/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: b3dvector.cxx,v $ * * $Revision: 1.6 $ * * last change: $Author: rt $ $Date: 2005-09-07 20:54:45 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ #ifndef _BGFX_VECTOR_B3DVECTOR_HXX #include #endif #ifndef _BGFX_MATRIX_B3DHOMMATRIX_HXX #include #endif namespace basegfx { B3DVector& B3DVector::normalize() { double fLen(scalar(*this)); if(!::basegfx::fTools::equalZero(fLen)) { const double fOne(1.0); if(!::basegfx::fTools::equal(fOne, fLen)) { fLen = sqrt(fLen); if(!::basegfx::fTools::equalZero(fLen)) { mfX /= fLen; mfY /= fLen; mfZ /= fLen; } } } return *this; } B3DVector B3DVector::getPerpendicular(const B3DVector& rNormalizedVec) const { B3DVector aNew(*this); aNew = cross(aNew, rNormalizedVec); aNew.normalize(); return aNew; } B3DVector B3DVector::getProjectionOnPlane(const B3DVector& rNormalizedPlane) const { B3DVector aNew(*this); aNew = cross(aNew, rNormalizedPlane); aNew = cross(aNew, rNormalizedPlane); aNew.mfX = mfX - aNew.mfX; aNew.mfY = mfY - aNew.mfY; aNew.mfZ = mfZ - aNew.mfZ; return aNew; } B3DVector& B3DVector::operator*=( const ::basegfx::B3DHomMatrix& rMat ) { const double fTempX( rMat.get(0,0)*mfX + rMat.get(0,1)*mfY + rMat.get(0,2)*mfZ ); const double fTempY( rMat.get(1,0)*mfX + rMat.get(1,1)*mfY + rMat.get(1,2)*mfZ ); const double fTempZ( rMat.get(2,0)*mfX + rMat.get(2,1)*mfY + rMat.get(2,2)*mfZ ); mfX = fTempX; mfY = fTempY; mfZ = fTempZ; return *this; } B3DVector operator*( const ::basegfx::B3DHomMatrix& rMat, const B3DVector& rVec ) { B3DVector aRes( rVec ); return aRes*=rMat; } } // end of namespace basegfx // eof