Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Use the new THIRTYTWO_BIT_TC_MASK_RGBA format for Android and iOS | Tor Lillqvist | 2012-06-07 | 1 | -1/+1 |
| | | | | Change-Id: I7cc8c5943454edea7fdef50b125d0baa95fc3f8b | ||||
* | Use 32bpp bitmaps on Android (and iOS) | Tor Lillqvist | 2012-06-05 | 1 | -1/+1 |
| | | | | | | | | | | | | | | Modify DocumentLoader correspondingly. Take Android bug 32588 into account. Ideal would be to extend the XDevice stuff, or something, so that one could hand it a pre-allocated RGBA buffer into which the drawing/rendering would go. Then one could get rid of the silly convert-to-BMP phase, which prefixes the bitmap data with BMP and DIB headers (and thus, I guess, has to copy and allocate another copy). Will see. Change-Id: I4597cd933db8faa8105dc8f19638d712d5d2238a | ||||
* | android: fix mouse click positioning, add more keymappings, fix focus. | Michael Meeks | 2012-05-28 | 1 | -12/+44 |
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* | Drop unused EGL stuff | Tor Lillqvist | 2012-04-11 | 1 | -3/+0 |
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* | Drop plasma_now() | Tor Lillqvist | 2012-04-11 | 1 | -7/+0 |
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* | Add debugging output (this file is experimental anyway) | Tor Lillqvist | 2012-04-04 | 1 | -0/+13 |
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* | Don't crash in a non-NativeActivity app where mpApp is NULL | Tor Lillqvist | 2012-04-02 | 1 | -5/+4 |
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* | android: move DamageTracker concept into SvpSalFrame and try to use it | Michael Meeks | 2012-02-25 | 1 | -14/+75 |
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* | android: get basic 0-9, a-z keyinput working | Michael Meeks | 2012-02-24 | 1 | -5/+17 |
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* | android: implement theming to get default font set, 1st cut at GetWorkArea | Michael Meeks | 2012-02-03 | 1 | -0/+72 |
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* | android: An attempt to handle mouse events. | Jan Holesovsky | 2012-02-03 | 1 | -1/+24 |
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* | android: get the focus window from SvpSalFrame | Michael Meeks | 2012-02-03 | 1 | -6/+1 |
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* | android: queue redraw on keypress (for now), and get the ALooper loop right | Michael Meeks | 2012-02-01 | 1 | -24/+15 |
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* | android: undo broken AnyInput method causing app startup to fail. | Michael Meeks | 2012-01-31 | 1 | -5/+5 |
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* | android: get BGR to RGB swap right in conversion | Michael Meeks | 2012-01-31 | 1 | -2/+2 |
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* | android: debug / dump multi-touch events | Michael Meeks | 2012-01-31 | 1 | -1/+9 |
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* | android: add start of keycode mapping | Michael Meeks | 2012-01-30 | 1 | -35/+179 |
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* | android: ask for RGBA visual, and flip images the right way up. | Michael Meeks | 2012-01-30 | 1 | -4/+7 |
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* | android: unwind horrific event dispatching bug causing all the grief. | Michael Meeks | 2012-01-28 | 1 | -190/+50 |
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* | android: try blitting a big texture to the screen instead; fails. | Michael Meeks | 2012-01-27 | 1 | -7/+69 |
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* | android: un-successful attempt to use eglLockSurfaceKHR | Michael Meeks | 2012-01-27 | 1 | -20/+52 |
| | | | | is this method even implemented for android, seems to be a no-op. | ||||
* | android: add EGL and pixel redrawing modes + start of 565 conversion | Michael Meeks | 2012-01-27 | 1 | -58/+168 |
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* | Add APP_CMD_FOO symbolic printout | Tor Lillqvist | 2012-01-26 | 1 | -1/+27 |
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* | Add reply to question in comment;) | Tor Lillqvist | 2012-01-26 | 1 | -0/+7 |
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* | Include the separate tag argument in the __android_log_print() calls | Tor Lillqvist | 2012-01-26 | 1 | -2/+2 |
| | | | | It's the *third* argument that is the printf-style format string. | ||||
* | android: get at least something onto the screen | Michael Meeks | 2012-01-26 | 1 | -6/+11 |
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* | android: move lo-bootstrap to osl/detail, Attach threads as created | Michael Meeks | 2012-01-26 | 1 | -8/+18 |
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* | android: add first cut of frame contents blitting, and error dialog | Michael Meeks | 2012-01-25 | 1 | -27/+76 |
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* | android: move event handling to members of SalInstance | Michael Meeks | 2012-01-25 | 1 | -53/+108 |
| | | | | | rename app -> mpApp and initial handling of frames, we will need a mini window-manager in here, most likely. | ||||
* | Bin global_android_app and instead use lo-bootstrap API | Tor Lillqvist | 2012-01-25 | 1 | -18/+19 |
| | | | | | | | | | | | | | | Instead of introducing a global variable, use the already existing saved android_app pointer in lo-bootstrap.c, and just add a function to retrieve it from there. Store it in the AndroidSalInstance. Reanme osl/detail/android.h back to android_native_app_glue.h, which is the name of that file in NDK/sources. "android.h" sounded to me too grand, as if it was some universal Android header. But if we do start to modify the android_native_app_glue stuff heavily, then it indeed makes sense to call it something else. Until then, revert also some whitespace changes to android_native_app_glue.c for it to be as close as possible to the "upstream" one in the NDK, for clarity. | ||||
* | android: more vcl pieces, wake/yield/loop bits and test pattern | Michael Meeks | 2012-01-25 | 1 | -2/+155 |
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* | WaE: unused parameter 'nType' | Tor Lillqvist | 2012-01-25 | 1 | -0/+1 |
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* | android: re-factor headless a little, and start on the mainloop | Michael Meeks | 2012-01-24 | 1 | -23/+47 |
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* | android: add missing VCL init symbol goodness | Michael Meeks | 2012-01-20 | 1 | -1/+54 |
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* | android: tweak headless, expand docs, and start custom android backend | Michael Meeks | 2012-01-18 | 1 | -0/+82 |