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* tdf#93529 - move to a Mac-like double-buffered OpenGL model.Michael Meeks2015-12-113-3/+7
* establish that Virtual Devices either match Physical Device depth or ...Caolán McNamara2015-11-231-1/+1
* opengl: fix blocklist parsingTomaž Vajngerl2015-11-201-1/+0
* opengl: support Win 10 in black/white listingTomaž Vajngerl2015-11-191-0/+1
* com::sun::star->css in vcl/Noel Grandin2015-11-181-1/+1
* Replace "SAL_OVERRIDE" with "override" in LIBO_INTERNAL_ONLY codeStephan Bergmann2015-10-126-33/+33
* Replace "SAL_DELETED_FUNCTION" with "= delete" in LIBO_INTERNAL_ONLY codeStephan Bergmann2015-10-121-1/+1
* opengl: remove code duplication when rendering a texture comboTomaž Vajngerl2015-10-121-0/+2
* loplugin:unusedmethods in vclNoel Grandin2015-10-021-1/+0
* opengl: this doesn't really do anything as data is null anywayTomaž Vajngerl2015-09-161-2/+0
* tdf#94213 - release offscreen texture properly on re-size.Michael Meeks2015-09-161-0/+1
* tdf#93814: Added support for caching shader program binaries.Marco Cecchetti2015-09-153-1/+74
* tdf#94006 - re-factor to use rtl::Reference for OpenGLContexts.Michael Meeks2015-09-083-8/+7
* More useful param typeStephan Bergmann2015-09-011-2/+2
* WaE: 'updateChecksum' overrides a member function but is not marked 'override'Tor Lillqvist2015-09-011-1/+1
* gl-checksum: added a minimum size check for using GL versionMarco Cecchetti2015-09-011-1/+1
* Added support for computing 64-bit checksum of bitmap in OpenGLMarco Cecchetti2015-09-012-1/+4
* tdf#93772 - handle framebuffer unbinding on GL context switch.Michael Meeks2015-08-312-2/+2
* tdf#93751 - ensure textures are unbound from framebuffers post destroy.Michael Meeks2015-08-311-0/+1
* vcl OpenGL program: Cache mvp matrix to reduce ~200 api calls per frame.Lubosz Sarnecki2015-08-261-0/+5
* tdf#93614 - detect hanging OpenGL drivers with a watchdog.Michael Meeks2015-08-252-10/+52
* Nitpick: Follow our header guard naming conventionTor Lillqvist2015-08-251-3/+3
* include vectorCaolán McNamara2015-08-241-0/+1
* opengl: push mask coords to the shaders along the image coordsTomaž Vajngerl2015-08-241-0/+2
* Fixed (fixed size) texture atlas for "caching" OpenGL texuresTomaž Vajngerl2015-08-242-2/+80
* save texture to file as a PNG imageTomaž Vajngerl2015-08-241-1/+3
* tdf#93547 - Disable OpenGL if we have a SEGV on windows in that code.Michael Meeks2015-08-211-0/+34
* opengl: cache native widget textures also for WindowsTomaž Vajngerl2015-08-071-0/+9
* opengl: when scaling, create a new texture with equal settingsTomaž Vajngerl2015-08-031-0/+2
* -Werror,-Wmismatched-tagsNoel Grandin2015-07-241-1/+1
* tdf#92018 cache native controls for X11 OpenGL backend (for now)Tomaž Vajngerl2015-07-241-1/+10
* vcl: move resample kernel classes out of bitmap.hxxMichael Stahl2015-07-101-2/+2
* opengl: use MVP matrix in vertex shaders, pixel offsetsTomaž Vajngerl2015-07-091-0/+2
* loplugin:unusedmethods vclNoel Grandin2015-07-083-6/+0
* remove all traces of old device codeMarkus Mohrhard2015-06-171-30/+2
* support multiple devices in the blacklistMarkus Mohrhard2015-06-171-0/+1
* first part for server based blacklistMarkus Mohrhard2015-06-171-0/+3
* in general this seems to make more senseMarkus Mohrhard2015-06-121-1/+2
* rendercontext: Initialize X11SalVirtualDevice with appropriate SalGraphics.Jan Holesovsky2015-05-241-0/+1
* convert BMP_SCALE constant to scoped enumNoel Grandin2015-05-061-2/+2
* Use deleted function macro.Michael Meeks2015-05-031-1/+1
* Use shared_ptr for OpenGLPrograms, and hide its copy constructor.Michael Meeks2015-04-231-0/+1
* loplugin:staticfunctionNoel Grandin2015-04-012-3/+3
* V801: Decreased performanceCaolán McNamara2015-03-091-1/+1
* tdf#89482 - return size of system virtual device resource at construction.Michael Meeks2015-02-281-1/+1
* make it possible to easily have variants of glsl programsLuboš Luňák2015-01-271-1/+1
* callcatcher: update unused codeCaolán McNamara2015-01-211-1/+0
* "area" scaling for opengl that has good results for downscalingLuboš Luňák2015-01-192-0/+3
* boost::unordered_map->std::unordered_mapCaolán McNamara2015-01-021-2/+2
* vcl: Don't keep a reference to the texture in the FBO objectLouis-Francis Ratté-Boulianne2014-12-111-2/+2