/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include "tp_3D_SceneGeometry.hxx" #include "tp_3D_SceneGeometry.hrc" #include "ResId.hxx" #include "NoWarningThisInCTOR.hxx" #include "BaseGFXHelper.hxx" #include "macros.hxx" #include "DiagramHelper.hxx" #include "ChartTypeHelper.hxx" #include "ThreeDHelper.hxx" #include #include #include //............................................................................. namespace chart { //............................................................................. using namespace ::com::sun::star; namespace { void lcl_shiftAngleToValidRange( sal_Int64& rnAngleDegree ) { //valid range: ]-180,180] while( rnAngleDegree<=-180 ) rnAngleDegree+=360; while( rnAngleDegree>180 ) rnAngleDegree-=360; } void lcl_SetMetricFieldLimits( MetricField& rField, sal_Int64 nLimit ) { rField.SetMin(-1*nLimit); rField.SetFirst(-1*nLimit); rField.SetMax(nLimit); rField.SetLast(nLimit); } } ThreeD_SceneGeometry_TabPage::ThreeD_SceneGeometry_TabPage( Window* pWindow , const uno::Reference< beans::XPropertySet > & xSceneProperties , ControllerLockHelper & rControllerLockHelper ) : TabPage ( pWindow, SchResId( TP_3D_SCENEGEOMETRY ) ) , m_xSceneProperties( xSceneProperties ) , m_aCbxRightAngledAxes( this, SchResId( CBX_RIGHT_ANGLED_AXES ) ) , m_aFtXRotation ( this, SchResId( FT_X_ROTATION ) ) , m_aMFXRotation ( this, SchResId( MTR_FLD_X_ROTATION ) ) , m_aFtYRotation ( this, SchResId( FT_Y_ROTATION ) ) , m_aMFYRotation ( this, SchResId( MTR_FLD_Y_ROTATION ) ) , m_aFtZRotation ( this, SchResId( FT_Z_ROTATION ) ) , m_aMFZRotation ( this, SchResId( MTR_FLD_Z_ROTATION ) ) , m_aCbxPerspective ( this, SchResId( CBX_PERSPECTIVE ) ) , m_aMFPerspective ( this, SchResId( MTR_FLD_PERSPECTIVE ) ) , m_nXRotation(0) , m_nYRotation(0) , m_nZRotation(0) , m_bAngleChangePending( false ) , m_bPerspectiveChangePending( false ) , m_rControllerLockHelper( rControllerLockHelper ) { FreeResource(); double fXAngle, fYAngle, fZAngle; ThreeDHelper::getRotationAngleFromDiagram( m_xSceneProperties, fXAngle, fYAngle, fZAngle ); fXAngle = BaseGFXHelper::Rad2Deg( fXAngle ); fYAngle = BaseGFXHelper::Rad2Deg( fYAngle ); fZAngle = BaseGFXHelper::Rad2Deg( fZAngle ); OSL_ENSURE( fZAngle>=-90 && fZAngle<=90, "z angle is out of valid range" ); lcl_SetMetricFieldLimits( m_aMFZRotation, 90 ); m_nXRotation = ::basegfx::fround(fXAngle*pow(10.0,m_aMFXRotation.GetDecimalDigits())); m_nYRotation = ::basegfx::fround(-1.0*fYAngle*pow(10.0,m_aMFYRotation.GetDecimalDigits())); m_nZRotation = ::basegfx::fround(-1.0*fZAngle*pow(10.0,m_aMFZRotation.GetDecimalDigits())); lcl_shiftAngleToValidRange( m_nXRotation ); lcl_shiftAngleToValidRange( m_nYRotation ); lcl_shiftAngleToValidRange( m_nZRotation ); m_aMFXRotation.SetValue(m_nXRotation); m_aMFYRotation.SetValue(m_nYRotation); m_aMFZRotation.SetValue(m_nZRotation); const sal_uLong nTimeout = 4*EDIT_UPDATEDATA_TIMEOUT; Link aAngleChangedLink( LINK( this, ThreeD_SceneGeometry_TabPage, AngleChanged )); Link aAngleEditedLink( LINK( this, ThreeD_SceneGeometry_TabPage, AngleEdited )); m_aMFXRotation.EnableUpdateData( nTimeout ); m_aMFXRotation.SetUpdateDataHdl( aAngleChangedLink ); m_aMFXRotation.SetModifyHdl( aAngleEditedLink ); m_aMFYRotation.EnableUpdateData( nTimeout ); m_aMFYRotation.SetUpdateDataHdl( aAngleChangedLink ); m_aMFYRotation.SetModifyHdl( aAngleEditedLink ); m_aMFZRotation.EnableUpdateData( nTimeout ); m_aMFZRotation.SetUpdateDataHdl( aAngleChangedLink ); m_aMFZRotation.SetModifyHdl( aAngleEditedLink ); drawing::ProjectionMode aProjectionMode = drawing::ProjectionMode_PERSPECTIVE; m_xSceneProperties->getPropertyValue( C2U("D3DScenePerspective")) >>= aProjectionMode; m_aCbxPerspective.Check( aProjectionMode == drawing::ProjectionMode_PERSPECTIVE ); m_aCbxPerspective.SetToggleHdl( LINK( this, ThreeD_SceneGeometry_TabPage, PerspectiveToggled )); sal_Int32 nPerspectivePercentage = 20; m_xSceneProperties->getPropertyValue( C2U("Perspective")) >>= nPerspectivePercentage; m_aMFPerspective.SetValue( nPerspectivePercentage ); m_aMFPerspective.EnableUpdateData( nTimeout ); m_aMFPerspective.SetUpdateDataHdl( LINK( this, ThreeD_SceneGeometry_TabPage, PerspectiveChanged ) ); m_aMFPerspective.SetModifyHdl( LINK( this, ThreeD_SceneGeometry_TabPage, PerspectiveEdited ) ); m_aMFPerspective.Enable( m_aCbxPerspective.IsChecked() ); //RightAngledAxes sal_Bool bRightAngledAxes = false; uno::Reference< chart2::XDiagram > xDiagram( m_xSceneProperties, uno::UNO_QUERY ); if( ChartTypeHelper::isSupportingRightAngledAxes( DiagramHelper::getChartTypeByIndex( xDiagram, 0 ) ) ) { m_xSceneProperties->getPropertyValue( C2U("RightAngledAxes")) >>= bRightAngledAxes; m_aCbxRightAngledAxes.SetToggleHdl( LINK( this, ThreeD_SceneGeometry_TabPage, RightAngledAxesToggled )); m_aCbxRightAngledAxes.Check( bRightAngledAxes ); } else { m_aCbxRightAngledAxes.Enable(false); } m_aMFPerspective.SetAccessibleName(m_aCbxPerspective.GetText()); m_aMFPerspective.SetAccessibleRelationLabeledBy(&m_aCbxPerspective); } ThreeD_SceneGeometry_TabPage::~ThreeD_SceneGeometry_TabPage() { } void ThreeD_SceneGeometry_TabPage::commitPendingChanges() { ControllerLockHelperGuard aGuard( m_rControllerLockHelper ); if( m_bAngleChangePending ) applyAnglesToModel(); if( m_bPerspectiveChangePending ) applyPerspectiveToModel(); } void ThreeD_SceneGeometry_TabPage::applyAnglesToModel() { ControllerLockHelperGuard aGuard( m_rControllerLockHelper ); double fXAngle = 0.0, fYAngle = 0.0, fZAngle = 0.0; if( !m_aMFZRotation.IsEmptyFieldValue() ) m_nZRotation = m_aMFZRotation.GetValue(); fXAngle = double(m_nXRotation)/double(pow(10.0,m_aMFXRotation.GetDecimalDigits())); fYAngle = double(-1.0*m_nYRotation)/double(pow(10.0,m_aMFYRotation.GetDecimalDigits())); fZAngle = double(-1.0*m_nZRotation)/double(pow(10.0,m_aMFZRotation.GetDecimalDigits())); fXAngle = BaseGFXHelper::Deg2Rad( fXAngle ); fYAngle = BaseGFXHelper::Deg2Rad( fYAngle ); fZAngle = BaseGFXHelper::Deg2Rad( fZAngle ); ThreeDHelper::setRotationAngleToDiagram( m_xSceneProperties, fXAngle, fYAngle, fZAngle ); m_bAngleChangePending = false; } IMPL_LINK_NOARG(ThreeD_SceneGeometry_TabPage, AngleEdited) { m_nXRotation = m_aMFXRotation.GetValue(); m_nYRotation = m_aMFYRotation.GetValue(); m_bAngleChangePending = true; return 0; } IMPL_LINK_NOARG(ThreeD_SceneGeometry_TabPage, AngleChanged) { applyAnglesToModel(); return 0; } void ThreeD_SceneGeometry_TabPage::applyPerspectiveToModel() { ControllerLockHelperGuard aGuard( m_rControllerLockHelper ); drawing::ProjectionMode aMode = m_aCbxPerspective.IsChecked() ? drawing::ProjectionMode_PERSPECTIVE : drawing::ProjectionMode_PARALLEL; try { m_xSceneProperties->setPropertyValue( C2U("D3DScenePerspective"), uno::makeAny( aMode )); m_xSceneProperties->setPropertyValue( C2U("Perspective"), uno::makeAny( (sal_Int32)m_aMFPerspective.GetValue() )); } catch( const uno::Exception & ex ) { ASSERT_EXCEPTION( ex ); } m_bPerspectiveChangePending = false; } IMPL_LINK_NOARG(ThreeD_SceneGeometry_TabPage, PerspectiveEdited) { m_bPerspectiveChangePending = true; return 0; } IMPL_LINK_NOARG(ThreeD_SceneGeometry_TabPage, PerspectiveChanged) { applyPerspectiveToModel(); return 0; } IMPL_LINK_NOARG(ThreeD_SceneGeometry_TabPage, PerspectiveToggled) { m_aMFPerspective.Enable( m_aCbxPerspective.IsChecked() ); applyPerspectiveToModel(); return 0; } IMPL_LINK_NOARG(ThreeD_SceneGeometry_TabPage, RightAngledAxesToggled) { ControllerLockHelperGuard aGuard( m_rControllerLockHelper ); bool bEnableZ = !m_aCbxRightAngledAxes.IsChecked(); m_aFtZRotation.Enable( bEnableZ ); m_aMFZRotation.Enable( bEnableZ ); m_aMFZRotation.EnableEmptyFieldValue( !bEnableZ ); if( !bEnableZ ) { m_nXRotation = m_aMFXRotation.GetValue(); m_nYRotation = m_aMFYRotation.GetValue(); m_nZRotation = m_aMFZRotation.GetValue(); m_aMFXRotation.SetValue(static_cast(ThreeDHelper::getValueClippedToRange(static_cast(m_nXRotation), ThreeDHelper::getXDegreeAngleLimitForRightAngledAxes()))); m_aMFYRotation.SetValue(static_cast(ThreeDHelper::getValueClippedToRange(static_cast(m_nYRotation), ThreeDHelper::getYDegreeAngleLimitForRightAngledAxes()))); m_aMFZRotation.SetEmptyFieldValue(); lcl_SetMetricFieldLimits( m_aMFXRotation, static_cast(ThreeDHelper::getXDegreeAngleLimitForRightAngledAxes())); lcl_SetMetricFieldLimits( m_aMFYRotation, static_cast(ThreeDHelper::getYDegreeAngleLimitForRightAngledAxes())); } else { lcl_SetMetricFieldLimits( m_aMFXRotation, 180 ); lcl_SetMetricFieldLimits( m_aMFYRotation, 180 ); m_aMFXRotation.SetValue(m_nXRotation); m_aMFYRotation.SetValue(m_nYRotation); m_aMFZRotation.SetValue(m_nZRotation); } ThreeDHelper::switchRightAngledAxes( m_xSceneProperties, m_aCbxRightAngledAxes.IsChecked(), true /*bRotateLights*/ ); return 0; } //............................................................................. } //namespace chart //............................................................................. /* vim:set shiftwidth=4 softtabstop=4 expandtab: */