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Commit message (Expand)AuthorAgeFilesLines
* use uno::Reference::set method instead of assignmentNoel Grandin2015-11-051-1/+1
* Speed up in-process caching of OpenGL shader programsTor Lillqvist2015-10-191-7/+15
* Success is no reason to be scaredTor Lillqvist2015-10-181-3/+3
* Moggi thinks this mutex is unnecessary and I trust himTor Lillqvist2015-10-111-3/+0
* clang-analyzer-deadcode.DeadStoresStephan Bergmann2015-10-091-1/+0
* Don't re-read the same glsl files over and over againTor Lillqvist2015-10-081-4/+20
* vcl: clean up before error returns in OpenGLContext::ImplInit()Michael Stahl2015-09-301-0/+10
* Add debugging helpers to binary shader loading.Michael Meeks2015-09-161-5/+4
* GL paint-flushing guard re-work.Michael Meeks2015-09-161-1/+45
* tdf#94213 - release offscreen texture properly on re-size.Michael Meeks2015-09-161-0/+3
* loplugin:cstylecastStephan Bergmann2015-09-151-3/+3
* WaE: loplugin:cstylecastTor Lillqvist2015-09-151-4/+4
* tdf#93814: Added support for caching shader program binaries.Marco Cecchetti2015-09-152-29/+272
* boost->stdCaolán McNamara2015-09-131-4/+3
* coverity#1323754 we apparently can survive std::abort for a whileCaolán McNamara2015-09-111-0/+1
* windows opengl: make sure mpLastContext is indeed the current contextMiklos Vajna2015-09-111-2/+11
* coverity#1323759 Uninitialized pointer fieldCaolán McNamara2015-09-101-2/+3
* windows opengl: mpCurrentProgram seen as 0Miklos Vajna2015-09-101-0/+7
* tdf#94006 - need an explicit dispose for GLContext's SystemChildWindow.Michael Meeks2015-09-081-0/+9
* tdf#94006 - fix OpenGLContext mis-use in several places.Michael Meeks2015-09-081-4/+7
* tdf#94006 - re-factor to use rtl::Reference for OpenGLContexts.Michael Meeks2015-09-081-37/+11
* don't use a null displayMarkus Mohrhard2015-09-071-8/+14
* avoid some OpenGL calls when vcl OpenGL is not enabledMarkus Mohrhard2015-09-071-1/+1
* prevent crash with non-vcl OpenGL contextsMarkus Mohrhard2015-09-071-1/+2
* Avoid a SAL_INFO about OpenGL when not using OpenGLTor Lillqvist2015-09-041-2/+7
* tdf#93870 - GL accel. via VCL canvas for presentations when GL enabled.Michael Meeks2015-09-031-0/+6
* tdf#93867 - clear current GL context before thread switch.Michael Meeks2015-09-022-1/+15
* Don't call GL debugging methods if there is no context.Michael Meeks2015-09-022-15/+34
* Add SAL_DISABLE_GL_WATCHDOG env. var for obvious reasons.Michael Meeks2015-09-021-1/+2
* tdf#93850 - Defer watchdog during shader compiles.Michael Meeks2015-09-021-16/+54
* windows opengl: Avoid an unnecessary wglMakeCurrent() call.Jan Holesovsky2015-09-021-2/+2
* windows opengl: When the 2nd param is NULL, the 1st is ignored anyway.Jan Holesovsky2015-09-011-2/+2
* tdf#93839 - Encourage vdevs to pick up new GL Contexts when they go invalid.Michael Meeks2015-09-011-0/+3
* windows opengl: Call InitGLEWDebugging() after we have the context.Jan Holesovsky2015-09-011-1/+2
* Revert "windows opengl: Set PFD_DOUBLEBUFFER even for single buffer rendering"Miklos Vajna2015-09-011-3/+2
* tdf#93822 - disable horror legacy menu background saving for OpenGL.Michael Meeks2015-08-311-0/+5
* tdf#93772 - handle framebuffer unbinding on GL context switch.Michael Meeks2015-08-311-0/+5
* tdf#93751 - ensure textures are unbound from framebuffers post destroy.Michael Meeks2015-08-311-0/+20
* Extended GL painting debug tracing.Michael Meeks2015-08-311-0/+1
* Revert "werror: fix build in vcl"Thorsten Behrens2015-08-311-5/+0
* tdf#93798 - avoid apitrace provoked infinite loop dumping errors.Michael Meeks2015-08-311-0/+8
* werror: fix build in vclThorsten Behrens2015-08-301-0/+5
* Add missing helpful GL trace messages outside of the impl. itself.Michael Meeks2015-08-281-12/+12
* tdf#93529 - add glDebugMessageInsert wrappers to help with API tracing.Michael Meeks2015-08-282-0/+40
* Revert "tdf#93530 - the VCL GDI flushing abstraction should glFlush too."Michael Meeks2015-08-281-9/+0
* tdf#93530 - glClear our depth, stencil and buffer contents on init.Michael Meeks2015-08-281-0/+5
* Fully drain glGetErrorStephan Bergmann2015-08-271-4/+6
* tdf#93530 - the VCL GDI flushing abstraction should glFlush too.Michael Meeks2015-08-261-0/+9
* tdf#93614 - detect hanging OpenGL drivers with a watchdog.Michael Meeks2015-08-251-15/+112
* tdf#93547 - Disable OpenGL if we have a SEGV on windows in that code.Michael Meeks2015-08-212-0/+102