/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SVX_DLGCTL3D_HXX #define INCLUDED_SVX_DLGCTL3D_HXX #include #include #include #include #include #include class FmFormModel; class FmFormPage; class E3dView; class E3dObject; class E3dScene; enum class SvxPreviewObjectType { SPHERE, CUBE }; class SAL_WARN_UNUSED SVX_DLLPUBLIC Svx3DPreviewControl : public weld::CustomWidgetController { protected: std::unique_ptr mpModel; rtl::Reference mxFmPage; std::unique_ptr mp3DView; E3dScene* mpScene; E3dObject* mp3DObj; SvxPreviewObjectType mnObjectType; void Construct(); public: Svx3DPreviewControl(); virtual void SetDrawingArea(weld::DrawingArea* pDrawingArea) override; virtual ~Svx3DPreviewControl() override; virtual void Paint( vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect ) override; virtual bool MouseButtonDown( const MouseEvent& rMEvt ) override; virtual void Resize() override; virtual void SetObjectType(SvxPreviewObjectType nType); SvxPreviewObjectType GetObjectType() const { return mnObjectType; } SfxItemSet const & Get3DAttributes() const; virtual void Set3DAttributes(const SfxItemSet& rAttr); }; class SAL_WARN_UNUSED SVX_DLLPUBLIC Svx3DLightControl final : public Svx3DPreviewControl { // Callback for interactive changes Link maChangeCallback; Link maSelectionChangeCallback; // lights sal_uInt32 maSelectedLight; // extra objects for light control E3dObject* mpExpansionObject; E3dObject* mpLampBottomObject; E3dObject* mpLampShaftObject; std::vector< E3dObject* > maLightObjects; // 3d rotations of object double mfRotateX; double mfRotateY; double mfRotateZ; // interaction parameters Point maActionStartPoint; double mfSaveActionStartHor; double mfSaveActionStartVer; double mfSaveActionStartRotZ; bool mbMouseMoved : 1; bool mbMouseCaptured : 1; bool mbGeometrySelected : 1; void Construct2(); void ConstructLightObjects(); void AdaptToSelectedLight(); void TrySelection(Point aPosPixel); public: Svx3DLightControl(); virtual void SetDrawingArea(weld::DrawingArea* pDrawingArea) override; virtual void Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect) override; virtual tools::Rectangle GetFocusRect() override; virtual bool MouseButtonDown(const MouseEvent& rMEvt) override; virtual bool MouseMove( const MouseEvent& rMEvt ) override; virtual bool MouseButtonUp( const MouseEvent& rMEvt ) override; virtual void Resize() override; virtual void SetObjectType(SvxPreviewObjectType nType) override; // register user callback void SetChangeCallback(Link aNew) { maChangeCallback = aNew; } void SetSelectionChangeCallback(Link aNew) { maSelectionChangeCallback = aNew; } // selection checks bool IsSelectionValid(); bool IsGeometrySelected() const { return mbGeometrySelected; } // get/set position of selected lamp in polar coordinates, Hor:[0..360.0[ and Ver:[-90..90] degrees void GetPosition(double& rHor, double& rVer); void SetPosition(double fHor, double fVer); // get/set rotation of 3D object void SetRotation(double fRotX, double fRotY, double fRotZ); void GetRotation(double& rRotX, double& rRotY, double& rRotZ); void SelectLight(sal_uInt32 nLightNumber); virtual void Set3DAttributes(const SfxItemSet& rAttr) override; sal_uInt32 GetSelectedLight() const { return maSelectedLight; } // light data access bool GetLightOnOff(sal_uInt32 nNum) const; Color GetLightColor(sal_uInt32 nNum) const; basegfx::B3DVector GetLightDirection(sal_uInt32 nNum) const; }; class SAL_WARN_UNUSED SVX_DLLPUBLIC SvxLightCtl3D { // local controls Svx3DLightControl& mrLightControl; weld::Scale& mrHorScroller; weld::Scale& mrVerScroller; weld::Button& mrSwitcher; // callback for interactive changes Link maUserInteractiveChangeCallback; Link maUserSelectionChangeCallback; public: SvxLightCtl3D(Svx3DLightControl& rLightControl, weld::Scale& rHori, weld::Scale& rVert, weld::Button& rButton); ~SvxLightCtl3D(); // check the selection for validity void CheckSelection(); // bring further settings to the outside world Svx3DLightControl& GetSvx3DLightControl() { return mrLightControl; } // register user callback void SetUserInteractiveChangeCallback(Link aNew) { maUserInteractiveChangeCallback = aNew; } void SetUserSelectionChangeCallback(Link aNew) { maUserSelectionChangeCallback = aNew; } private: DECL_DLLPRIVATE_LINK(InternalInteractiveChange, Svx3DLightControl*, void); DECL_DLLPRIVATE_LINK(InternalSelectionChange, Svx3DLightControl*, void); DECL_DLLPRIVATE_LINK(ScrollBarMove, weld::Scale&, void); DECL_DLLPRIVATE_LINK(ButtonPress, weld::Button&, void); DECL_DLLPRIVATE_LINK(KeyInput, const KeyEvent&, bool); DECL_DLLPRIVATE_LINK(FocusIn, weld::Widget&, void); // initialize local parameters void Init(); void move( double fDeltaHor, double fDeltaVer ); }; #endif // _SCH_DLGCTL3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */