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* opengl: this doesn't really do anything as data is null anywayTomaž Vajngerl2015-09-192-43/+4
* tdf#93814: Added support for caching shader program binaries.Marco Cecchetti2015-09-196-42/+354
* opengl: optimize search for a free slot in texture atlasTomaž Vajngerl2015-09-191-7/+10
* tdf#93666: use x,y coords when reading texture part + don't bindTomaž Vajngerl2015-09-191-10/+12
* GL paint-flushing guard re-work.Michael Meeks2015-09-1916-85/+62
* tdf#94252 - avoid switching contexts un-necessarily to reduce flicker.Michael Meeks2015-09-191-0/+9
* tdf#94213 - calc re-size flicker turns out to be the status bar.Michael Meeks2015-09-192-1/+15
* tdf#94213 - defer glFlushing until we've re-rendered after a re-size.Michael Meeks2015-09-196-5/+39
* Resolves: tdf#93887 distinguish between empty selection lost selectionCaolán McNamara2015-09-191-1/+4
* Resolves: tdf#93778 fixed crashSzymon Kłos2015-09-191-7/+10
* windows opengl: mpProgram seen as 0Miklos Vajna2015-09-191-0/+6
* windows opengl: mpCurrentProgram seen as 0Miklos Vajna2015-09-191-0/+7
* Related: tdf#92982 vcl rendercontext: optimize non-buffered paint of CursorMiklos Vajna2015-09-191-5/+11
* windows opengl: make sure mpLastContext is indeed the current contextMiklos Vajna2015-09-192-2/+12
* tdf#92505 vcl: fix substituting missing glyphsMiklos Vajna2015-09-191-4/+2
* windows opengl: fix CppunitTest_writerperfect_writerMiklos Vajna2015-09-191-0/+4
* OpenGL: use CHECK_GL_ERROR() only when a context is bound.Michael Meeks2015-09-191-2/+2
* tdf#94006 - need an explicit dispose for GLContext's SystemChildWindow.Michael Meeks2015-09-192-2/+17
* don't use a null displayMarkus Mohrhard2015-09-191-8/+14
* tdf#94006 - re-factor and fix OpenGLContext mis-use.Michael Meeks2015-09-1916-127/+87
* avoid some OpenGL calls when vcl OpenGL is not enabledMarkus Mohrhard2015-09-191-1/+1
* tdf#93884 windows opengl: make space around cached glyphs depend on font sizeMiklos Vajna2015-09-191-20/+39
* tdf#93989 - prevent crash with non-vcl OpenGL contextsMarkus Mohrhard2015-09-191-1/+2
* WaE: loplugin:redundantcastTor Lillqvist2015-09-191-2/+2
* WaE: loplugin:unreffunTor Lillqvist2015-09-191-24/+0
* Fix mis-mergeStephan Bergmann2015-09-191-6/+6
* tdf#93892: Un-share maUserBuffer when the BitmapWriteAccess is requested.Jan Holesovsky2015-09-191-1/+17
* tdf#93870 - GL accel. via VCL canvas for presentations when GL enabled.Michael Meeks2015-09-191-0/+6
* tdf#93662 - allow GL by default only on recent drivers on recent windows.Michael Meeks2015-09-191-101/+56
* Tweak VCL unit tests for OpenGL.Michael Meeks2015-09-192-7/+22
* opengl: let OutputDevice do the bezier subdivisionTomaž Vajngerl2015-09-191-22/+8
* tdf#93867 - clear current GL context before thread switch.Michael Meeks2015-09-195-4/+21
* Don't call GL debugging methods if there is no context.Michael Meeks2015-09-192-15/+34
* Add SAL_DISABLE_GL_WATCHDOG env. var for obvious reasons.Michael Meeks2015-09-192-1/+3
* tdf#93859 opengl - don't cache radiobuttons, refactor code dupl.Tomaž Vajngerl2015-09-193-3/+6
* tdf#93857 opengl: adapt UniscribeLayout's DrawCachedGlyphs() to FillDXArray()Miklos Vajna2015-09-191-1/+7
* tdf#93839 - Encourage vdevs to pick up new GL Contexts for Linux.Michael Meeks2015-09-191-0/+2
* tdf#93850 - Defer watchdog during shader compiles.Michael Meeks2015-09-191-16/+55
* windows opengl: Avoid an unnecessary wglMakeCurrent() call.Jan Holesovsky2015-09-191-2/+2
* loplugin:staticmethodsStephan Bergmann2015-09-191-1/+1
* loplugin:simplifyboolStephan Bergmann2015-09-191-1/+1
* WaE: C-style cast from const sal_uInt64 * to sal_uInt8 * [loplugin:cstylecast]Tor Lillqvist2015-09-193-5/+5
* WaE: 'updateChecksum' overrides a member function but is not marked 'override'Tor Lillqvist2015-09-191-1/+1
* tdf#93532 - Bitmap CRC unit tests.Michael Meeks2015-09-191-0/+60
* tdf#93750 allow for EMF+ record padding up to 11 bytesMike Kaganski2015-09-193-5/+22
* tdf#93532 - Switching to 64-bit checksumMarco Cecchetti2015-09-1921-181/+552
* windows opengl: When the 2nd param is NULL, the 1st is ignored anyway.Jan Holesovsky2015-09-191-2/+2
* check stream statusCaolán McNamara2015-09-192-1/+1
* tdf#93838 windows opengl: fix vertical text position in UniscribeLayoutMiklos Vajna2015-09-191-3/+3
* tdf#93839 - Encourage vdevs to pick up new GL Contexts when they go invalid.Michael Meeks2015-09-196-1/+23