/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX #include #include namespace drawinglayer { namespace primitive3d { /** GroupPrimitive3D class Baseclass for all grouping 3D primitives The description/functionality is identical with the 2D case in groupprimitive2d.hxx, please see there for detailed information. Current Basic 3D StatePrimitives are: - ModifiedColorPrimitive3D (for a stack of color modifications) - ShadowPrimitive3D (for 3D objects with shadow; this is a special case since the shadow of a 3D primitive is a 2D primitive set) - TexturePrimitive3D (with the following variations) - GradientTexturePrimitive3D (for 3D gradient fill) - BitmapTexturePrimitive3D (for 3D Bitmap fill) - TransparenceTexturePrimitive3D (for 3D transparence) - HatchTexturePrimitive3D (for 3D hatch fill) - TransformPrimitive3D (for a transformation stack) */ class DRAWINGLAYER_DLLPUBLIC GroupPrimitive3D : public BasePrimitive3D { private: /// the children. Declared private since this shall never be changed at all after construction Primitive3DContainer maChildren; public: /// constructor explicit GroupPrimitive3D(const Primitive3DContainer& rChildren); /// data read access const Primitive3DContainer& getChildren() const { return maChildren; } /// compare operator virtual bool operator==( const BasePrimitive3D& rPrimitive ) const override; /// local decomposition. Implementation will just return children virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override; /// provide unique ID DeclPrimitive3DIDBlock() }; } // end of namespace primitive3d } // end of namespace drawinglayer #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */