/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONTUBEPRIMITIVE3D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONTUBEPRIMITIVE3D_HXX #include #include ////////////////////////////////////////////////////////////////////////////// // predefines namespace basegfx { class B3DPolyPolygon; class B3DHomMatrix; } ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { /** PolygonStrokePrimitive3D class This 3D primitive extends a 3D hairline to a 3D tube which is e.g. used for fat lines in 3D. It's decomposition will create all 3D objects needed for the line tubes and the edge roundings in full 3D. */ class DRAWINGLAYER_DLLPUBLIC PolygonTubePrimitive3D : public PolygonHairlinePrimitive3D { private: /// hold the last decompositon since it's expensive Primitive3DSequence maLast3DDecomposition; /// visualisation parameters double mfRadius; double mfDegreeStepWidth; double mfMiterMinimumAngle; basegfx::B2DLineJoin maLineJoin; com::sun::star::drawing::LineCap maLineCap; protected: /** access methods to maLast3DDecomposition. The usage of this methods may allow later thread-safe stuff to be added if needed. Only to be used by getDecomposition() implementations for buffering the last decomposition. */ const Primitive3DSequence& getLast3DDecomposition() const { return maLast3DDecomposition; } void setLast3DDecomposition(const Primitive3DSequence& rNew) { maLast3DDecomposition = rNew; } /// local decomposition. Primitive3DSequence impCreate3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; public: /// constructor PolygonTubePrimitive3D( const basegfx::B3DPolygon& rPolygon, const basegfx::BColor& rBColor, double fRadius, basegfx::B2DLineJoin aLineJoin, com::sun::star::drawing::LineCap aLineCap, double fDegreeStepWidth = 10.0 * F_PI180, double fMiterMinimumAngle = 15.0 * F_PI180); /// data read access double getRadius() const { return mfRadius; } double getDegreeStepWidth() const { return mfDegreeStepWidth; } double getMiterMinimumAngle() const { return mfMiterMinimumAngle; } basegfx::B2DLineJoin getLineJoin() const { return maLineJoin; } com::sun::star::drawing::LineCap getLineCap() const { return maLineCap; } /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; /** local decomposition. Use own buffering since we are not derived from BufferedDecompositionPrimitive3D */ virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; /// provide unique ID DeclPrimitive3DIDBlock() }; } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONTUBEPRIMITIVE3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */