From 0072d0315171b34fe696cdd584a72d498b4b54dd Mon Sep 17 00:00:00 2001 From: Armin Le Grand Date: Fri, 28 Mar 2014 10:42:39 +0000 Subject: Resolves: #i124313# At SVG import, try to optimize used ClipRegions (cherry picked from commit 6dc64444a42997bb4e1ab38f52e4978719e0275a) Change-Id: I42ec8b0cbfd9367bc98510bfbd1818543ac4b5be --- svgio/source/svgreader/svgclippathnode.cxx | 78 ++++++++++++++++++++++++++---- 1 file changed, 69 insertions(+), 9 deletions(-) (limited to 'svgio') diff --git a/svgio/source/svgreader/svgclippathnode.cxx b/svgio/source/svgreader/svgclippathnode.cxx index 829a0a3014ad..85a4071d47b9 100644 --- a/svgio/source/svgreader/svgclippathnode.cxx +++ b/svgio/source/svgreader/svgclippathnode.cxx @@ -24,6 +24,7 @@ #include #include #include +#include @@ -174,16 +175,75 @@ namespace svgio aContentRange.getMinimum())); } - // redefine target. Use MaskPrimitive2D with created clip - // geometry. Using the automatically set mbIsClipPathContent at - // SvgStyleAttributes the clip definition is without fill, stroke, - // and strokeWidth and forced to black - const drawinglayer::primitive2d::Primitive2DReference xEmbedTransparence( - new drawinglayer::primitive2d::MaskPrimitive2D( - aClipPolyPolygon, - rContent)); + // #i124313# try to avoid creating an embedding to a MaskPrimitive2D if + // possible; MaskPrimitive2D processing is potentially expensive + bool bCreateEmbedding(true); + bool bAddContent(true); - rContent = drawinglayer::primitive2d::Primitive2DSequence(&xEmbedTransparence, 1); + if(basegfx::tools::isRectangle(aClipPolyPolygon)) + { + // ClipRegion is a rectangle, thus it is not expensive to tell + // if the content is completely inside or outside of it; get ranges + const basegfx::B2DRange aClipRange(aClipPolyPolygon.getB2DRange()); + const basegfx::B2DRange aContentRange( + drawinglayer::primitive2d::getB2DRangeFromPrimitive2DSequence( + rContent, + aViewInformation2D)); + + if(aClipRange.isInside(aContentRange)) + { + // completely contained, no need to clip at all, so no need for embedding + bCreateEmbedding = false; + } + else if(aClipRange.overlaps(aContentRange)) + { + // overlap; embedding needed. ClipRegion can be minimized by using + // the intersection of the ClipRange and the ContentRange. Minimizing + // the ClipRegion potentially enhances further processing since + // usually clip operations are expensive. + basegfx::B2DRange aCommonRange(aContentRange); + + aCommonRange.intersect(aClipRange); + aClipPolyPolygon = basegfx::B2DPolyPolygon(basegfx::tools::createPolygonFromRect(aCommonRange)); + } + else + { + // not inside and no overlap -> completely outside + // no need for embedding, no need for content at all + bCreateEmbedding = false; + bAddContent = false; + } + } + else + { + // ClipRegion is not a simple rectangle, it would be possible but expensive to + // tell if the content needs clipping or not. It is also dependent of + // the content's decomposition. To do this, a processor would be needed that + // is capable if processing the given sequence of primitives and decide + // if all is inside or all is outside. Such a ClipProcessor could be written, + // but for now just create the embedding + } + + if(bCreateEmbedding) + { + // redefine target. Use MaskPrimitive2D with created clip + // geometry. Using the automatically set mbIsClipPathContent at + // SvgStyleAttributes the clip definition is without fill, stroke, + // and strokeWidth and forced to black + const drawinglayer::primitive2d::Primitive2DReference xEmbedTransparence( + new drawinglayer::primitive2d::MaskPrimitive2D( + aClipPolyPolygon, + rContent)); + + rContent = drawinglayer::primitive2d::Primitive2DSequence(&xEmbedTransparence, 1); + } + else + { + if(!bAddContent) + { + rContent.realloc(0); + } + } } else { -- cgit