nVisibleCols > m_nColumnCount ) && ( m_nColumnCount >= nVisibleCols ) ) { --m_nLeftColumn; } else { m_nLeftColumn = 0; } m_pDataWindow->Invalidate(); } //-------------------------------------------------------------------- TableSize TableControl_Impl::impl_getVisibleRows( bool _bAcceptPartialRow ) const { DBG_CHECK_ME(); DBG_ASSERT( m_pDataWindow, "TableControl_Impl::impl_getVisibleRows: no data window!" ); return lcl_getRowsFittingInto( m_pDataWindow->GetOutputSizePixel().Height() - m_nColHeaderHeightPixel, m_nRowHeightPixel, _bAcceptPartialRow ); } //-------------------------------------------------------------------- TableSize TableControl_Impl::impl_getVisibleColumns( bool _bAcceptPartialCol ) const { DBG_CHECK_ME(); DBG_ASSERT( m_pDataWindow, "TableControl_Impl::impl_getVisibleColumns: no data window!" ); return lcl_getColumnsVisibleWithin( Rectangle( Point( 0, 0 ), m_pDataWindow->GetOutputSizePixel() ), m_nLeftColumn, *this, _bAcceptPartialCol ); } //-------------------------------------------------------------------- bool TableControl_Impl::goTo( ColPos _nColumn, RowPos _nRow ) { DBG_CHECK_ME(); // TODO: give veto listeners a chance if ( ( _nColumn < 0 ) || ( _nColumn >= m_nColumnCount ) || ( _nRow < 0 ) || ( _nRow >= m_nRowCount ) ) { OSL_ENSURE( false, "TableControl_Impl::goTo: invalid row or column index!" ); return false; } SuppressCursor aHideCursor( *this ); m_nCurColumn = _nColumn; m_nCurRow = _nRow; // ensure that the new cell is visible ensureVisible( m_nCurColumn, m_nCurRow, false ); return true; } //-------------------------------------------------------------------- void TableControl_Impl::ensureVisible( ColPos _nColumn, RowPos _nRow, bool _bAcceptPartialVisibility ) { DBG_CHECK_ME(); DBG_ASSERT( ( _nColumn >= 0 ) && ( _nColumn < m_nColumnCount ) && ( _nRow >= 0 ) && ( _nRow < m_nRowCount ), "TableControl_Impl::ensureVisible: invalid coordinates!" ); SuppressCursor aHideCursor( *this ); if ( _nColumn < m_nLeftColumn ) impl_scrollColumns( _nColumn - m_nLeftColumn ); else { TableSize nVisibleColumns = impl_getVisibleColumns( _bAcceptPartialVisibility ); if ( _nColumn > m_nLeftColumn + nVisibleColumns - 1 ) { impl_scrollColumns( _nColumn - ( m_nLeftColumn + nVisibleColumns - 1 ) ); // TODO: since not all columns have the same width, this might in theory result // in the column still not being visible. } } if ( _nRow < m_nTopRow ) impl_scrollRows( _nRow - m_nTopRow ); else { TableSize nVisibleRows = impl_getVisibleRows( _bAcceptPartialVisibility ); if ( _nRow > m_nTopRow + nVisibleRows - 1 ) impl_scrollRows( _nRow - ( m_nTopRow + nVisibleRows - 1 ) ); } } //-------------------------------------------------------------------- ::rtl::OUString TableControl_Impl::getCellContentAsString( RowPos const i_row, ColPos const i_col ) { Any aCellValue; m_pModel->getCellContent( i_col, i_row, aCellValue ); ::rtl::OUString sCellStringContent; m_pModel->getRenderer()->GetFormattedCellString( aCellValue, i_col, i_row, sCellStringContent ); return sCellStringContent; } //-------------------------------------------------------------------- TableSize TableControl_Impl::impl_ni_ScrollRows( TableSize _nRowDelta ) { // compute new top row RowPos nNewTopRow = ::std::max( ::std::min( (RowPos)( m_nTopRow + _nRowDelta ), (RowPos)( m_nRowCount - 1 ) ), (RowPos)0 ); RowPos nOldTopRow = m_nTopRow; m_nTopRow = nNewTopRow; // if updates are enabled currently, scroll the viewport if ( m_nTopRow != nOldTopRow ) { DBG_SUSPEND_INV( INV_SCROLL_POSITION ); SuppressCursor aHideCursor( *this ); // TODO: call a onStartScroll at our listener (or better an own onStartScroll, // which hides the cursor and then calls the listener) // Same for onEndScroll // scroll the view port, if possible long nPixelDelta = m_nRowHeightPixel * ( m_nTopRow - nOldTopRow ); Rectangle aDataArea( Point( 0, m_nColHeaderHeightPixel ), m_pDataWindow->GetOutputSizePixel() ); if ( m_pDataWindow->GetBackground().IsScrollable() && abs( nPixelDelta ) < aDataArea.GetHeight() ) { m_pDataWindow->Scroll( 0, (long)-nPixelDelta, aDataArea, SCROLL_CLIP | SCROLL_UPDATE | SCROLL_CHILDREN); } else m_pDataWindow->Invalidate( INVALIDATE_UPDATE ); // update the position at the vertical scrollbar if ( m_pVScroll != NULL ) m_pVScroll->SetThumbPos( m_nTopRow ); } // The scroll bar availaility might change when we scrolled. // For instance, imagine a view with 10 rows, if which 5 fit into the window, numbered 1 to 10. // Now let // - the user scroll to row number 6, so the last 5 rows are visible // - somebody remove the last 4 rows // - the user scroll to row number 5 being the top row, so the last two rows are visible // - somebody remove row number 6 // - the user scroll to row number 1 // => in this case, the need for the scrollbar vanishes immediately. if ( m_nTopRow == 0 ) m_rAntiImpl.PostUserEvent( LINK( this, TableControl_Impl, OnUpdateScrollbars ) ); return (TableSize)( m_nTopRow - nOldTopRow ); } //-------------------------------------------------------------------- TableSize TableControl_Impl::impl_scrollRows( TableSize const i_rowDelta ) { DBG_CHECK_ME(); return impl_ni_ScrollRows( i_rowDelta ); } //-------------------------------------------------------------------- TableSize TableControl_Impl::impl_ni_ScrollColumns( TableSize _nColumnDelta ) { // compute new left column const ColPos nNewLeftColumn = ::std::max( ::std::min( (ColPos)( m_nLeftColumn + _nColumnDelta ), (ColPos)( m_nColumnCount - 1 ) ), (ColPos)0 ); const ColPos nOldLeftColumn = m_nLeftColumn; m_nLeftColumn = nNewLeftColumn; // if updates are enabled currently, scroll the viewport if ( m_nLeftColumn != nOldLeftColumn ) { DBG_SUSPEND_INV( INV_SCROLL_POSITION ); SuppressCursor aHideCursor( *this ); // TODO: call a onStartScroll at our listener (or better an own onStartScroll, // which hides the cursor and then calls the listener) // Same for onEndScroll // scroll the view port, if possible const Rectangle aDataArea( Point( m_nRowHeaderWidthPixel, 0 ), m_pDataWindow->GetOutputSizePixel() ); long nPixelDelta = m_aColumnWidths[ nOldLeftColumn ].getStart() - m_aColumnWidths[ m_nLeftColumn ].getStart(); // update our column positions // Do this *before* scrolling, as SCROLL_UPDATE will trigger a paint, which already needs the correct // information in m_aColumnWidths for ( ColumnPositions::iterator colPos = m_aColumnWidths.begin(); colPos != m_aColumnWidths.end(); ++colPos ) { colPos->move( nPixelDelta ); } // scroll the window content (if supported and possible), or invalidate the complete window if ( m_pDataWindow->GetBackground().IsScrollable() && abs( nPixelDelta ) < aDataArea.GetWidth() ) { m_pDataWindow->Scroll( nPixelDelta, 0, aDataArea, SCROLL_CLIP | SCROLL_UPDATE ); } else m_pDataWindow->Invalidate( INVALIDATE_UPDATE ); // update the position at the horizontal scrollbar if ( m_pHScroll != NULL ) m_pHScroll->SetThumbPos( m_nLeftColumn ); } // The scroll bar availaility might change when we scrolled. This is because we do not hide // the scrollbar when it is, in theory, unnecessary, but currently at a position > 0. In this case, it will // be auto-hidden when it's scrolled back to pos 0. if ( m_nLeftColumn == 0 ) m_rAntiImpl.PostUserEvent( LINK( this, TableControl_Impl, OnUpdateScrollbars ) ); return (TableSize)( m_nLeftColumn - nOldLeftColumn ); } //------------------------------------------------------------------------------------------------------------------ TableSize TableControl_Impl::impl_scrollColumns( TableSize const i_columnDelta ) { DBG_CHECK_ME(); return impl_ni_ScrollColumns( i_columnDelta ); } //------------------------------------------------------------------------------------------------------------------ SelectionEngine* TableControl_Impl::getSelEngine() { return m_pSelEngine; } //------------------------------------------------------------------------------------------------------------------ ScrollBar* TableControl_Impl::getHorzScrollbar() { return m_pHScroll; } //------------------------------------------------------------------------------------------------------------------ ScrollBar* TableControl_Impl::getVertScrollbar() { return m_pVScroll; } //------------------------------------------------------------------------------------------------------------------ bool TableControl_Impl::isRowSelected( RowPos i_row ) const { return ::std::find( m_aSelectedRows.begin(), m_aSelectedRows.end(), i_row ) != m_aSelectedRows.end(); } //------------------------------------------------------------------------------------------------------------------ RowPos TableControl_Impl::getSelectedRowIndex( size_t const i_selectionIndex ) const { if ( i_selectionIndex < m_aSelectedRows.size() ) return m_aSelectedRows[ i_selectionIndex ]; return ROW_INVALID; } //------------------------------------------------------------------------------------------------------------------ int TableControl_Impl::getRowSelectedNumber(const ::std::vector& selectedRows, RowPos current) { std::vector::const_iterator it = ::std::find(selectedRows.begin(),selectedRows.end(),current); if ( it != selectedRows.end() ) { return it - selectedRows.begin(); } return -1; } //-------------------------------------------------------------------- ColPos TableControl_Impl::impl_getColumnForOrdinate( long const i_ordinate ) const { DBG_CHECK_ME(); if ( ( m_aColumnWidths.empty() ) || ( i_ordinate < 0 ) ) return COL_INVALID; if ( i_ordinate < m_nRowHeaderWidthPixel ) return COL_ROW_HEADERS; ColumnPositions::const_iterator lowerBound = ::std::lower_bound( m_aColumnWidths.begin(), m_aColumnWidths.end(), i_ordinate + 1, ColumnInfoPositionLess() ); if ( lowerBound == m_aColumnWidths.end() ) { // point is *behind* the start of the last column ... if ( i_ordinate < m_aColumnWidths.rbegin()->getEnd() ) // ... but still before its end return m_nColumnCount - 1; return COL_INVALID; } return lowerBound - m_aColumnWidths.begin(); } //-------------------------------------------------------------------- RowPos TableControl_Impl::impl_getRowForAbscissa( long const i_abscissa ) const { DBG_CHECK_ME(); if ( i_abscissa < 0 ) return ROW_INVALID; if ( i_abscissa < m_nColHeaderHeightPixel ) return ROW_COL_HEADERS; long const abscissa = i_abscissa - m_nColHeaderHeightPixel; long const row = m_nTopRow + abscissa / m_nRowHeightPixel; return row < m_pModel->getRowCount() ? row : ROW_INVALID; } //-------------------------------------------------------------------- bool TableControl_Impl::markRowAsDeselected( RowPos const i_rowIndex ) { DBG_CHECK_ME(); ::std::vector< RowPos >::iterator selPos = ::std::find( m_aSelectedRows.begin(), m_aSelectedRows.end(), i_rowIndex ); if ( selPos == m_aSelectedRows.end() ) return false; m_aSelectedRows.erase( selPos ); return true; } //-------------------------------------------------------------------- bool TableControl_Impl::markRowAsSelected( RowPos const i_rowIndex ) { DBG_CHECK_ME(); if ( isRowSelected( i_rowIndex ) ) return false; SelectionMode const eSelMode = getSelEngine()->GetSelectionMode(); switch ( eSelMode ) { case SINGLE_SELECTION: if ( !m_aSelectedRows.empty() ) { OSL_ENSURE( m_aSelectedRows.size() == 1, "TableControl::markRowAsSelected: SingleSelection with more than one selected element?" ); m_aSelectedRows[0] = i_rowIndex; break; } // fall through case MULTIPLE_SELECTION: m_aSelectedRows.push_back( i_rowIndex ); break; default: OSL_ENSURE( false, "TableControl_Impl::markRowAsSelected: unsupported selection mode!" ); return false; } return true; } //-------------------------------------------------------------------- bool TableControl_Impl::markAllRowsAsDeselected() { if ( m_aSelectedRows.empty() ) return false; m_aSelectedRows.clear(); return true; } //-------------------------------------------------------------------- bool TableControl_Impl::markAllRowsAsSelected() { DBG_CHECK_ME(); SelectionMode const eSelMode = getSelEngine()->GetSelectionMode(); ENSURE_OR_RETURN_FALSE( eSelMode == MULTIPLE_SELECTION, "TableControl_Impl::markAllRowsAsSelected: unsupported selection mode!" ); if ( m_aSelectedRows.size() == size_t( m_pModel->getRowCount() ) ) { #if OSL_DEBUG_LEVEL > 0 for ( TableSize row = 0; row < m_pModel->getRowCount(); ++row ) { OSL_ENSURE( isRowSelected( row ), "TableControl_Impl::markAllRowsAsSelected: inconsistency in the selected rows!" ); } #endif // already all rows marked as selected return false; } m_aSelectedRows.clear(); for ( RowPos i=0; i < m_pModel->getRowCount(); ++i ) m_aSelectedRows.push_back(i); return true; } //-------------------------------------------------------------------- void TableControl_Impl::commitAccessibleEvent( sal_Int16 const i_eventID, const Any& i_newValue, const Any& i_oldValue ) { impl_commitAccessibleEvent( i_eventID, i_newValue, i_oldValue ); } //-------------------------------------------------------------------- void TableControl_Impl::commitCellEvent( sal_Int16 const i_eventID, const Any& i_newValue, const Any& i_oldValue ) { DBG_CHECK_ME(); if ( impl_isAccessibleAlive() ) m_pAccessibleTable->commitCellEvent( i_eventID, i_newValue, i_oldValue ); } //-------------------------------------------------------------------- void TableControl_Impl::commitTableEvent( sal_Int16 const i_eventID, const Any& i_newValue, const Any& i_oldValue ) { DBG_CHECK_ME(); if ( impl_isAccessibleAlive() ) m_pAccessibleTable->commitTableEvent( i_eventID, i_newValue, i_oldValue ); } //-------------------------------------------------------------------- Rectangle TableControl_Impl::calcHeaderRect(bool bColHeader) { Rectangle const aRectTableWithHeaders( impl_getAllVisibleCellsArea() ); Size const aSizeTableWithHeaders( aRectTableWithHeaders.GetSize() ); if ( bColHeader ) return Rectangle( aRectTableWithHeaders.TopLeft(), Size( aSizeTableWithHeaders.Width(), m_nColHeaderHeightPixel ) ); else return Rectangle( aRectTableWithHeaders.TopLeft(), Size( m_nRowHeaderWidthPixel, aSizeTableWithHeaders.Height() ) ); } //-------------------------------------------------------------------- Rectangle TableControl_Impl::calcHeaderCellRect( bool bColHeader, sal_Int32 nPos ) { Rectangle const aHeaderRect = calcHeaderRect( bColHeader ); TableCellGeometry const aGeometry( *this, aHeaderRect, bColHeader ? nPos : COL_ROW_HEADERS, bColHeader ? ROW_COL_HEADERS : nPos ); return aGeometry.getRect(); } //-------------------------------------------------------------------- Rectangle TableControl_Impl::calcTableRect() { return impl_getAllVisibleDataCellArea(); } //-------------------------------------------------------------------- Rectangle TableControl_Impl::calcCellRect( sal_Int32 nRow, sal_Int32 nCol ) { Rectangle aCellRect; impl_getCellRect( nRow, nCol, aCellRect ); return aCellRect; } //-------------------------------------------------------------------- IMPL_LINK( TableControl_Impl, OnUpdateScrollbars, void*, /**/ ) { DBG_CHECK_ME(); // TODO: can't we simply use lcl_updateScrollbar here, so the scrollbars ranges are updated, instead of // doing a complete re-layout? impl_ni_relayout(); return 1L; } //-------------------------------------------------------------------- IMPL_LINK( TableControl_Impl, OnScroll, ScrollBar*, _pScrollbar ) { DBG_ASSERT( ( _pScrollbar == m_pVScroll ) || ( _pScrollbar == m_pHScroll ), "TableControl_Impl::OnScroll: where did this come from?" ); if ( _pScrollbar == m_pVScroll ) impl_ni_ScrollRows( _pScrollbar->GetDelta() ); else impl_ni_ScrollColumns( _pScrollbar->GetDelta() ); return 0L; } //------------------------------------------------------------------------------------------------------------------ Reference< XAccessible > TableControl_Impl::getAccessible( Window& i_parentWindow ) { DBG_TESTSOLARMUTEX(); if ( m_pAccessibleTable == NULL ) { Reference< XAccessible > const xAccParent = i_parentWindow.GetAccessible(); if ( xAccParent.is() ) { m_pAccessibleTable = m_aFactoryAccess.getFactory().createAccessibleTableControl( xAccParent, m_rAntiImpl ); } } Reference< XAccessible > xAccessible; if ( m_pAccessibleTable ) xAccessible = m_pAccessibleTable->getMyself(); return xAccessible; } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::disposeAccessible() { if ( m_pAccessibleTable ) m_pAccessibleTable->dispose(); m_pAccessibleTable = NULL; } //------------------------------------------------------------------------------------------------------------------ bool TableControl_Impl::impl_isAccessibleAlive() const { DBG_CHECK_ME(); return ( NULL != m_pAccessibleTable ) && m_pAccessibleTable->isAlive(); } //------------------------------------------------------------------------------------------------------------------ void TableControl_Impl::impl_commitAccessibleEvent( sal_Int16 const i_eventID, Any const & i_newValue, Any const & i_oldValue ) { DBG_CHECK_ME(); if ( impl_isAccessibleAlive() ) m_pAccessibleTable->commitEvent( i_eventID, i_newValue, i_oldValue ); } //================================================================================================================== //= TableFunctionSet //================================================================================================================== //------------------------------------------------------------------------------------------------------------------ TableFunctionSet::TableFunctionSet(TableControl_Impl* _pTableControl) :m_pTableControl( _pTableControl) ,m_nCurrentRow( ROW_INVALID ) { } //------------------------------------------------------------------------------------------------------------------ TableFunctionSet::~TableFunctionSet() { } //------------------------------------------------------------------------------------------------------------------ void TableFunctionSet::BeginDrag() { } //------------------------------------------------------------------------------------------------------------------ void TableFunctionSet::CreateAnchor() { m_pTableControl->setAnchor( m_pTableControl->getCurRow() ); } //------------------------------------------------------------------------------------------------------------------ void TableFunctionSet::DestroyAnchor() { m_pTableControl->setAnchor( ROW_INVALID ); } //------------------------------------------------------------------------------------------------------------------ sal_Bool TableFunctionSet::SetCursorAtPoint(const Point& rPoint, sal_Bool bDontSelectAtCursor) { sal_Bool bHandled = sal_False; // newRow is the row which includes the point, getCurRow() is the last selected row, before the mouse click RowPos newRow = m_pTableControl->getRowAtPoint( rPoint ); if ( newRow == ROW_COL_HEADERS ) newRow = m_pTableControl->getTopRow(); ColPos newCol = m_pTableControl->getColAtPoint( rPoint ); if ( newCol == COL_ROW_HEADERS ) newCol = m_pTableControl->getLeftColumn(); if ( ( newRow == ROW_INVALID ) || ( newCol == COL_INVALID ) ) return sal_False; if ( bDontSelectAtCursor ) { if ( m_pTableControl->getSelectedRowCount() > 1 ) m_pTableControl->getSelEngine()->AddAlways(sal_True); bHandled = sal_True; } else if ( m_pTableControl->getAnchor() == m_pTableControl->getCurRow() ) { //selecting region, int diff = m_pTableControl->getCurRow() - newRow; //selected region lies above the last selection if( diff >= 0) { //put selected rows in vector while ( m_pTableControl->getAnchor() >= newRow ) { m_pTableControl->markRowAsSelected( m_pTableControl->getAnchor() ); m_pTableControl->setAnchor( m_pTableControl->getAnchor() - 1 ); diff--; } m_pTableControl->setAnchor( m_pTableControl->getAnchor() + 1 ); } //selected region lies beneath the last selected row else { while ( m_pTableControl->getAnchor() <= newRow ) { m_pTableControl->markRowAsSelected( m_pTableControl->getAnchor() ); m_pTableControl->setAnchor( m_pTableControl->getAnchor() + 1 ); diff++; } m_pTableControl->setAnchor( m_pTableControl->getAnchor() - 1 ); } m_pTableControl->invalidateSelectedRegion( m_pTableControl->getCurRow(), newRow ); bHandled = sal_True; } //no region selected else { if ( !m_pTableControl->hasRowSelection() ) m_pTableControl->markRowAsSelected( newRow ); else { if ( m_pTableControl->getSelEngine()->GetSelectionMode() == SINGLE_SELECTION ) { DeselectAll(); m_pTableControl->markRowAsSelected( newRow ); } else { m_pTableControl->markRowAsSelected( newRow ); } } if ( m_pTableControl->getSelectedRowCount() > 1 && m_pTableControl->getSelEngine()->GetSelectionMode() != SINGLE_SELECTION ) m_pTableControl->getSelEngine()->AddAlways(sal_True); m_pTableControl->invalidateRow( newRow ); bHandled = sal_True; } m_pTableControl->goTo( newCol, newRow ); return bHandled; } //------------------------------------------------------------------------------------------------------------------ sal_Bool TableFunctionSet::IsSelectionAtPoint( const Point& rPoint ) { m_pTableControl->getSelEngine()->AddAlways(sal_False); if ( !m_pTableControl->hasRowSelection() ) return sal_False; else { RowPos curRow = m_pTableControl->getRowAtPoint( rPoint ); m_pTableControl->setAnchor( ROW_INVALID ); bool selected = m_pTableControl->isRowSelected( curRow ); m_nCurrentRow = curRow; return selected; } } //------------------------------------------------------------------------------------------------------------------ void TableFunctionSet::DeselectAtPoint( const Point& rPoint ) { (void)rPoint; m_pTableControl->invalidateRow( m_nCurrentRow ); m_pTableControl->markRowAsDeselected( m_nCurrentRow ); } //------------------------------------------------------------------------------------------------------------------ void TableFunctionSet::DeselectAll() { if ( m_pTableControl->hasRowSelection() ) { for ( size_t i=0; igetSelectedRowCount(); ++i ) { RowPos const rowIndex = m_pTableControl->getSelectedRowIndex(i); m_pTableControl->invalidateRow( rowIndex ); } m_pTableControl->markAllRowsAsDeselected(); } } //...................................................................................................................... } } // namespace svt::table //......................................................................................................................