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* Use the new THIRTYTWO_BIT_TC_MASK_RGBA format for Android and iOSTor Lillqvist2012-06-071-1/+1
| | | | Change-Id: I7cc8c5943454edea7fdef50b125d0baa95fc3f8b
* Use 32bpp bitmaps on Android (and iOS)Tor Lillqvist2012-06-051-1/+1
| | | | | | | | | | | | | | Modify DocumentLoader correspondingly. Take Android bug 32588 into account. Ideal would be to extend the XDevice stuff, or something, so that one could hand it a pre-allocated RGBA buffer into which the drawing/rendering would go. Then one could get rid of the silly convert-to-BMP phase, which prefixes the bitmap data with BMP and DIB headers (and thus, I guess, has to copy and allocate another copy). Will see. Change-Id: I4597cd933db8faa8105dc8f19638d712d5d2238a
* android: fix mouse click positioning, add more keymappings, fix focus.Michael Meeks2012-05-281-12/+44
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* Drop unused EGL stuffTor Lillqvist2012-04-111-3/+0
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* Drop plasma_now()Tor Lillqvist2012-04-111-7/+0
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* Add debugging output (this file is experimental anyway)Tor Lillqvist2012-04-041-0/+13
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* Don't crash in a non-NativeActivity app where mpApp is NULLTor Lillqvist2012-04-021-5/+4
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* android: move DamageTracker concept into SvpSalFrame and try to use itMichael Meeks2012-02-251-14/+75
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* android: get basic 0-9, a-z keyinput workingMichael Meeks2012-02-241-5/+17
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* android: implement theming to get default font set, 1st cut at GetWorkAreaMichael Meeks2012-02-031-0/+72
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* android: An attempt to handle mouse events.Jan Holesovsky2012-02-031-1/+24
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* android: get the focus window from SvpSalFrameMichael Meeks2012-02-031-6/+1
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* android: queue redraw on keypress (for now), and get the ALooper loop rightMichael Meeks2012-02-011-24/+15
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* android: undo broken AnyInput method causing app startup to fail.Michael Meeks2012-01-311-5/+5
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* android: get BGR to RGB swap right in conversionMichael Meeks2012-01-311-2/+2
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* android: debug / dump multi-touch eventsMichael Meeks2012-01-311-1/+9
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* android: add start of keycode mappingMichael Meeks2012-01-301-35/+179
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* android: ask for RGBA visual, and flip images the right way up.Michael Meeks2012-01-301-4/+7
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* android: unwind horrific event dispatching bug causing all the grief.Michael Meeks2012-01-281-190/+50
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* android: try blitting a big texture to the screen instead; fails.Michael Meeks2012-01-271-7/+69
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* android: un-successful attempt to use eglLockSurfaceKHRMichael Meeks2012-01-271-20/+52
| | | | is this method even implemented for android, seems to be a no-op.
* android: add EGL and pixel redrawing modes + start of 565 conversionMichael Meeks2012-01-271-58/+168
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* Add APP_CMD_FOO symbolic printoutTor Lillqvist2012-01-261-1/+27
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* Add reply to question in comment;)Tor Lillqvist2012-01-261-0/+7
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* Include the separate tag argument in the __android_log_print() callsTor Lillqvist2012-01-261-2/+2
| | | | It's the *third* argument that is the printf-style format string.
* android: get at least something onto the screenMichael Meeks2012-01-261-6/+11
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* android: move lo-bootstrap to osl/detail, Attach threads as createdMichael Meeks2012-01-261-8/+18
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* android: add first cut of frame contents blitting, and error dialogMichael Meeks2012-01-251-27/+76
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* android: move event handling to members of SalInstanceMichael Meeks2012-01-251-53/+108
| | | | | rename app -> mpApp and initial handling of frames, we will need a mini window-manager in here, most likely.
* Bin global_android_app and instead use lo-bootstrap APITor Lillqvist2012-01-251-18/+19
| | | | | | | | | | | | | | Instead of introducing a global variable, use the already existing saved android_app pointer in lo-bootstrap.c, and just add a function to retrieve it from there. Store it in the AndroidSalInstance. Reanme osl/detail/android.h back to android_native_app_glue.h, which is the name of that file in NDK/sources. "android.h" sounded to me too grand, as if it was some universal Android header. But if we do start to modify the android_native_app_glue stuff heavily, then it indeed makes sense to call it something else. Until then, revert also some whitespace changes to android_native_app_glue.c for it to be as close as possible to the "upstream" one in the NDK, for clarity.
* android: more vcl pieces, wake/yield/loop bits and test patternMichael Meeks2012-01-251-2/+155
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* WaE: unused parameter 'nType'Tor Lillqvist2012-01-251-0/+1
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* android: re-factor headless a little, and start on the mainloopMichael Meeks2012-01-241-23/+47
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* android: add missing VCL init symbol goodnessMichael Meeks2012-01-201-1/+54
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* android: tweak headless, expand docs, and start custom android backendMichael Meeks2012-01-181-0/+82