/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_basegfx.hxx" #include #include ////////////////////////////////////////////////////////////////////////////// namespace basegfx { B3DVector& B3DVector::normalize() { double fLen(scalar(*this)); if(!::basegfx::fTools::equalZero(fLen)) { const double fOne(1.0); if(!::basegfx::fTools::equal(fOne, fLen)) { fLen = sqrt(fLen); if(!::basegfx::fTools::equalZero(fLen)) { mfX /= fLen; mfY /= fLen; mfZ /= fLen; } } } return *this; } B3DVector B3DVector::getPerpendicular(const B3DVector& rNormalizedVec) const { B3DVector aNew(*this); aNew = cross(aNew, rNormalizedVec); aNew.normalize(); return aNew; } B3DVector B3DVector::getProjectionOnPlane(const B3DVector& rNormalizedPlane) const { B3DVector aNew(*this); aNew = cross(aNew, rNormalizedPlane); aNew = cross(aNew, rNormalizedPlane); aNew.mfX = mfX - aNew.mfX; aNew.mfY = mfY - aNew.mfY; aNew.mfZ = mfZ - aNew.mfZ; return aNew; } B3DVector& B3DVector::operator*=( const ::basegfx::B3DHomMatrix& rMat ) { const double fTempX( rMat.get(0,0)*mfX + rMat.get(0,1)*mfY + rMat.get(0,2)*mfZ ); const double fTempY( rMat.get(1,0)*mfX + rMat.get(1,1)*mfY + rMat.get(1,2)*mfZ ); const double fTempZ( rMat.get(2,0)*mfX + rMat.get(2,1)*mfY + rMat.get(2,2)*mfZ ); mfX = fTempX; mfY = fTempY; mfZ = fTempZ; return *this; } B3DVector operator*( const ::basegfx::B3DHomMatrix& rMat, const B3DVector& rVec ) { B3DVector aRes( rVec ); return aRes*=rMat; } bool areParallel( const B3DVector& rVecA, const B3DVector& rVecB ) { // i think fastest is to compare relations, need no square or division if(!fTools::equal(rVecA.getX() * rVecB.getY(), rVecA.getY() * rVecB.getX())) return false; if(!fTools::equal(rVecA.getX() * rVecB.getZ(), rVecA.getZ() * rVecB.getX())) return false; return (fTools::equal(rVecA.getY() * rVecB.getZ(), rVecA.getZ() * rVecB.getY())); } } // end of namespace basegfx ////////////////////////////////////////////////////////////////////////////// // eof /* vim:set shiftwidth=4 softtabstop=4 expandtab: */